PCs out of Balance - Need some Help

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Archived from groups: rec.games.frp.dnd (More info?)

Alien mind control rays made David Serhienko <david.serhienko@ndsu.nodak.edu> write:
> Better would be to play up EVERY encounter as if they were non-mook, and
> not let the players know that an encounter has been inserted just to
> spice up their time on the road, or what have you.

"before i send my goblin army against these new foes, we should test
them. summon the shaman, he will cast an illusion of a non-mook to
attack! perhaps a dire bear."

"next they will reach the cave of the real dire bear which is beyond
the stream. send goblins to enrage it as the adventurers approach.
after that, another illusion would be good. if they are weak after all
that, we attack!"

"did you see? the half-orc ate a berry in the third fight which made
him strong. summon the shaman again, to cast a Hold spell against
them. we will subdue the adventurers and steal the berries!"

"gah! if we cannot have the berries, no one shall! i Suggest that you
eat all your berries!" (hilarity ensues)

--
\^\ // drow@bin.sh (CARRIER LOST) <http://www.bin.sh/>
\ // - - - - - - - - - - - - - - - - - - - - - - -
// \ X-Windows: A mistake carried out to perfection.
// \_\ -- Dude from DPAK
 
Archived from groups: rec.games.frp.dnd (More info?)

David Serhienko wrote:
>
<snip>
>
> Had a Magic-User in 2e who insisted on wielding the
> battleaxe of a fallen comrade 'in his memory'. I
> applied the standard XP penalties at first.
>
<snip>

What standard XP penalties?


Arivne
 
Archived from groups: rec.games.frp.dnd (More info?)

David Serhienko wrote:
> madafro@sbcglobal.net wrote:


> He (the player) his cahrted out the age, gender and number of
offspring
> of every single ancestor of his great grandfather. He hasn't
specified
> where they all are, as he knows I would want to use that as a game
hook,
> as possible.

Players like that make the DM's job fun. No wonder you want to do
something for this fighter.


> > Anyway, I'm painting with a broad brush. Any key hooks in this
> > fighter's family history that you might grab onto?
>
> The story is pretty sketchy. His Great Grandfather was a weaponsmith
of
> much fame. GGF's son's were all weapon smiths as well, one of which
> went traveling to learn new methods (perhaps mystical methods), and
> dissappeared.
>
> His father is a small town smith, who makes weapons, also, but
primarily
> does decoative iron work.
>
> The family tree includes a special code for 'is involved in smithing'

> for each person on the tree.
>
> That is incredibly important to the family, you see.


This family could be chosen by Celestial Forces for a single purpose:
forging Holy Swords. It may be that the family has a bit of celesial
blood in them from centuries ago, and are now the only living creatures
in the world that can create Holy Avengers, perhaps, or some other
weapon unique to your world.

However, their talents could easily be twisted toward darkness. With
the right coaching by the wrong people, they could just as easily turn
out Unholy (or even Vile) weapons.

This fighter may not be at the point of skill where he can do this
himself, but he may be instrumental in protecting/saving the Last One
of his family still alive that has this particular talent.

Or, perhaps there is a connection between this family and the Midgard
Dwarves (Frostburn, IIRC) where some ancestor of this fighter
acquired/stole/was awarded with secret techniques for forging magical
weapons by special means.

You could expand this a bit by saying that each member of the family
that goes into smithy work can potentially develop the capability of
producing a single type of magical weapon or armor (or other metal
item) without the need for spells or components (aside from metal). All
they need is a smithy and enough XP to burn. Naturally, only a handful
of these people have actually come this far; most may be simple smiths,
but the potential is there in all of them.

Perhaps the fighter has to track down a "black sheep" of the family
that can create Unholy weapons of great power, and bring him back to
the fold (having to deal with the relative's powerful sponsor in the
process).

>
> You seem to have a powerful talent for spinning out storylines, Jay.

Thanks. I'm not a rules wonk, so this is how I contribute. :)

>
> Anything here strike some creative sparks?

So to speak, eh?

--
Jay Knioum
The Mad Afro
 
Archived from groups: rec.games.frp.dnd (More info?)

