PCs out of Balance - Need some Help

Page 15 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Archived from groups: rec.games.frp.dnd (More info?)

On Thu, 7 Apr 2005 18:05:50 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Bradd W. Szonye" <bradd+news@szonye.com> wrote in message
>news:slrnd5banh.ccj.bradd+news@szonye.com...
>> Jeff Goslin <autockr@comcast.net> wrote:
>> > He wanted to play a paladin, which was the first sign of trouble. I
>> > have *never* run into a player who I thought actually played a paladin
>> > well. Their alignment restrictions are almost never followed strictly
>> > enough ....
>>
>> Ah, so you're THAT sort of stupid DM as well.
>
>I've played too many games where paladins were not played according to their
>alignment restrictions, making them simply beefed up fighters with some
>special abilities.

Why do I have the nagging feeling that your interpretation of Lawful Good
is the same as Lawful Stupid?

Properly played paladins need not be repeat "Must...Do...Good" and throw
themselves in front of Asmodeus at level 3 to defend an especially cute
bunny rabbit.
 
Archived from groups: rec.games.frp.dnd (More info?)

"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:j0hc51ht964uhnmhut734egcoidict5p2e@4ax.com...
> >I've played too many games where paladins were not played according to
their
> >alignment restrictions, making them simply beefed up fighters with some
> >special abilities.
>
> Why do I have the nagging feeling that your interpretation of Lawful Good
> is the same as Lawful Stupid?

Because you're an idiot? I dunno.

> Properly played paladins need not be repeat "Must...Do...Good" and throw
> themselves in front of Asmodeus at level 3 to defend an especially cute
> bunny rabbit.

Yes, but properly played paladins are the champions of good, for lack of
better phrasing. That doesn't mean they have to do STUPID things, but a
properly played paladin should never consciously do anything that is even
hinting of evil. I've never seen a player who could meet that level of
restriction, frankly. I take it you have, and congratulations to you on
that accomplishment.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

On Thu, 7 Apr 2005 17:45:34 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:2t4b51d8e5oggndj1gc282jj4l4v7kfk3n@4ax.com...
>> >That's like saying it's unrealistic for a 20th level fighter to attack a
>> >single kobold. It's just bad luck for the kobold to be in his way.
>>
>> No, it would be like the level 1 party being attacked by a Great Red Wyrm
>> because someone got lucky in his stat die rolls on creation and has 3 or 4
>> stats in the 16+ range.
>
>That's not the case, though. I don't target characters for simply getting
>lucky.

The end result is the same: The GM cheesing his way out of things he
perceives to be problems, rather than finding creative ways to deal with
them.
 
Archived from groups: rec.games.frp.dnd (More info?)

"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:jdhc51pdrqn6k0nh5tsi4n27mm6u5utjg2@4ax.com...
> The end result is the same: The GM cheesing his way out of things he
> perceives to be problems, rather than finding creative ways to deal with
> them.

Are you under the impression the rulezeroing in my campaign goes on every
session, unabated, like I'm on some kind of power trip or something? Your
perceptions could not be more wrong, if that's the case.

I simply noted that there are times when it's the best and most expeditious
option, for all involved, and that yes, I have done it in the past. It's
not a regular thing, mind you, but at least I'm man enough to admit that it
happens in my campaign, unlike you.

And don't even try to tell me it doesn't happen in your campaign, because
you will simply be flat out lying. It happens in EVERY campaign, at least a
little bit. I'm saying it happens in my campaign, A LITTLE BIT. Be a man.
Admit that it happens in yours as well.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

On Fri, 08 Apr 2005 00:55:21 GMT, Will Green <will_j_green@yXaXhXoXoX.com>
scribed into the ether:

>Matt Frisch wrote:
>> On Thu, 7 Apr 2005 10:51:02 -0700, "Shawn Wilson" <Ikonoqlast@yahoo.com>
>> scribed into the ether:
>>
>>>Do you think people with Epic level pickpocketing skill never use it?
>>
>> They do, but not on level 5 nobodies.
>
>To steal small pieces of fruit from them, no less.

Just imagine how much extra damage a level 25 rogue will do with his sneak
attacks (12d6? Pfft, pittance) with that whopping strength boost from
raging.
 
