gc9 :
We’re going to examine our data in terms of CPU utilization, measuring system impact, as well as render speed. Rather than indicate frames per second (which pegs at 30 and stays there, telling us very little), vReveal spits back a percentage of real-time at which a render job is operating.
Those sound like two related numbers from two different ways of running the software: Either
A. run it in real time, 30 frames per second, using say 50% of the CPU.
OR
B. run it as fast as possible, so the processing video takes a time that is 50% of the video length in time.
Hmm, it's neither A nor B. It's two related numbers produced from the same test: apply enhancement(s) to a video and measure both CPU usage and render speed at same time.
gc9 :
But the next sentence seems wrong:
Shouldn't it be 30 seconds?For instance, if a one-minute video clip is rendering at 50%, the render job takes two minutes to complete.
Or is this a third way of running the software,
C. running it slow motion ?
Real time is 100% = full 30 fps. If you have enhancements and the render speed is as fast as normal playback speed = 100%. 50% = half as slow, in other words, it's rendering at 15 fps (50% of normal playback speed), so it will take twice as much time to complete. So I think author is right on this one.