Patch 1.5 Changes

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On Thu, 12 May 2005 08:26:40 +0200, Babe Bridou <babebridou@hotmail.com>
scribed into the ether:


>Wands - The Shoot Wand ability is now a toggle. While active, it will
>continue attacking with the equipped wand until some other action is
>taken (movement, spellcasting, item use, etc...).

As Hunters take yet another (albeit small) blow with one of their core
abilities being pimped out to all wand users.


>Volley - Damage increased

That's an about-damned-time...what a joke of an ability this has been.

>Mountain Giants in Feralas now drop loot more appropriate to their elite
>status

But are they still just a big a pussy as before? Weakest elites in the
game, by a huge amount.

>The Lazy Peons in The Valley of Trials now make a wood chopping sound
>when they are hacking at the trees.

One of the funnest quests in the game, too bad it had to be so early on.
 
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"Davian" <davian@nospammindspring.com> wrote in message
news:nIOdndu_Su1bQh7fRVn-gA@adelphia.com...
>
>
> "Christian Stauffer" <wildcard666@bluewin.ch> wrote in message
> news:4282fff7$0$1158$5402220f@news.sunrise.ch...
>> "Babe Bridou" <babebridou@hotmail.com> wrote:
>>
>> > Dishonorable kills - gained by killing a trivial Civilian NPC - now has
>> > a negative impact on a player's honor. Enough dishonorable kills will
>> > reduce a player's rank all the way to zero.
>>
>> Nice. But... NPCs only?
>>
>
> Trust me, thats all you want. Griefers would love nothing more than to
> have
> dishonorable kills extended to low level players.
>
> Or do you really want to get into a situation where you have to constantly
> run
> away from players 20 levels below you that absolutely will not quit trying
> to
> kill you? The high level player would have everything to lose and
> nothing to
> gain in that encounter. If you ignore the jerkoff, he might manage to
> kill
> you if your health gets low enough...and he can certanly keep you from
> eating
> and drinking, and if you kill him, then you start losing your own honor.
> Win
> / win situation for the lowbie, and lose / lose for the high level.

aye but a simple way round this is if a lower level player attacks a higher
level player then the penalty doesn't apply.
 
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"Erick Calder" <eric.calder@sympatico.ca> wrote in message
news:5QHge.33255$XX1.710464@news20.bellglobal.com...
> Kav" <boom@tssssssss.net> wrote in message
> news:MVDge.30370$G8.23290@text.news.blueyonder.co.uk...
>> Seeing as how its missing.
>>
>> Druid -
>>
>> Nothing, we don't care about druids.
>>
>
> Oh cry me a river... You obviously downloaded the last patch where they
> did a ton? Are you a spoiled brat kid or something?
>

Yup, I'm 8 years old and throw tantrums when I don't get the way I want. My
walls are covered with food I didn't want to eat and no nanny will look
after me because I drive them mad with my raging Tourettes Syndrome.
 
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"Kav" <boom@tssssssss.net> wrote in message
news:c%Fge.30433$G8.8324@text.news.blueyonder.co.uk...
> "Michael Vondung" <mvondung@gmail.com> wrote in message
> news:1pm7istlvjwe8.1jwg9ipp8roqw.dlg@40tude.net...
>> On Thu, 12 May 2005 07:51:08 GMT, Kav wrote:
>>> Nothing, we don't care about druids.
>> Druids received a bunch of new abilities and improvements not very long
>> ago
>> -- even new talents.
> Aye noted and we got a nice spell too. But they also introduced bugs into
> areas that weren't even touched!
> Here is an example.
> When you root a mob, about 20% of the time the mob will teleport to your
> position before they complete breaking root.

Yup, and it is very annoying. Perhaps +30% in my short experience. It would
be nice if every patch to fix bugs didn't introduce news ones.

> ie, you hear the breaking root sound begin, but they are allready on top
> of you and your taking hits. Root also is very easy for a mob to break.
> Root is essential for a druid to soften up opponents, it makes up for our
> poor hit power. When it is bugged in this manner you think twice about
> taking on equal level elite opponents.
> ----------
> Sleep beasts.
> Again roughly 20% of the time the mob will wake up within 1-2 secs of the
> cast - ie instantly. This doesn't seem to be dependant upon the level of
> the mob. It also isn't related to thorns being cast as it behaves the same
> with or without. This is hilareous in SM when you have told everyone you
> can sleep one hound, only to see Mr Sleepy very much awake and in an
> extremely bad mood!
>
> So for a druid who needs to crowd control both methods need tweaking so
> that the mob only has a low chance of breaking not a pretty damn good
> chance.
>
> Lastly our other roots spell is bloody useless as you can't use it with
> thorns. Utterly wasted talent points

Alternatively... play a Priest, then realize how much easier Druids are to
play, go back to playing Druid.
This works for any non-priest toon out there. 🙂


Cheers,
Stu.
 