Archived from groups: rec.games.frp.dnd (More info?)

"tussock" <scrub@clear.net.nz> wrote in message
news:42568b19@clear.net.nz...
> Jeff Goslin wrote:

>> but I *DID* expect him to prevent the party from mercilessly
>> interrogating
>> (via torture) a prisoner,
>
> If you allow tortue to actually work (unlike IRL), then it depends on
> the prisoner, and what the information was in aid of. Convenience is bad,
> needed to save the day is fine.

Not for a paladin, it isn't.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:i9udnbAFotcQnMjfRVn-sw@comcast.com...
> "Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
> news:r27951dbsm3gpjro5qg09jhbjfl5hikcko@4ax.com...
>> >Personally I would think that the metagame ability to keep multiple
> players
>> >at the same table would be one of them.
>>
>> Picking on characters because their player doesn't conform to your idea
>> of
>> a good character does not in any way fall into that "metagame ability".
>
> It's not *MY* idea, it's *OUR* idea. We, as a group, do not like power
> gamers, rules lawyers, munchkins or any of the breeds of irritating gamers
> at our table.

....except for extreme metagamers.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news😀u-dnXe5NNgMMMjfRVn-vw@comcast.com...
> "Bradd W. Szonye" <bradd+news@szonye.com> wrote in message
> news:slrnd5bajh.ccj.bradd+news@szonye.com...
>> I don't mind meta-gaming myself. It was a common practice in my AD&D
>> days, and there's still a fair amount of it in my current game. I just
>> find it laughable that you brag about your mad RP skills and then (as
>> usual) contradict yourself by admitting to blatant meta-gaming.
>
> I make a distinction between what you would refer to as
> "roleplaying"(which
> is defined in my world as playing a role playing game) and what you would
> refer to as "play acting"(which is translates to what I call "role
> playing",
> the act of playing a role). I thought you had realized that by now. The
> players I play with are just FINE at role playing, "play acting", but they
> admittedly go into meta-game information more than most people you would
> probably want to play with.

"Going into meta-game information" and "FINE at roleplaying" are
antithetical.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:
>
> I have to wonder exactly how short the weapon list is in your campaign.
> Nobody picks anything but EXACTLY the most effective weapon, metagame
> mechanics wise, huh? What do wizards pick in your campaign(assuming the
> classic restrictions still apply in 3E, haven't checked). Not a one picks
> dagger, I take it, everyone, staff. How boring is that!?

Actually, in 3E, you can't really peg down a "best" weapon. A great
many of the weapons have advantages and disadvantages when compared to
each other. Greatswords do a lot of damage, but they're two-handed;
longswords do less, but you can use a shield. Swords tend to deal
critical hits on a wider range of attack rolls (not just natural 20s),
while axes, which crit only on a 20, deal triple damage instead of
double damage when they do. Some weapons are "reach" weapons, allowing
a character to attack an enemy from further away; some give bonuses to
trip attacks or disarm attacks.

Daggers, to take your example, are useful. They're light, small, easily
concealed, one-handed, they can be thrown or used in melee, and deal
both piercing and slashing damage. The staff is ultra-cheap, slightly
more damaging than the dagger, two-handed, and deals bludgeoning damage.
It's not a clear-cut choice at all.

So, no.

-Will
 
Archived from groups: rec.games.frp.dnd (More info?)

Malachias Invictus wrote:
> "Jeff Goslin" <autockr@comcast.net> wrote in message
>
>>If they knew what caused such irregular behavior on my part, it would be
>>nobody's fault but their own. And they *DO* know what causes it.
>
> Is that evenhanded or mature? No, not really.

I suppose if he treats all his players that way, it could be evenhanded...

-Will
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:BtqdnXLpEqqbbcvfRVn-rw@comcast.com...
> "Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
> news:x8adneXA3qD3XsvfRVn-1A@comcast.com...
>> > Poof, all paladin powers gone, as per the book. He got pissed. And he
>> > had no
>> > right to be pissed, at all, none, because not only had I expressed
>> > reservations about it in the
>> > very beginning, but I also warned him (metagame) TWICE, in separate
>> > sessions
>> > I might add, before implementing the punishment. He knew it was
>> > coming,
>> > he
>> > knew what he had to do to avoid it, and he knew what my expectations
> were.
>> > Still think he had every right to be pissed?
>>
>> Yes, because you should not have allowed a paladin in a party that
>> behaves
>> in such an evil fashion. You set him up for a fall, and your other
> players
>> helped.
>
> Not so much. Imagine a different scenario.

