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madafro@sbcglobal.net <madafro@sbcglobal.net> wrote:
> Keith Davies wrote:
>> madafro@sbcglobal.net <madafro@sbcglobal.net> wrote:
>
>> > Classic! Between you and Mal posting your paladin examples, I
> think
>> > the point is well-illustrated that you can kick ass with the class
>> > without going cookie-cutter.
>>
>> I like to think so.
>>
>> The guy who normally played Sir Beau did play him as a more or less
>> 'typical' paladin -- nice to animals, donated to the orphanage, etc.
>> A tad whimsical, perhaps; he was a 'generic' paladin (no god), his
>> holy symbol was a happy face.
>
> Worth a chuckle, but I think your portrayal was an improvement.
> Nothing wrong with whimsy in the right game, though.
I liked him better my way myself, to be honest. 'Whimsical' has never
really fit my image of a paladin.
OTOH, I'm not above having paladins infiltrate a castle and assassinate
Lord High Badass, either.
>> > I thought of it more as a ritual to "purify the world" by absorbing
>> > the evil flesh into his own sacred body. Lots of paint, drums,
>> > piercing of flesh, fire, snakes, trances, etc.
>>
>> Ah, utter destruction of the evil.
>>
>> 'Eating' is more often associated with acquiring the properties of
>> the creature eaten. You might eat the heart of a bull to gain
>> stamina or strength, the heart of your enemy to acquire his ferocity,
>> the corpse of a shrieker for intrinsic poison resistance (yes, too
>> much nethack lately). Eating the tongue of a dragon (IIRC) could
>> give you the ability to speak to birds (and other animals? I
>> forget).
>
> You know, there might be a highly-specialized PrC in this, somewhere. I
> have a savage jungle continent (don't we all?) where this sort of thing
> would fit in well. A cannibalistic spirit-warrior that gains abilities
> after eating the remains of creatures he has killed.
Several ways to handle this leap to mind.
The first is that they're just different material components for his
paladin spells. He'd probably have to fetch them the first few times
(or maybe on gaining a new level of spells), but I'd start handwaving
them after a while. Even if it's a *dangerous* shopping trip, it's
still just a shopping trip.
The second is that the feats he takes are tied to the spirits of the
creatures involved. The 'Heart of the Dragon' feat has a prereq 'must
kill a dragon and eat its heart'. This should probably be a pretty
decent feat.
A third way is that he (potentially) gains abilities from creatures he
eats. There's a chance for each creature of a type that eating (of) it
grants him certain bennies. Nethack works this way -- eating corpses is
a common way of gaining intrinsics. I don't like it here, though; it
hinges a lot on chance and, while it adds flavor to the game, detracts
some from things because I can see it becoming a scavenger hunt of
sorts. "Okay, now let's find a $foo, because I want $fooability."
>> However, as you said, you might do it to prevent revivification of
>> that particular spirit. It'd probably be a long ritual, and I'd
>> suggest a potentially dangerous one (the guys with the spears
>> standing by are not just honor guards; if you *lose* and the spirit
>> possesses *you*...). The bonuses to saves that paladins get help, of
>> course.
>
> Nice. Put that cohort to work. "J'ganga. Take the spear. If the
> witchman's ghost consumes me, utter the word of protection and cut me
> from groin to throat. Burn my remains and scatter the ashes into a
> west-flowing stream. Look for me in the afterlife."
/me likes this.
"I'm going to do this. It's risky, so if it goes wrong kill my body
fast. Don't worry about *me*, I'll be gone by then."
>> > Yeah. I really wanna play this guy now.
>>
>> He'd be interesting, yeah.
>>
>> You might look at the book _Talion: Revenant_ by Mike Stackpole. The
>> Talion Justices have the ability to draw a person's soul out, killing
>> them instantly. Many people consider it a special death touch
>> attack... the Justices know better.
>
> Interesting. Might check that out once I finish up "Kushiel's Dart."
> (Jasin recommended it last year; just now getting around to it.)
It's on my 'need something to read, that'll do' list -- a book I can
pick up and read over again to keep my eyes busy. Apparently it's his
first fantasy book. Fairly decent fluff, really, but there's some good
stuff in there to pillage for gaming.
The Justices (branch of the Talions) would suit paladin's fairly well.
*Definitely* on the harsh side, some of them, hard-bitten cynics who
still have to do what they can to maintain justice. I'd say they tend
toward the LN side of things rather than LG, and I suspect there're even
some that could be considered LE. But they all work together.
Hrm... maybe not LE; there are problems with a Justice committing
(certain) evil acts. OTOH, that could be in light of the Justice's
personality; they seem to be judged independently of each other.
>> Incidentally, I had a 'Holy Warrior' class. Associated with a god,
>> the HW looked a lot like a fighter but got to use two domain powers
>> of that god, got divine channeling (replaces Turn Undead IMC; TU is a
>> manifestation of channeling), and got divine feats instead of fighter
>> feats. No built-in spellcasting. It was intended as a more or less
>> generic replacement for paladin (which became a prestige class, where
>> it belonged -- prereqs Good and Law domain powers, +3 BAB,
>> Kno(Religion)), so every religion could have a reasonable-looking
>> holy warrior.
>>
>> I've since subsumed this into my class framework. Now a Holy Warrior
>> is just a fighter-type who's taken the Godsworn feat; he has to buy
>> the domain powers with his feats. Godsworn gives divine channeling
>> and adds divine feats to the character's class list. I've got more
>> or less generic-form 'holy warrior', 'holy arcanist', 'holy
>> skillmonkey'-type classes that way.
>
> Sounds like it would be worth exploring. This is on your site, I take
> it?
http://www.kjdavies.org/rpg/rules/classes/index.html
http://www.kjdavies.org/rpg/rules/classes/framework.html
It's out of date. I'm missing a bunch of the feats and such that I've
referred to here, and there are number of changes to be made to the
feats I do have. Domains have largely gone away, for example -- the
spells are now parts of various spell paths, and the domain powers are
now (mostly) divine feats of various types.
Of course, spells work differently now too, and spellcasting, but that's
not on there yet.
Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch