Nvidia: We Didn't Bribe Anyone to Use PhysX

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IS HAVOK free for devolpers? If it isn't, that could explain why some devolpers MAY be using PhysX on thier own free will. (Bucuase they are cheap and don't want to pay for a better product)
 
[citation][nom]Shin0bi272[/nom]That's not the point... he said that physx is only in 15 games... trying to insinuate that physx wasnt that big of a deal because it was only used in a few engines... its in the Unreal 3 engine which means gears of war 1 and 2 use it and any other game based on the unreal 3 engine uses it. Its also not just pc platform dependent either so he was cherry picking his source to support his claim and thats dishonest.[/citation]

Thats not what I said...Reread my post. My post was in regard to PhysX games that supported GPU acceleration. The link I posted shows the games that can run PhysX on a nvidia GPU vs CPU. Your link is a list of all PhysX whether they support hardware acceleration or not.
 
so... are they saying they 'don't' pay developers to put the 'the way it's meant to be played' logo in the game??? i always thought it was an attempt at monopoly saying 'we'll help sponsor you if you only use our product'... 😵
 
They pay Game devolper's to put their The Way It's Meant to be Payed thing at the beginning. That's advertising, and that fair and fine. No one complaining about that.

It's them paying game devolper's to Optimize games for their cards and nobody eleses that we are all up in arms about.

Also, There have been accusations that they are bribing Dev's to make thier games use Physx, but I don't care about that buecuase PhysX is trash.

The thing that pisses me of mostis the optimiztion bribe thing.

Crysis Warhead, and possibly maybe Crysis 2.
 
We just simply don't need PhysX. Havok works really well and there's none of this stupid patenting water or air type considerations involved. If a game dev wants to use havok they get a license from them and the game will work on all graphics cards. And there are other physics engines out there as well. Nvidia's licensing scheme for physX was a stupid move. ATI could just as easily make use of the API if NVidia was not such an eager antitrust beaver.
 
Plus I also find myself irritated with 'how it's meant to be played' screens showing in my games. And when I see the same kind of thing from ATI it makes me worry that ATI is being pressured by idiots to be as big-corporate-sucktastically tasteless as NVidia.
 
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