No thanks. Your analogy stinks. The alcoholic performed a bad act; the
paladin simply did not act. Big difference.

>> of many weapons knows the relative effectiveness of his tools. Secondly,
>> there is no "the most effective weapon" in 3E/3.5E; different weapons are
>> more effective in different situations. Damage amount, type of damage,
>
> Yes, and for the situation of "a barbarian in a toe-to-toe slugfest", is
> there a better weapon, overall, than the great sword, from a game
> mechanics
> perspective? No? Didn't think so.

Of course there is. If you had to pick one weapon, a greatsword is a good
choice, as is a great axe. However, there are plenty of other good choices,
such as the spiked chain (does less damage and is exotic, but has reach
*and* can attack close), falchion (does less damage but has a higher crit
range), the heavy flail (slightly less damage, same threat range, but does
bludgeoning damage), or the scythe (does less damage but has a huge crit
multiplier). Of course, you do not have to pick only one weapon, either,
nor is doing so very desirable. A barbarian with a small bludgeoning weapon
will top one with a greatsword when going against skeletal undead, for
example.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:2JqdnSc1dYWoyMvfRVn-tQ@comcast.com...
> > If they knew what caused such irregular behavior on my part, it would be
> > nobody's fault but their own. And they *DO* know what causes it.
>
> Is that evenhanded or mature? No, not really.

Knowing that it is out of character for me to do such things, when they do
happen, they must happen for a reason. It's not mature or immature in and
of itself, it's just a means to an end. You're attributing maturity and
evenhandedness to situations that don't warrant such a comparison. It would
be immature if such power-tripping on my part were to happen on a regular
basis subject to my whimsy at the time, but this sort of thing happens both
infrequently (thus far uniquely) and as a direct and predictable result of
the actions of others.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

"Will Green" <will_j_green@yXaXhXoXoX.com> wrote in message
news:FJu5e.16486$ZB6.1699@newssvr19.news.prodigy.com...
> Jeff Goslin wrote:
> >
> > I have to wonder exactly how short the weapon list is in your campaign.
> > Nobody picks anything but EXACTLY the most effective weapon, metagame
> > mechanics wise, huh? What do wizards pick in your campaign(assuming the
> > classic restrictions still apply in 3E, haven't checked). Not a one
picks
> > dagger, I take it, everyone, staff. How boring is that!?
>
> Actually, in 3E, you can't really peg down a "best" weapon. A great
> many of the weapons have advantages and disadvantages when compared to
> each other. Greatswords do a lot of damage, but they're two-handed;
> longswords do less, but you can use a shield. Swords tend to deal
> critical hits on a wider range of attack rolls (not just natural 20s),
> while axes, which crit only on a 20, deal triple damage instead of
> double damage when they do. Some weapons are "reach" weapons, allowing
> a character to attack an enemy from further away; some give bonuses to
> trip attacks or disarm attacks.
>
> Daggers, to take your example, are useful. They're light, small, easily
> concealed, one-handed, they can be thrown or used in melee, and deal
> both piercing and slashing damage. The staff is ultra-cheap, slightly
> more damaging than the dagger, two-handed, and deals bludgeoning damage.
> It's not a clear-cut choice at all.

This is the kind of analysis I would expect from every character, and the
reason for extensive weapon lists. That being said, the only conclusion
every barbarian would draw would be to wield a great sword?

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

"Will Green" <will_j_green@yXaXhXoXoX.com> wrote in message
news:4Lu5e.16487$ZB6.498@newssvr19.news.prodigy.com...
> Malachias Invictus wrote:
> > "Jeff Goslin" <autockr@comcast.net> wrote in message
> >
> >>If they knew what caused such irregular behavior on my part, it would be
> >>nobody's fault but their own. And they *DO* know what causes it.
> >
> > Is that evenhanded or mature? No, not really.
>
> I suppose if he treats all his players that way, it could be evenhanded...

