somebodyspecial writes:
> Unfortunately with no PRO CLASS cards in the review, your statements like
> "As we saw in the Pro/ENGINEER benchmark, these numbers show why it's better
> to use professional-class hardware and drivers for workstation-oriented
? software." mean nothing to me. I need to see one included smacking around
> the gaming cards for this to mean something. ...
If you're impatient for info, then just look at my results, should give
you some idea:
http://www.sgidepot.co.uk/misc/viewperf.txt
A GTX 670 is a tad better than two GTX 460s, so you should be able to
scale up from that.
I'm currently hunting for a 580 3GB, no luck so far though.
> ... Why was no quadro/tesla/firegl
> included? It looks like this is part 2 coming soon I guess.
>>This was covered in the intro, pro data coming later.<<
I read this, I just think it would be better to have it IN HERE if you're going to say stuff like that. Or leave those statements until after both articles are out.
> Not quite sure how Titan can score the same as GTX680 in ANY cuda test
> with 2688cuda cores vs. gtx680's 1536. Fluid capped or something?
>>Because it's NOT about the number of cores; it's much more about the
available I/O bandwidth per core. Titan has a lot more cores, but it
doesn't have equivalently higher bw to feed them all. It's the same
reason why a GTX 580 is quicker than a 680 for CUDA. Also why a trio
or so of 460s leaves any of them in the dust, even though the no. of
cores involved is much less. Have a look at the example on CreativeCow:
http://forums.creativecow.net/thread/2/1019120<<
I'm thinking it may have something to do with the fact that a gtx580 has better compute also than a 680 (which is what caused all the stink about this card). But I could be wrong...LOL.
> What happens when you push stuff up to resolutions like this guy's water
> scene (which takes 4hrs to render on 2gtx680's BTW)- The full resolution is
> 3840 x 5760 px: http://andrewtrask3dartist.tumblr.com/ Is a single card even
>>If you really want to hammer a card, just experiment with any sat image
used for defense imaging, those can be 100K pixels across, 60GB+ images
files; paging teqhniques have always been used to deal with them, such
as the Electronic Light Table sw used in the 1990s and early Naughties
(don't know what's used these days). For 3D, any of the more significant
industrial CAD models would bring such cards to their knees; in 1995 a guy
at BP told me one of their full oil rig models contained more than three
trillion triangles, so they have to work on down-sampled versions constantly
extrapolated from the full database. Those guys can never have enough 3D power.<<
I don't really want to hammer the cards. I want Tomshardware to hammer the cards so I can figure out what to buy
That is the point of a review site correct? Your solution sounds like I need to go buy 5-10 cards and have a go at them? I come here for that.
> So, thanks for wasting my time reading this so called article
Lots of
> data, just most of it doesn't represent reality for any CUDA gpu owner and
I agree a CS6 AE CUDA test would have been useful, but may I say, I think it's
possible to make one's points without being quite so... harsh. :}
Ian.