OpenGL is a low-level graphics library specification. OpenGL makes available to the programmer a small set of geometric primitives - points, lines, polygons, images, and bitmaps. OpenGL provides a set of commands that allow the specification of geometric objects in two or three dimensions, using the provided primitives, together with commands that control how these objects are rendered into the frame buffer.
The OpenGL API was designed for use with the C and C++ programming languages but there are also bindings for a number of other programming languages such as Java, Tcl, Ada, and FORTRAN.
The OpenGL specification is operating system and windowing system independent. It relies on the windowing system for window management, event handling, color map operations, etc . . ..
Taken from an OpenGL tutorial.
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"It's not the spoon that bends, it's only yourself."