Again, such actions are infrequent at best.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

"Tialan" <shalahhr@yahoo.com> wrote in message
news:Fiv5e.1$Cv.70726@news.sisna.com...
> Turning a blind eye to torture and slaughter of prisoners... That's not
> even garden variety Lawful Good, let alone the standard to which a
> paladin should be held.

That's precisely what I thought. What happened was the player said, at the
end of a battle that we had prisoners, "I'm going to go uh water the
horses", even as other party members were actively preparing to torture and
kill the prisoners. The other characters were fully within their alignment
to do so(situationally, it was something that was both necessary and
important, they were mostly CG). The paladin could not have been blind to
what was going on, he should have stuck around to ensure the safety of these
"prisoners of war".

> The only way I could see such a "Paladin" retaining his or her powers is
> if those powers come from a deity/power source that has woefully below
> average omniscience in regard to its followers.

Well, I, the DM, wanted to give him the benefit of the doubt, maybe he just
wasn't clear on my expectations of a paladin, being new to the campaign. So
I took him aside, explained to him what his reaction SHOULD be, if he were
roleplaying the paladin correctly, and he, of course, complained that the
information so gained would be vital to our party, and while he was right,
the information would be fairly vital, he had chosen to play a paladin,
knowing the restrictions that would be upon him. This was his first of many
faux pas, and it happened about an hour into the playing of his character.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:KpWdnU26wdm1QcvfRVn-qw@comcast.com...
> "Tialan" <shalahhr@yahoo.com> wrote in message
> news:Fiv5e.1$Cv.70726@news.sisna.com...
>> Turning a blind eye to torture and slaughter of prisoners... That's not
>> even garden variety Lawful Good, let alone the standard to which a
>> paladin should be held.
>
> That's precisely what I thought. What happened was the player said, at
> the
> end of a battle that we had prisoners, "I'm going to go uh water the
> horses", even as other party members were actively preparing to torture
> and
> kill the prisoners. The other characters were fully within their
> alignment
> to do so(situationally, it was something that was both necessary and
> important, they were mostly CG).

You are saying that torturing and killing helpless prisoners is "fully
within" the Chaotic Good alignment?

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:qpmdnUtiNbdA0svfRVn-og@comcast.com...
> In a nutshell, he was a champion of good, always did the right thing,
never
> did the morally wrong thing(either by action or omission of action),

Fascinating. So, basically, all paladins must be perfect paladins with
no opportunity for emotional stress whatsoever. Ironically, the rules for
Paladins say something different - no acting on *Evil* or *Chaotic* impulses
or (loss of paladinhood/atone to retain powers), not *ALWAYS*
perfectly-conformal-lawful-good-think.

>and tried to defeat evil whenever realistically possible. I didn't expect
him
> to start taking on demons and devils single handedly, but I *DID* expect
him
> to prevent the party from mercilessly interrogating (via torture) a
> prisoner, I expected him to prevent the unnecessary slaughter of captured
> prisoners by party members, I expected him to never lie. These are not
> unreasonable expectations of a paladin.

Why are you putting your paladin in with an Evil party?
Moron.

> > A character who is a trained warrior and is expecting life-threatening
> > danger would pick the weapons that were the most effective in combat,
unless
> > he was either stupid, culture-bound, or had some other weird reason.
>
> I have to wonder exactly how short the weapon list is in your campaign.
> Nobody picks anything but EXACTLY the most effective weapon, metagame
> mechanics wise, huh? What do wizards pick in your campaign(assuming the
> classic restrictions still apply in 3E, haven't checked). Not a one picks
> dagger, I take it, everyone, staff. How boring is that!?

It is not the job of an adventuring wizard to pick his weapons with such
variety as to keep you, Jeff Goslin, entertained. "Oh, look! This wizard
fights with nothing but a bag of rocks he picked up on the beach! AT LAST! A
REAL ROLEPLAYER!!!"

Meanwhile, the character class with the (ostensibly) HIGHEST
INTELLIGENCE IN THE GAME is being prevented from exercising that
intelligence to determine what the right weapons for them to carry into
battle might be. The dagger and staff are completely different tactical
solutions. One is far superior in a sword fight. The correct solution -
taking dagger *and* staff (*and* crossbow for those with the strength to
carry them) - has escaped you completely.

