I can wholeheartedly agree to this, yes.
The best use case is VR, more so than "pretty reflections at playable framerate". While current methods for upscaling in VR work well, I'm willing to say DLSS would provide way better image quality at the same performance level.
I'm so suprised nVidia hasn't really tried to market it towards VR much, if at all.
Anyway, too bad it's a proprietary thing I can't use with AMD. For VR specifically, I'll still take AMD over nVidia due to VRAM capacity and just better overall performance per watt this generation for raster.
Cheers!