Yes, I am expecting my scenes to be vary large and very heavy in detail and textures. It may prove to be the case that Blende is simply not up to the job. Having said that, there are lots of amazing images produced with blender that would seem to be very detailed. I spose the onlyway to find out is to set up a scene and progressivly see how it goes as it gets more and more complex. As you point out, being clever with the simplicity of objects away from the camera will be the key and obviously a good deal of trial and error to work out a work flow where I can achieve a final result Im happy with in a reasonable time frame. If blender proves to be problematic Ill have to try some of the other products available but Im not in a position where I can spend many thousands on a high end program like Maya or Max att his stage.
What I do find interesting is the constatnly evolving nature of blender. Is may well be the case that soon the rendering process becomes far more efficient and productive.
Tim
What I do find interesting is the constatnly evolving nature of blender. Is may well be the case that soon the rendering process becomes far more efficient and productive.
Tim