Moron.


-Michael
 
Archived from groups: rec.games.frp.dnd (More info?)

"tussock" <scrub@clear.net.nz> wrote in message
news:42568b19@clear.net.nz...
> Even assuming you ease off for morally grey areas, that's all far
> more absolute than what the game requires, even for ADnD. Paladins must
> protect the innocent from Evil, but not everything "morally wrong" is
> Evil, and not everyone is innocent.

Well, I didn't really want to spell out the specifics, so "in a nutshell",
he's a good guy, more or less. I was more than willing to allow for a
little latitude when it came to actions taken and responses and so on, I
mean, he's a character, not an automaton, right? But I thought that
disregarding the CERTAINTY that people surrendering would be tortured and
killed sort of crossed the line as far as that went.

> > and tried to defeat evil whenever realistically possible.
>
> That's one of them meaningless terms, but I think I get the
> picture; stop the bad guys doing bad things.

That's the picture, more or less. No, I don't expect paladins to do STUPID
things, but I expect them to "do their best".

> > but I *DID* expect him to prevent the party from mercilessly
interrogating
> > (via torture) a prisoner,
>
> If you allow tortue to actually work (unlike IRL), then it depends
> on the prisoner, and what the information was in aid of. Convenience is
> bad, needed to save the day is fine.

Work or not, the party was willing to give it the old college try, and the
paladin basically ignored that it was GOING to happen, and it wasn't "save
the day" type information, either, it was simply "potentially useful
information"(they got attacked by a band of marauding orcs, and the party
wanted to know where their lair was, where they attacked from, who sent
them, and stuff like that).

> > I expected him to prevent the unnecessary slaughter of captured
prisoners
> > by party members,
>
> If they're innocents, the paladin must protect them; but otherwise
> it's down to what you veiw as necessary. Prisoners can make certain
> missions damn near impossible.

Yes, prisoners can make missions difficult, but their goals would not have
been compromised by simply tying them up and leaving them there. In our
campaign, in general, law and chaos aside, a good person does not kill
helpless prisoners. There would have to be extenuating circumstances to
justify the killing of a helpless person by a good character.

> Assuming these /were/ plainly Evil acts (killing for convenience
> rather than as necessity or the law requires, inflicting pain for
> sport), but against basically valid targets, the Paladin should have
> left the party at the first reasonable opportunity.

I agree with you 100%. I told the player in question that playing a paladin
in a party like ours would be "difficult" to say the least, for any of a
variety of factors. But he insisted... You can lead a horse to water, n all
that...

> But if the party's doing all this Evil stuff, why aren't they
> Evilly aligned, and why did you allow a Paladin into the group?

Well, they actually AREN'T evil aligned. The torture was information
extraction, and was performed by a CG fighter. The executions were "humane
justice dispensement", again performed by two CG fighters. I deemed that
the actions were within the realms of a CG character, mainly because while
they weren't necessarily lawful, they were for the common good. This wasn't
simply killing and torture for amusement, the point was to serve the greater
good, and therefore, I would not call it "inherently evil".

Our party is primarily CG (with I think one NG).

> It's still not a Paladins job to protect Evil from itself.

Well, we actually had a long conversation about something similar to that.
Is it evil to kill a helpless creature that is evil, never going to be
reformed, and attacked you to start it out? Not wanting to start another
alignment war or anything, so no need to comment on it, but suffice it to
say that our decision was that it was evil to do that, and the paladin
should have prevented it.

> > I expected him to never lie.
>
> Not normally, but it's the least element of the code to me. If a
> lie will save an innocent, or prevents wanton Evil, then it's obviously
OK.

Yes, but he lied at very strange times, when it just didn't matter that
much. The paladin, in my opinion, should be the very personification of
honor, nobility and trustworthyness.

> > These are not unreasonable expectations of a paladin.
>
> Some of them are, to me. The character has to be playable. It's
> certainly more than the rules require.

Perhaps, but then again, he knew what the expectations were, and claimed he
could actually live up to them.

> <Powers go bye bye>
> > Still think he had every right to be pissed?
>
> Sure, he got screwed for what the other PCs did.

