BigMac :
I had no idea that still existed 🙂 I played that in the early 90's and it was fun but why would people still bother with something like that today, if only for refusing to go with the times?
Oh, in my opinion, it is still alive and kicking. The last version was released in December 2003, which would be old for any normal game, but NetHack is no normal game.
People need to quit judging a game by its graphics or technology. When a game is truly good, gameplay and depth of content is always there. The graphics and sounds are only decorations.
NetHack has gameplay and depth of content. The controls, although a bit difficult to learn, are unique, extremely fast and easy once you know the commands. It turns many people off, though, but that's not NetHack's main point.
**********ing depth of **********ing content. *************************************! It's unbelievable! This game has everything: stats, leveling, tools, food, magic, fighting, riding, exploring, lighting, hundreds of monsters, hundreds of pieces of equipments, potions, wands, scrolls, spellbooks, shops, shopkeepers, rings, effects, turns, speed, familiars, fighting, treasures, traps, over a dozen different jobs, easter eggs by the shovel, interactions between everything, curses and blessings, a storyline, a legend, a challenge, EVERYTHING, and I surely forget some features!
NetHack is a game that has been polished more than any other game, ever. It seems almost intelligent. It detects absolutely unbelievable, silly combinations a player would try to do and reacts accordingly. As they say, "the devs think of everything". In fact, the bug list sometimes contains whacky gems such as:
"Dying from kicking a closed drawbridge gives you a message about a wall."
"Hero polymorphed into quantum mechanic and swallowed on no-teleport level gets no feedback if swallower is teleported away." (Yes, the "HUH?!" reaction is normal here)
"Cutting a long worm in half with a drawbridge can cause a panic."
Anyhow, NetHack isn't the only game I play. The PC benefits from being an open architecture with a wide variety of both free and paying games based on all kinds of technologies and of all kinds of complexity. Flash games (N!), web-based browser games (PARDUS! <3), commercial games (which I don't play much, though, but Starcraft is a fine example), emulators (Faxanadu! Chrono Trigger! all the classics!), free games (Battle of Wesnoth! Cave Story! Some MMOs!), not to forget all the OTHER things you can do on a PC. Commercial games are just a tiny, more or less entertaining part of the whole picture.
PC gaming, dead? Ludicrous. Impossible. Unfathomable. Preposterous. Etc. Now, if you said that the PC gaming INDUSTRY is dead, well... Maybe it is, maybe it isn't. One thing is sure, though... I don't need commercial games. And looking at GameFaq's top 50 with its 3 PC games, I guess I'm not the only one not to care about commercial games...