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3phAse wrote:

> Alternatively... play a Priest, then realize how much easier Druids are to
> play, go back to playing Druid.
> This works for any non-priest toon out there. 🙂
>
>
> Cheers,
> Stu.
>
>

I've just been killed in the gaping chasm or something. all it took was
one mob, 2 levels lower than me, with "swarmer" in its name. Absolutely
no defense against these.

Each time I kill 2 mobs of my level, I need a drink. That's 4 silver per
mob in mana cost. I can't find an instance group for Zul Farrak or
Maraudon, because I don't have enough time per session. Sometimes I
wonder why I go on playing holy priest :)

So I resume with my warrior alt, die once, twice, thrice, then realize I
need to create another character, start a paladin, spit on my screen out
of disgust for the alliance texts, general chat and player behaviour,
delete the paladin, start another hunter or a warlock... and back to the
priest because, 60 is only 11 levels away... and 200dps solo can't be bad...

side note:
I wonder what helps leveling the defense skill? Mine is only 236 (1 or 2
levels behind if I'm not mistaken), and I get some hell of a beating
whenever I play solo (no pet to tank, no crowd control skill). I even
have to rely on a +10 defense cloak to avoid getting crits and crushes
on me every second hit 🙁
 
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Babe Bridou <babebridou@hotmail.com> wrote:
> 3phAse wrote:
>
> > Alternatively... play a Priest, then realize how much easier Druids are
> > to play, go back to playing Druid.
> > This works for any non-priest toon out there. 🙂
> >
> >
> > Cheers,
> > Stu.
> >
> >
>
> I've just been killed in the gaping chasm or something. all it took was
> one mob, 2 levels lower than me, with "swarmer" in its name. Absolutely
> no defense against these.
>
> Each time I kill 2 mobs of my level, I need a drink. That's 4 silver per
> mob in mana cost. I can't find an instance group for Zul Farrak or
> Maraudon, because I don't have enough time per session. Sometimes I
> wonder why I go on playing holy priest :)

Priests are very much asked for Zul and Maraudon - at least on my server.
My shadow priest can go there almost any time of the day if he really
wishes. Having extensively done these two instances just recently though,
I'm no longer interested and only go if someone in my guild or on the
friends list asks me to.

When I started my priest there were 2% priest on that server (and side). At
the moment there are 5% according to census, but at any time when I issue
"/who Priest 50-60" there are at most 20 online, often far fewer. So I
generally have the luxury to select my party with which to go to any
instance. When a group is just forming and I join I tell the one who is
looking for players to add the part that a priest is already in the group
which generally decreases the amount of time to wait until the group is
complete tremendously 🙂

In short: On my server there are far too few priests around so we're
sought. Downside is that you might get invites and whispers all the time.
Tedious are those that send you an invite as a first means of establishing
communication...

> So I resume with my warrior alt, die once, twice, thrice, then realize I
> need to create another character, start a paladin, spit on my screen out
> of disgust for the alliance texts, general chat and player behaviour,
> delete the paladin, start another hunter or a warlock... and back to the
> priest because, 60 is only 11 levels away... and 200dps solo can't be
> bad...

Hm my shadow priest dishes out ~500dmg/3sec to mobs up to +5 levels above
me and has been doing so since lvl 45-ish. Mind Blast + Mind Flay are
dealing great damage. If a Mindblast crits, it goes up to 900 dmg now. Mind
Flay does about 150 / sec over 4 sec (channeled) but is spammable. This is
with shadow form though, which is the lvl 30 talent increasing shadow
damage output by 15% and prevents from casting holy spells. Elites are
another matter though. I can do at most one single elite at my level.

So this gives me about 150dps I'm dishing out. Now since a shadow priest is
supposed to deal more than a holy priest I really wonder what you do to
arrive at 200dps?

I do have problems with the mana regen, since after lvl 40 spirit is just
no longer cutting it and I switched to int gear instead of spirit gear.
Imagine natural regeneration when you have 4500 MPs and 70 mana regen per
tick (2sec!). Waiting 2 minutes after each 2-3 mobs just isn't cool. Spirit
Tap (shadow talent!) helps but only so much. I'm always running around with
20+ moring dew. Some form of regeneration boost from Blizzard would be much
appreciated but I can somewhat manage (and only 6 more levels to go...)

