PC vs. Xbox

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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 2005-04-14, Lynley James <lynley.james@gmail.com> wrote:

> This is the exception rather than the rule. These days the ports are
> almost exactly the same with maybe some extra content.

It happens more often than you think. The Spiderman game for the
PC was a watered down "kids" version of the console version.
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 14 Apr 2005 07:44:37 -0700, "BombayMix" <bombaymix@altavista.co.uk>
wrote:

>>>I tried playing an FPS on the PS2 and gave up. How in the world
>>>are Xbox users playing Halo 2 or even Half Life? Auto-aim?
>
>>Nope. On the PS2 the left stick is for movement, the right for look
>>and the shoulder bittons are for shoot, run, inventory etc. Takes
>>alot of getting used to and even then a console FPS player just sin't
>>as good as a PC one.
>
>There is some form of auto aiming in games like Halo 2. Most games take
>the opinion that because you are firing towards a creature you must be
>aiming for it and gives you a bit of leeway on the aim.
>
>A few games like Metorid Prime lock onto a creature. Only when locked
>on can you stife around it.

I've only ever played on the PS2, the GC came out too late here and
the Xbox is only available on import. The PS2 ones I played had no
auto aim AFAIK.

Lynley
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Thu, 14 Apr 2005 13:27:22 -0500, shadows <shadows@whitefang.com>
wrote:

>On 2005-04-14, Lynley James <lynley.james@gmail.com> wrote:
>
>> This is the exception rather than the rule. These days the ports are
>> almost exactly the same with maybe some extra content.
>
>It happens more often than you think. The Spiderman game for the
>PC was a watered down "kids" version of the console version.

For Spidey 2 yeah? From what I remember the first game was pretty
much the same as the console version, except for the higher res
textures.

Lynley
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Very nice,

Your humility at the end is the clincher. Hell I am so green I don't
even know what you guys are talking about when you say FPS. I think there
are people who get quite good with both interfaces :)

Cheers,

Hawklan
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Fri, 15 Apr 2005 07:32:19 -0400, "Hawklan" <kris@nospamdnd.ca>
wrote:

>Very nice,
>
> Your humility at the end is the clincher. Hell I am so green I don't
>even know what you guys are talking about when you say FPS. I think there
>are people who get quite good with both interfaces :)
>
>Cheers,
>
>Hawklan

I do have a friend who "retrained" himself to play FPS' with a pad on
the PC, he was decent enough with practice, but still had difficulty
against the rest of us. Without some sort of aid, I just think that
console FPS players will suffer against PC players. If SOny ever sell
the KB+mouse again, then I think those guys would be on par with the
PC crowd.

Lynle
 
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Tue, 12 Apr 2005 15:15:53 -0400, "Hawklan" <kris@nospamdnd.ca>
wrote:

>I realize everyone here probably strongly advocates the pc over consoles
>such as the Xbox, but I would like to hear why.
>
>Part of why I ask is that lately it seems like many publishers are making
>the exact same game for both (however often these games play very
>differently).
>
>For example, KOTOR 1 & 2. I've played it on the Xbox and wondered if it
>was as much different for the PC.
>
>Also Sid Meyer's Pirates is another title that is set to release for the
>XBOX in June. I understand that there are performance discrepancies
>[Graphics/depth of play vs. user friendly] between the two (if you've
>played both I don't need to tell which is which). What I do wonder is
>whether the design of the game itself is different? Some games seem
>entirely different, I can't imagine that the Xbox version would be as
>detailed as the Pc one.
>
>Anyway as I am relatively new to the PC market I wondered how games like
>Morrowind/Pc compared to Morrowind/Xbox stack up.
>
>My memories of the classics (Wizardry,BTale, M&M suggest there is no
>comparison). But newer games (not as good - at least as my memories of
>those listed) make this debateable.

I've been primarily a PC gamer so I'm probably not one to comment
sufficiently on this sort of debate. But hey, that's never stopped me
from blabbing away before *g* so here goes...

I've owned and played numerous consoles over time, some longer than
others. But what I most remember about console gaming is that the
games tend to be more stable, more user-friendly, and less upgradable
than PC titles. They also don't have alot of features/additions that
PC titles have.

Also I think console gaming is a more casual experience than PC
gaming. With PC gaming you usually have alot of settings
(keyboard/mouse control, resolution, graphical and sound settings)
which you can/must configure for optimal play.

This *can* lead to a more immersive experience for some people.

Another reason I favor the PC over any console is that with the PC,
even though I can upgrade for the newest and latest graphic-whoring
games, my machine will always be mostly compatible to the oldest PC
games. So if I want to play a title I didn't get around to playing
when it wa released its not much of a bother to install it and load it
up.

I also find that with emulation (Be it console, arcade and computer) I
can maintain most of my gaming interests over multiple platforms on
the same machine.

I'm not knocking consoles, but I suppose I've always conidered the
console industry a bit of a vampire. They bled the arcade industry to
death and now they're trying the same thing with the PC gaming
industry with the likes of Xbox and PS2.

It'll be interesting to see how they fare I think. Personally I'll
never trade my PC, with the largest gaming library of any gaming
system in history, for a console that'll be replaced, broken or fallen
into disuse within a few years.