That's why as intelligent beings we can make a conscious and objective decision to use a solar oven on a warm day with a bright sun, and not otherwise. That's why it is an option.
There is this almost maniacal focus on worst case scenarios, but what about the best-case ones? Or even the good case?
I'm kind of tired of bringing this up again and again, but we all know that Frame Generation does not work well with low base FPS, been there done that - I get it. But it is a whole different story when you use Frame Gen with 50FPS baseline and even more so at 90FPS baseline.
So, let's not sit here pretending as if you need some perfect "solar oven" situation to use Frame Gen to a good effect, it's quite reverse, as a matter of fact - things need to be really bad to begin with for Frame Gen not to be usable.
Amen! The "fake frames" crowd isn't trying to be objective and truthful, they're just yelling the same meme very loudly and pretending it's always correct. FG and MFG can and do break down at a certain point for sure.
Hello, Indiana Jones and the Great Circle, with Full RT enabled and DLSS Quality mode? That works, on an RTX 4080 Super, and gives about 60 FPS. Turn on framegen and you exceed the VRAM and it breaks. On the 5080, it just stopped responding. On the 4080 Super, it dropped to 18 FPS. But on the 4090, it went from 80 FPS to 110 FPS... which still isn't a great result.
That's one where I'd say the benefits of FG aren't high enough, at least with the old DLSS3 FG in that particular game. I feel like FG needs to give about a 40~50% boost to FPS, minimum, or it's a drawback. The increased latency overcomes the smoothing effect. And Nvidia (and AMD and Intel) know this and are working to make framegen algorithms run faster and look better.
In Black Myth Wukong, 4080 Super goes from 36 FPS to 58 FPS with framegen. Even though input sampling is now at 29 vs. 36, overall? I'd say it plays better that way. But what it really needs is a higher base FPS, like a 4090 going from 48 FPS to 77 FPS. Either one is a 60% increase and acceptable — still not great but better than playing without, depending on subjective feelings.
Now, what about the new and improved framegen? The 4080 Super goes from 32 FPS base to 60 FPS with framegen in Cyberpunk 2077 (RT-Overdrive enabled with DLSS Quality Transformers). That's an 88% improvement and definitely feels better. It still probably only feels like about 40~45 FPS to me, but for sure it feels better than 32 FPS. Because going from 32 input samples per second to 30 samples per second isn't a huge drop, but visually 60 looks much, MUCH smoother than 32.
TLDR: Old DLSS3 framegen was more problematic as it often didn't boost performance enough. FSR3 did better on performance boosting but was severely lacking in image quality. DLSS4 framegen seems to get both the performance boost and image quality "right." And it will still depend on the game and implementation. (Hogwarts Legacy with all the RT stuff enabled still sucks for baseline performance.)