> side note:
> I wonder what helps leveling the defense skill? Mine is only 236 (1 or 2
> levels behind if I'm not mistaken), and I get some hell of a beating
> whenever I play solo (no pet to tank, no crowd control skill). I even
> have to rely on a +10 defense cloak to avoid getting crits and crushes
> on me every second hit 🙁

I'm often at the max def skill. We take a lot of beating :) ALWAYS have
inner fire on. This effectivly doubles your armor class and helps a lot.
The 3 min recast is a pita but it is worth it. As for the rest, as long as
the shield is up, no one can harm you. Putting some points in discipline
allows to hold it up longer (or rather, recast earlier). Crits I generally
only get from elites, not normals, though it happens occasionally, just as
I occasionally manage to crit an elite.

CU

René

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Rene wrote:

> Babe Bridou <babebridou@hotmail.com> wrote:
>
> In short: On my server there are far too few priests around so we're
> sought. Downside is that you might get invites and whispers all the time.
> Tedious are those that send you an invite as a first means of establishing
> communication...

We're about 8%, which seems enough for general instancing apparently
(yeah, I'm a bit spoiled, in our guild the two highest levels are
priests :). I get an invite every session, but seldom have enough time
to change my plans.

> Hm my shadow priest dishes out ~500dmg/3sec to mobs up to +5 levels above
> me and has been doing so since lvl 45-ish. Mind Blast + Mind Flay are
> dealing great damage. If a Mindblast crits, it goes up to 900 dmg now. Mind
> Flay does about 150 / sec over 4 sec (channeled) but is spammable. This is
> with shadow form though, which is the lvl 30 talent increasing shadow
> damage output by 15% and prevents from casting holy spells. Elites are
> another matter though. I can do at most one single elite at my level.
>
> So this gives me about 150dps I'm dishing out. Now since a shadow priest is
> supposed to deal more than a holy priest I really wonder what you do to
> arrive at 200dps?

Esay. Smite is spammable, and is a 2 second casting time with my
talents. At level 49, I do 400 regular damage and 600 criticals. Shield
makes it uninterruptible. Holy fire does 400 regular, 600 crit, and is
my opener (3.5 seconds cast), then dots 30 per tick. Shadow Word: pain
does 90 per tick. When I crit, it can go very high dps-wise, and I have
talents to enhance those crits, and my gear is +spell damage and
healing. But having to cast a shield to maintain this damage is
crippling mana-wise... without it, and depending on the attack speed of
the mob, the number of potential adds and the mana I have to keep just
in case of ambushes, I drop down to something like 90-130 dps.

In parties, I can really shine damage-wise as well on single targets.
But everyone knows I like better being a healer to improve the overall
dps of the group :)

>
> I do have problems with the mana regen, since after lvl 40 spirit is just
> no longer cutting it and I switched to int gear instead of spirit gear.
> Imagine natural regeneration when you have 4500 MPs and 70 mana regen per
> tick (2sec!). Waiting 2 minutes after each 2-3 mobs just isn't cool. Spirit
> Tap (shadow talent!) helps but only so much. I'm always running around with
> 20+ moring dew. Some form of regeneration boost from Blizzard would be much
> appreciated but I can somewhat manage (and only 6 more levels to go...)

I just had a look at my mana regen. There's something wrong.

With +0 spirit hat: 48 mana / tick
with +14 spirit hat: 52 mana / tick. I don't remember it was that much
of a difference before, and with this rythm, with say 300 spirit, it
could go as high as 100 mana / tick. Might be good to know.

>>side note:
>>I wonder what helps leveling the defense skill? Mine is only 236 (1 or 2
>>levels behind if I'm not mistaken), and I get some hell of a beating
>>whenever I play solo (no pet to tank, no crowd control skill). I even
>>have to rely on a +10 defense cloak to avoid getting crits and crushes
>>on me every second hit 🙁
>
>
> I'm often at the max def skill. We take a lot of beating :) ALWAYS have
> inner fire on. This effectivly doubles your armor class and helps a lot.
> The 3 min recast is a pita but it is worth it. As for the rest, as long as
> the shield is up, no one can harm you. Putting some points in discipline
> allows to hold it up longer (or rather, recast earlier). Crits I generally
> only get from elites, not normals, though it happens occasionally, just as
> I occasionally manage to crit an elite.
>
> CU
>
> René
>

My build is strictly PVP oriented, so yes, in the next levels I'm going
to fill my improved mana burn and improved inner fire talents. 45% more
defense is a godsend in my mind to beat rogues.