No, he got screwed because he found it inconvenient to play the character he
had chosen.

It was highly
> impractical for him to play your style of paladin without causing some
> serious meta-game issues inside that party. Catch 22 ain't fun.

You don't think I saw it coming from like 100 miles away? You don't think I
told him that it was going to be "tense" to say the least? You don't think
I warned him that his character was going to necessarily be in almost direct
conflict with almost every action taken by the party? I told him ALL of
this, and he STILL wanted to play a paladin. Horse, water... yet no
drink...

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jeff Goslin" <autockr@comcast.net> wrote in message
news:K6-dnVaTJ6gxesvfRVn-pg@comcast.com...

> Well, they actually AREN'T evil aligned. The torture was information
> extraction, and was performed by a CG fighter. The executions were
> "humane
> justice dispensement", again performed by two CG fighters. I deemed that
> the actions were within the realms of a CG character, mainly because while
> they weren't necessarily lawful, they were for the common good. This
> wasn't
> simply killing and torture for amusement, the point was to serve the
> greater
> good, and therefore, I would not call it "inherently evil".

<snip>

> Well, we actually had a long conversation about something similar to that.
> Is it evil to kill a helpless creature that is evil, never going to be
> reformed, and attacked you to start it out? Not wanting to start another
> alignment war or anything, so no need to comment on it, but suffice it to
> say that our decision was that it was evil to do that, and the paladin
> should have prevented it.

First you say that torture for information extraction and the execution of
helpless prisoners is "within the realms of a CG character," because it was
done "for the common good" (even though you admitted earlier that it was
just to find out why they were attacked, where the orcs' lair was, etc.).
Now you say "it was evil to do that, and the paladin should have prevented
it." Which is it?

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:fPednYtVGqX6XcvfRVn-gQ@comcast.com...
>
> "tussock" <scrub@clear.net.nz> wrote in message
> news:42568b19@clear.net.nz...
> > Jeff Goslin wrote:
>
> >> but I *DID* expect him to prevent the party from mercilessly
> >> interrogating
> >> (via torture) a prisoner,
> >
> > If you allow tortue to actually work (unlike IRL), then it depends
on
> > the prisoner, and what the information was in aid of. Convenience is
bad,
> > needed to save the day is fine.
>
> Not for a paladin, it isn't.

Honestly, I don't want to cause another "what would paladin do?"
discussion...

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

On Fri, 8 Apr 2005 02:11:37 -0700, "Shawn Wilson" <Ikonoqlast@yahoo.com>
scribed into the ether:

>
>>>Do you think people with Epic level pickpocketing skill never use it?
>>
>> They do, but not on level 5 nobodies.
>
>Why not? Just because it's easy doesn't mean they'll refuse to do it.

The same reason gold medal winning weightlifters don't bench press 20
pounds...it isn't worth the bother. Picking every pocket they run across
would leave them with staggering piles of valueless garbage. Why PP a
million copper from a city of peasants when you can nab an artifact from a
demigod?

>> Epic level pickpockets pick epic
>> level pockets.
>
>Your 20th level fighter wouldn't EVER attack a lone kobold?

Non-sequitor....and in multiple ways.
 
Archived from groups: rec.games.frp.dnd (More info?)

On Fri, 8 Apr 2005 05:12:48 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:j0hc51ht964uhnmhut734egcoidict5p2e@4ax.com...
>> >I've played too many games where paladins were not played according to
>their
>> >alignment restrictions, making them simply beefed up fighters with some
>> >special abilities.
>>
>> Why do I have the nagging feeling that your interpretation of Lawful Good
>> is the same as Lawful Stupid?
>
>Because you're an idiot? I dunno.
>
>> Properly played paladins need not be repeat "Must...Do...Good" and throw
>> themselves in front of Asmodeus at level 3 to defend an especially cute
>> bunny rabbit.
>
>Yes, but properly played paladins are the champions of good, for lack of
>better phrasing. That doesn't mean they have to do STUPID things, but a
>properly played paladin should never consciously do anything that is even
>hinting of evil.

Yup, Lawful Stupid. So my nagging feeling was from being right, and not
idiocy. Par for the course.

