Um, eodeo, OS X has had support for 64bit for awhile now, same with linux.
Um, exiled scotsman(love the name btw), no OS X has nothing like linux. Mac OS has half baked virtual support of 64bit addressing space that NO application existing today can use. Feel free to find a single application to prove me wrong, but be aware that Maya isn’t it and neither is final cut pro; or any other program that one would consider professional- or any other program for that matter.
What does UNIX have anything do with game support?
Exactly- nothing – you cant play anything there. Mac is not that different from Unix- its basically a user friendly beautification of Unix.
I'm sorry, but I'll take a Unix based OS over Vista/Win32 any day.
If you run servers- you should, but If you play games of any kind and sort, or do ANY real work, you probably should pick one of the d3d supporting OSes... Sadly that means picking one Windows over the other….
D3D will NEVER be open source
I agree, but i don’t see it dying before MS does. OpenGL needs to be REAL open source and not in Khronos/Apple/RandomNameHere possession. As it is, its biggest downfall is that it looks like open source, but its nothing like open- nor is it “true” closed like DX and it doesn’t get funding/advancements that DX gets either. Its just getting worse by the month- and it has been heading nowhere for the last 7 years now. 7 years in tech industry is utter obsoleteness. 3D API is no exception.
a three way battle. OpenGL vs D3D vs Software (x86).
That’s no contest either. Dedicated 3d api will pwn software based implementation like crazy- same reason you have 1teraflop GPU and 60gigaflop CPU. Labaree will have to come out today and be 20x faster than the c2quadx 9770 – not likely even in a years time when scheduled for the actual release.
Once out, it too will depend on both dedicated 3d APIs to be competitive in 3d display segment. Software only day
might be coming, but it wont happen for at
least 2 more years.
True, OpenGL isn't just used in the gaming arena, yet games have been driving the technology for a longtime, not these other applications!
The sooner the suits in Khronos/Apple/RandomNameHere realize this, the better 3d world will get.
Thats my take on it anyway (based on what I've read in this article and others)
Exactly the impression i got too- they’re backward and they know it, and that doesn’t bother them- since it doesn’t bother their backward users- enough for them to switch to a modern program.
First all the entire PC platform has lost the gaming war, sorry but games on consoles out sell PC games something like 10 to 1.
True, but this has nothing to do with the API war.
I think i read in this very article that both HD consoles use d3d- and that would make so much more sense- have you seen ps3 games? They look good- no way OGL is driving that.
Doesn't Quake 4 use openGL?
It does.