And as for the defense thingie, I still don't know. I'm almost 50 and
I'm still at a level 47's defense skill.
 
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On Fri, 13 May 2005 11:58:32 +0200, Babe Bridou
<babebridou@hotmail.com> wrote:

>I just had a look at my mana regen. There's something wrong.
>
>With +0 spirit hat: 48 mana / tick
>with +14 spirit hat: 52 mana / tick. I don't remember it was that much
>of a difference before, and with this rythm, with say 300 spirit, it
>could go as high as 100 mana / tick. Might be good to know.

The formula for mana regen from spirit is 13 + (spirit/4) per tick, so
a 14 spirit hat will give you 14/4 = 3.5 more mana per tick - so the
jump from 48 to 52 looks about right.

And 300 spirit will give you a regen of 88 mana per tick.


I have personally broken the 100 mana per tick limit, but it involves
proccing Mark of the Chosen (2% chance on getting hit to get +25 to
all stats), and killing a green or better so Spirit Tap kicks in
(+100% spirit for 15 secs).

--
Regards
Simon Nejmann
 
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"Christian Stauffer" <wildcard666@bluewin.ch> wrote:
> "Rene" <invalid@email.addr> wrote:
> > "Christian Stauffer" <wildcard666@bluewin.ch> wrote:
> >
> >> Why not? I can still kill them.
> >
> > Which subsequently gives you bad karma, lost honor points or another
> > punishment Blizzard wants to introduce...
>
> And?

If they decide that when you become dishonored you'll have to pay 50%
additional merchant fee, then that's going to hurt. You know, dishonorable
actions _are_ being counted, there is just no reaction to it. At the
moment.

> >> Fact is that Blizzard should differ between a raid situation and a
> >> 1:1/2:2/... Because killing a -20 in a raid is something that
> >> shouldn't make you loose CPs, no matter whether it's an NPC or a PC.
> >> The problem is that the whole honor system can't work because the
> >> decision whether an act is honorable or dishonorable is to complex.
> >
> > And now you want to "fix" it by making it even more complex ??
>
> Erm... what? Please read what I've written:
> "the decision whether an act is honorable or dishonorable is to complex"

I interpreted that in the sense that you want to add the above rule to the
current system.

> It's not me who is making it complex, and it's not blizzard who's making
> it complex, it IS a complex problem that can't be measured by a
> logarithm.
>
> The consequence (if I was the programmer) would have been either:
> a) Forget about a system like that, because it can't be done.
> b) Call it bodycount system and implement no rules except 1 kill = 1 kill
>
> Everything else is just doomed to be broken.

Well the solution is to define and communicate what counts as honorable and
what not. That is being done and so far it seems to work. Some people don't
like it and some do. The problem (from my point of view) is that it is
completely in the eye of the observer if something is honorable or not. If
two lvl 30 fight and I as lvl 50+ heal the lvl 30er on my side, about half
would say that this is honorable because I helped an ally in need while 50%
would say that this is dishonorable because I interfered in a fight of a
low-level. Maybe one will interject the question if we were in our zone or
in enemy zone and base his opinion on that. And then follows the question
if we were in a party or raid group. Or if I knew the person from another
time, or in real life or if he just gave me 100G 5mins ago, and and and.
Ask 10 people what they deem honorable and you will receive 20 answers.

Yes the options or variables are limitless. Your two variants on how to
deal with that however are very extreme.

a) doesn't work because such a system _is_ wanted. Just look at the number
of players who wanted PVP realms and are actually playing on them. I ignore
those that now moan about the introduction of the honor system - it was
always clear that something like that is going to happen on PVP realms and
bitching is free

and

b) Would lead to lvl 60s of the enemy faction in your starting zone.

So there has to be some sort of rules set down. I personally find the
current system neither too complex nor bloated. Actually, considering all
variables you could take into account, I consider it very clean and also
quite reasonable.

There will never be a 100% fair system, unless Blizzard strips out all but
one race/class with the exactly same equipment. And even then people _will_
complain about unfairness because I have 10msec less latency to the server.