> I've never seen a player who could meet that level of
>restriction, frankly. I take it you have, and congratulations to you on
>that accomplishment.

No, I haven't. Why? Because it's a cruelly high standard that nobody could
meet. You may as well be rid of the class entirely. Celestials operate
without a hint of evil...Paladins are just as fallible as any mortal, and
moral questions don't always have black&white answers. Expecting a paladin
to come up with a perfect solution when there isn't one is your problem,
not the paladin's.
 
Archived from groups: rec.games.frp.dnd (More info?)

"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:cngd51teraaml360e9uldfobprorbg8hf6@4ax.com...
> No, I haven't. Why? Because it's a cruelly high standard that nobody could
> meet. You may as well be rid of the class entirely. Celestials operate
> without a hint of evil...Paladins are just as fallible as any mortal, and
> moral questions don't always have black&white answers. Expecting a paladin
> to come up with a perfect solution when there isn't one is your problem,
> not the paladin's.

No, I expect the paladin to do his mortal best, and when he fails, to accept
the decree of the powers that be who inevitably strip him of his special
powers until some atonement is made.

Living up to the paladin code of conduct is very specifically stated as
something that is very difficult to do, that not many can live up to the
requirements. It should come as no surprise that paladins fall from grace
for even the most minor of infractions.

Perhaps it's not that my expectations are too high, but rather that yours
are too low?

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:
> "Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
> news:cngd51teraaml360e9uldfobprorbg8hf6@4ax.com...
>
>>No, I haven't. Why? Because it's a cruelly high standard that nobody could
>>meet. You may as well be rid of the class entirely. Celestials operate
>>without a hint of evil...Paladins are just as fallible as any mortal, and
>>moral questions don't always have black&white answers. Expecting a paladin
>>to come up with a perfect solution when there isn't one is your problem,
>>not the paladin's.
>
>
> No, I expect the paladin to do his mortal best, and when he fails, to accept
> the decree of the powers that be who inevitably strip him of his special
> powers until some atonement is made.
>
> Living up to the paladin code of conduct is very specifically stated as
> something that is very difficult to do, that not many can live up to the
> requirements. It should come as no surprise that paladins fall from grace
> for even the most minor of infractions.
>
> Perhaps it's not that my expectations are too high, but rather that yours
> are too low?

Or, as is usually the case... something in the middle.

I only mention that, because, like others, it get the feeling that your
version of a Paladin's Code of Conduct is extremely harsh.

I don't disagree with the idea, mind you... it should be strict, and
violations of it ought to result in punishments, atonements, geases, etc.

You said in another post that you've never met a player that could play
one correctly.

I'm like others, and find that hard to believe. I haven't met many, but
over the last 15 years or so, I have met a handful (maybe 10% of the
players I've met could pull it off).

I can't help but chalk the difference up to either an abnormal player
composition in your area, or, more likely I'd think, your personal
expectations being higher than mine (and other posters).

Have you ever written up what you expect from a Paladin? I'd like to
see it, if possible.

DWS
 
Archived from groups: rec.games.frp.dnd (More info?)

"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:dfGdnWFY0OR4Q8vfRVn-2w@comcast.com...
> > kill the prisoners. The other characters were fully within their
> > alignment
> > to do so(situationally, it was something that was both necessary and
> > important, they were mostly CG).
>
> You are saying that torturing and killing helpless prisoners is "fully
> within" the Chaotic Good alignment?

It is situationally dependant, when talking about chaotic good. In our
game, it is within the alignment of a chaotic good person to torture evil
people whom you know to be concealing information that is deemed necessary
for the common good. Likewise, in our game, it is within the alignment of a
chaotic good person to exact his own justice on evil creatures who had not 5
seconds ago been actively trying to kill them. A simple surrender just
makes it easier to implement that justice, for a CG person.

This is OUR interpretation, of course. At first, I had deemed that no good
person would ever kill a helpless and defenseless creature, regardless of
situation. A long discussion with the players ensued, wherein they
convinced me that a chaotic good person could actually kill evil creatures
who are likely to commit evil acts in the future, regardless of our mercy to
them in the moment. It was argued that it was for the common good that evil
creatures die, basically, and they convinced me. Your campaign ruling might
be different, but that was our concensus.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right