So that all said, I neither find the current system broken nor any attempt
doomed at all. This game is not meant to be fair. It is a huge random
number generator after all and there are quite many factors that can't be
directly controlled by any player. If that is what you mean with doomed to
be broken, then I can agree with you - with the difference that I would
still try to implement it as good as it gets. Which is what Blizzard is
trying to do, I believe.

CU

René

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Babe Bridou wrote:

> Rene wrote:

>> Hm my shadow priest dishes out ~500dmg/3sec to mobs up to +5 levels above
>> me and has been doing so since lvl 45-ish. Mind Blast + Mind Flay are
>> dealing great damage. If a Mindblast crits, it goes up to 900 dmg now.
>> Mind
>> Flay does about 150 / sec over 4 sec (channeled) but is spammable.
>> This is
>> with shadow form though, which is the lvl 30 talent increasing shadow
>> damage output by 15% and prevents from casting holy spells. Elites are
>> another matter though. I can do at most one single elite at my level.
>>
>> So this gives me about 150dps I'm dishing out. Now since a shadow
>> priest is
>> supposed to deal more than a holy priest I really wonder what you do to
>> arrive at 200dps?
>
>
> Esay. Smite is spammable, and is a 2 second casting time with my
> talents. At level 49, I do 400 regular damage and 600 criticals. Shield
> makes it uninterruptible. Holy fire does 400 regular, 600 crit, and is
> my opener (3.5 seconds cast), then dots 30 per tick. Shadow Word: pain
> does 90 per tick. When I crit, it can go very high dps-wise, and I have
> talents to enhance those crits, and my gear is +spell damage and
> healing. But having to cast a shield to maintain this damage is
> crippling mana-wise... without it, and depending on the attack speed of
> the mob, the number of potential adds and the mana I have to keep just
> in case of ambushes, I drop down to something like 90-130 dps.
>

Here's a screenshot of me right after I level'ed to 50. I forgot to
enlarge the combat log, but the DPS meter on upperleft corner shows the
average DPS of the fight: 220. I really wanted to kill that last elite
as fast as possible :) I suppose the DPS is that high because of the
level difference, elite 43 vs holy priest 49 (at the time of the fight).
Really, I thought shadow priests would deal more damage than that!

http://sunstrider.net/gallery/general/esa_UI_DPS_level50
 
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"Kav" <boom@tssssssss.net> wrote in message
news:7n0he.31259$G8.17149@text.news.blueyonder.co.uk...
>
> "Davian" <davian@nospammindspring.com> wrote in message
> news:nIOdndu_Su1bQh7fRVn-gA@adelphia.com...
> >

> >
> > Or do you really want to get into a situation where you have to constantly
> > run away from players 20 levels below you that absolutely will not quit
trying
> > to kill you?
>
> aye but a simple way round this is if a lower level player attacks a higher
> level player then the penalty doesn't apply.

It's been tried. 1000 little holes pop up every time another gets plugged.
UO worked on thier murder count system for years, and still never solved
problems like "blue healers".

Could WoW succeed where they failed? Maybe, but I doubt it. I think we'd
end up with the devs spending tons of time adding kludges on top of kludges to
try and implement the system. And in the end, despite all the time and
effort put into plugging those holes... the ganking situation would not
significantly improve. Those interested in climbing the pvp rewards ladder
already rarely waste time fragging newbies... theres no profit in it. The
ones out ganking all the time are the griefers who will never be climbing the
reward ladder anyways. They're just in it to get thier kicks out of killing
people.


--
Davian / Dearic (Bloodhoof)

"We need a new Mario game, where you rescue the princess in the first ten
minutes, and for the rest of the game you try and push down that sick feeling
in your stomach that she's "damaged goods"... When Peach asks you, in the
quiet of her mushroom castle bedroom "do you still love me?" you pretend to be
asleep. You press the A button rhythmically, to control your breath, keep it
even." - Joey Comeau on increased realism in gaming.
 
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Babe Bridou <babebridou@hotmail.com> wrote:
> Babe Bridou wrote:
>
> > Rene wrote:
>
> >> Hm my shadow priest dishes out ~500dmg/3sec to mobs up to +5 levels
> >> above me and has been doing so since lvl 45-ish. Mind Blast + Mind
> >> Flay are dealing great damage. If a Mindblast crits, it goes up to 900
> >> dmg now. Mind
> >> Flay does about 150 / sec over 4 sec (channeled) but is spammable.
> >> This is
> >> with shadow form though, which is the lvl 30 talent increasing shadow
> >> damage output by 15% and prevents from casting holy spells. Elites are
> >> another matter though. I can do at most one single elite at my level.
> >>
> >> So this gives me about 150dps I'm dishing out. Now since a shadow
> >> priest is
> >> supposed to deal more than a holy priest I really wonder what you do
> >> to arrive at 200dps?
> >
> >
> > Esay. Smite is spammable, and is a 2 second casting time with my
> > talents. At level 49, I do 400 regular damage and 600 criticals. Shield
> > makes it uninterruptible. Holy fire does 400 regular, 600 crit, and is
> > my opener (3.5 seconds cast), then dots 30 per tick. Shadow Word: pain
> > does 90 per tick. When I crit, it can go very high dps-wise, and I have
> > talents to enhance those crits, and my gear is +spell damage and
> > healing. But having to cast a shield to maintain this damage is
> > crippling mana-wise... without it, and depending on the attack speed of
> > the mob, the number of potential adds and the mana I have to keep just
> > in case of ambushes, I drop down to something like 90-130 dps.
> >
>
> Here's a screenshot of me right after I level'ed to 50. I forgot to
> enlarge the combat log, but the DPS meter on upperleft corner shows the
> average DPS of the fight: 220. I really wanted to kill that last elite
> as fast as possible :) I suppose the DPS is that high because of the
> level difference, elite 43 vs holy priest 49 (at the time of the fight).
> Really, I thought shadow priests would deal more damage than that!
>
> http://sunstrider.net/gallery/general/esa_UI_DPS_level50

It might be that I'm simply counting wrong (I don't have a DPS meter
installed.) Will do so now though.

I generally open with a mind blast (cast time + cooldown) then follow up
with SW😛ain (which I omitted from previuos calc) and then do a Mind Flay.
By the time the MF is over, the mob stands at my side and is hitting my
shield. But Mind blast is then also ready again. Depending on the type of
fight I do another mind blast (more damage, high crits) or continue to spam
mind flay (less mana consuptions, aborts when shield breaks so I can recast
shield)

CU

René

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On 13 May 2005 20:25:05 GMT, Rene wrote:

> or continue to spam
> mind flay (less mana consuptions, aborts when shield breaks so I can recast
> shield)

Shield really negates the mana efficiency of Mindflay, though. Before I
respeccted Disc/Holy at 60 (been shadow before), I would just open with MB,
drop SW😛 and VE, then keep nuking with MB and stabbing with a dagger (used
daggers/off-hand up to sixty, but now carry a staff) until the critter was
dead. All of that in Shadowform.

I still miss it. :) Disc/Holy is so boring in comparison, but I wouldn't
want to do Scholomance or Stratholme in 5er groups as a shadow priest. Even
with 8000+ mana things can get tricky.

M.
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On Fri, 13 May 2005 11:16:30 GMT, Matt Frisch wrote:

> As Hunters take yet another (albeit small) blow with one of their core
> abilities being pimped out to all wand users.

The auto-shoot for wands blocks spell-casting, so if you stop shooting with
the wand, you'll still not be able to cast a spell for 1-2 seconds. This
makes it less useful as it may seem at first. I don't really think it
compares to the auto-shoot feature of the hunter, it just makes wands a bit
more useful. Up until now I've justed mine simply as a source of +stats.

M.
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Rene <invalid@email.addr> wrote:
> Babe Bridou <babebridou@hotmail.com> wrote:
> > Babe Bridou wrote:
> >
> > > Rene wrote:
> >
> > >> Hm my shadow priest dishes out ~500dmg/3sec to mobs up to +5 levels
> > >> above me and has been doing so since lvl 45-ish. Mind Blast + Mind
> > >> Flay are dealing great damage. If a Mindblast crits, it goes up to
> > >> 900 dmg now. Mind
> > >> Flay does about 150 / sec over 4 sec (channeled) but is spammable.
> > >> This is
> > >> with shadow form though, which is the lvl 30 talent increasing
> > >> shadow damage output by 15% and prevents from casting holy spells.
> > >> Elites are another matter though. I can do at most one single elite
> > >> at my level.
> > >>
> > >> So this gives me about 150dps I'm dishing out. Now since a shadow
> > >> priest is
> > >> supposed to deal more than a holy priest I really wonder what you do
> > >> to arrive at 200dps?
> > >
> > >
> > > Esay. Smite is spammable, and is a 2 second casting time with my
> > > talents. At level 49, I do 400 regular damage and 600 criticals.
> > > Shield makes it uninterruptible. Holy fire does 400 regular, 600
> > > crit, and is my opener (3.5 seconds cast), then dots 30 per tick.
> > > Shadow Word: pain does 90 per tick. When I crit, it can go very high
> > > dps-wise, and I have talents to enhance those crits, and my gear is
> > > +spell damage and healing. But having to cast a shield to maintain
> > > this damage is crippling mana-wise... without it, and depending on
> > > the attack speed of the mob, the number of potential adds and the
> > > mana I have to keep just in case of ambushes, I drop down to
> > > something like 90-130 dps.
> > >
> >
> > Here's a screenshot of me right after I level'ed to 50. I forgot to
> > enlarge the combat log, but the DPS meter on upperleft corner shows the
> > average DPS of the fight: 220. I really wanted to kill that last elite
> > as fast as possible :) I suppose the DPS is that high because of the
> > level difference, elite 43 vs holy priest 49 (at the time of the
> > fight). Really, I thought shadow priests would deal more damage than
> > that!
> >
> > http://sunstrider.net/gallery/general/esa_UI_DPS_level50
>
> It might be that I'm simply counting wrong (I don't have a DPS meter
> installed.) Will do so now though.
>
> I generally open with a mind blast (cast time + cooldown) then follow up
> with SW😛ain (which I omitted from previuos calc) and then do a Mind
> Flay. By the time the MF is over, the mob stands at my side and is
> hitting my shield. But Mind blast is then also ready again. Depending on
> the type of fight I do another mind blast (more damage, high crits) or
> continue to spam mind flay (less mana consuptions, aborts when shield
> breaks so I can recast shield)

Following up to myself: I did install one such addon and I counted
instinctively right, I am slightly above 200dps. Sometimes 215 sometimes
195.

So since I'm 4 levels ahead of you I wonder if this is a good time for a
respecc :)

How much +spell damage do you have? I have actually 0 so this may account
for the difference.

CU

René

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Rene wrote:

> Rene <invalid@email.addr> wrote:
>
>>Babe Bridou <babebridou@hotmail.com> wrote:
>>
>>>Babe Bridou wrote:
>>>
>>>
>>>>Rene wrote:
>>>
>>>>>Hm my shadow priest dishes out ~500dmg/3sec to mobs up to +5 levels
>>>>>above me and has been doing so since lvl 45-ish. Mind Blast + Mind
>>>>>Flay are dealing great damage. If a Mindblast crits, it goes up to
>>>>>900 dmg now. Mind
>>>>>Flay does about 150 / sec over 4 sec (channeled) but is spammable.
>>>>>This is
>>>>>with shadow form though, which is the lvl 30 talent increasing
>>>>>shadow damage output by 15% and prevents from casting holy spells.
>>>>>Elites are another matter though. I can do at most one single elite
>>>>>at my level.
>>>>>
>>>>>So this gives me about 150dps I'm dishing out. Now since a shadow
>>>>>priest is
>>>>>supposed to deal more than a holy priest I really wonder what you do
>>>>>to arrive at 200dps?
>>>>
>>>>
>>>>Esay. Smite is spammable, and is a 2 second casting time with my
>>>>talents. At level 49, I do 400 regular damage and 600 criticals.
>>>>Shield makes it uninterruptible. Holy fire does 400 regular, 600
>>>>crit, and is my opener (3.5 seconds cast), then dots 30 per tick.
>>>>Shadow Word: pain does 90 per tick. When I crit, it can go very high
>>>>dps-wise, and I have talents to enhance those crits, and my gear is
>>>>+spell damage and healing. But having to cast a shield to maintain
>>>>this damage is crippling mana-wise... without it, and depending on
>>>>the attack speed of the mob, the number of potential adds and the
>>>>mana I have to keep just in case of ambushes, I drop down to
>>>>something like 90-130 dps.
>>>>
>>>
>>>Here's a screenshot of me right after I level'ed to 50. I forgot to
>>>enlarge the combat log, but the DPS meter on upperleft corner shows the
>>>average DPS of the fight: 220. I really wanted to kill that last elite
>>>as fast as possible :) I suppose the DPS is that high because of the
>>>level difference, elite 43 vs holy priest 49 (at the time of the
>>>fight). Really, I thought shadow priests would deal more damage than
>>>that!
>>>
>>>http://sunstrider.net/gallery/general/esa_UI_DPS_level50
>>
>>It might be that I'm simply counting wrong (I don't have a DPS meter
>>installed.) Will do so now though.
>>
>>I generally open with a mind blast (cast time + cooldown) then follow up
>>with SW😛ain (which I omitted from previuos calc) and then do a Mind
>>Flay. By the time the MF is over, the mob stands at my side and is
>>hitting my shield. But Mind blast is then also ready again. Depending on
>>the type of fight I do another mind blast (more damage, high crits) or
>>continue to spam mind flay (less mana consuptions, aborts when shield
>>breaks so I can recast shield)
>
>
> Following up to myself: I did install one such addon and I counted
> instinctively right, I am slightly above 200dps. Sometimes 215 sometimes
> 195.
>
> So since I'm 4 levels ahead of you I wonder if this is a good time for a
> respecc :)
>
> How much +spell damage do you have? I have actually 0 so this may account
> for the difference.
>
> CU
>
> René
>

Aaah, that explains a lot :)

My gear is filled with +damage and healing. about +40-50 to both, I'd say.
 
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"Michael Vondung" <mvondung@gmail.com> wrote in message
news:15wtabcmvd2sz.14cs4zsii62g7.dlg@40tude.net...
> On Fri, 13 May 2005 11:16:30 GMT, Matt Frisch wrote:
>
>> As Hunters take yet another (albeit small) blow with one of their core
>> abilities being pimped out to all wand users.
>
> The auto-shoot for wands blocks spell-casting, so if you stop shooting
> with
> the wand, you'll still not be able to cast a spell for 1-2 seconds. This
> makes it less useful as it may seem at first. I don't really think it
> compares to the auto-shoot feature of the hunter, it just makes wands a
> bit
> more useful. Up until now I've justed mine simply as a source of +stats.
>
> M.

It will be nice for group play when minimal healing is needed and we want to
be of some use... beats standing around scratching ourselves. :)

cheers,
Stu.


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> http://www.clamwin.com/
 
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3phase a écrit :
> "Michael Vondung" <mvondung@gmail.com> wrote in message
> news:15wtabcmvd2sz.14cs4zsii62g7.dlg@40tude.net...
> > On Fri, 13 May 2005 11:16:30 GMT, Matt Frisch wrote:
> >
> >> As Hunters take yet another (albeit small) blow with one of their
core
> >> abilities being pimped out to all wand users.
> >
> > The auto-shoot for wands blocks spell-casting, so if you stop
shooting
> > with
> > the wand, you'll still not be able to cast a spell for 1-2 seconds.
This
> > makes it less useful as it may seem at first. I don't really think
it
> > compares to the auto-shoot feature of the hunter, it just makes
wands a
> > bit
> > more useful. Up until now I've justed mine simply as a source of
+stats.
> >
> > M.
>
> It will be nice for group play when minimal healing is needed and we
want to
> be of some use... beats standing around scratching ourselves. :)
>

I always mash my wand hotkey. It gives about 40-50 additional dps to
the group for free, doesn't draw aggro, kills enemy totems and keeps
mana regen high. Beats a staff any time.

To me this change is a keyboard saver :)
 
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Rene left a note on my windscreen which said:

> > http://sunstrider.net/gallery/general/esa_UI_DPS_level50
>
> It might be that I'm simply counting wrong (I don't have a DPS meter
> installed.) Will do so now though.
>
> I generally open with a mind blast (cast time + cooldown) then follow up
> with SW😛ain (which I omitted from previuos calc) and then do a Mind Flay.
> By the time the MF is over, the mob stands at my side and is hitting my
> shield. But Mind blast is then also ready again. Depending on the type of
> fight I do another mind blast (more damage, high crits) or continue to spam
> mind flay (less mana consuptions, aborts when shield breaks so I can recast
> shield)

lvl 52 Shadow spec here. Typical solo strategy usually goes, Mind Blast
for the pull and the most damage immediately followed by Mind Flay to
increase the delay between my first strike and their starting to hit me.
Then once they are in melee range it will be Vamp Embrace, SW😛 and then
just Mind Blast whenever it is available.

All out damage would probably include a Devouring Plague and Shield as
soon as the mob is in range and then using Mind Blast/Mind Flay.

I don't usually go all out damage to preserve my mana and I will
generally average around 150-170 dps according to CombatStats.
--
Stoneskin

My personal army of Sash Crackers on Sunstrider are...

Necrofear - lvl 52 Undead Priest
Jericho - lvl 19 Undead Mage
Relinquished - lvl 16 Undead Warlock
Jigen - lvl 12 Orc Rogue
Wartorn - lvl 11 Tauren Warrior
Nightmane - lvl 2 Tauren Druid