On Wed, 30 Mar 2005 21:45:00 -0600, David Serhienko
<david.serhienko@ndsu.nodak.edu> wrote:

>Peter Meilinger wrote:
>> David Serhienko <david.serhienko@ndsu.nodak.edu> wrote:
>>
>>>Bradd W. Szonye wrote:
>>>
>>>>David Serhienko <david.serhienko@ndsu.nodak.edu> wrote:
>>>>
>>>>
>>>>>There is a significant difference in Overruling the results of a Spot
>>>>>check to salvage an entire game and over-ruling the spot skill to work
>>>>>only when it is convenient for me.
>>>>
>>>>Grrr.
>>
>>
>>>You clearly disagree. Let it out, Bradd!
>>
>>
>> Well, I'll let out a bit myself - instead of deliberately
>> fudging/cheating to get rid of the berries, what about
>> saying to the player, "Hey, I think those berries turned
>> out to be way more powerful than I was expecting. I'm
>> going to say they've rotted, but I wanted you to know
>> why I made that decision?"
>
>Honesty? You are truly evil. That's just... so... wow.
>
>Seriously, though... having them get stolen feels, to me, like less of
>a handwave than having magically enchanted berries rot.

I suppose that our perspectives are different because as far as I'm
concerned, I _will_ let potions spoil, and magic scrolls disintigrate
into dust (when improperly stored). Not while the players are holding
them generally, but then they aren't something so blatantly perishable
as fruit.
 
Archived from groups: rec.games.frp.dnd (More info?)

drow wrote:
> i still can't understand why nobody in a party would want to play a
> cleric. they're the most damn fun...

You remind me of a friend I play with. He loves playing clerics and
other healer types. Most people don't like the idea of being "party
band-aid," but my friend enjoys it to the utmost. I think he likes the
idea that his character holds the party together- both literally and
figuratively.

On top of that, he tends to play quirky healers. Some examples:

- Halfling Cleric that, when not healing others, harasses the enemy by
throwing nets and bolas. If he actually felt he HAD to damage, his
weapon of choice was a sickle.

- Gnome Druid with badger animal companion gained after we calmed it
down because it had gone crazy and attacked some sheep. He liked to
talk to this badger- a lot.

- Aarakocra Rain Cleric (from current Dark Sun campaign) is an amateur
Astrologer, keeping a diary of the motions of the heavens.

All his characters come off as these pleasant yet weird "best buddy" and
"team mascot" types that just want to do whats best for the party.

I don't believe I've actually seen this friend play anything other than
a healer. He's usually the first to volunteer for the role, so he
usually gets it. Tends to suit everyone just fine.


-Tialan
 
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Jeff Goslin <autockr@comcast.net> wrote:
>"David Serhienko" <david.serhienko@ndsu.nodak.edu> wrote:
>> GOOD IDEA. The Orc Barbarian is currently unsupervised, hanging out in
>> the Player's rented townhouse. I bet he gets himself into some trouble
>> in town and gets arrested. He is, after all, not, in any sense of the
>> word, civilized... he's been out of the forests for all of a week.
>
>*raises hand* How, exactly, would he get arrested? He can wipe the floor
>with a vast assortment of nasty critters already, you think the town guard
>is going to be able to reign him in?? Just thought you'd like to mull over
>that little crink in the plan before you try to arrest him. 😉

By forces of numbers. Grappling. One Enlarge Person on the Str
14 Warrior 4 (or better, the Monk 4 w/Improved Grapple), and a bunch
of folks helping, and the half-orc barbarian whose Rage just ran
out is going to be in a world of hurt.

Similarly, a bunch of halflings with lassos, bolas, and alchemical
weapons (either tanglefoot bags or thunderstones)...

Four dwarves with tower shields, and others with crossbows or
longspears.

When the City Watch is on your tail, it's almost never a good idea to
stand and fight...

Donald
 
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Jeff Goslin wrote:
> "David Serhienko" <david.serhienko@ndsu.nodak.edu> wrote in message

<snip>

>>>Necessity is the mother of invention. You want your players to actually
>>>start THINKING, have them play a game or two without a token wizard to
> back
>>>them up. Have them play without the ubiquitous NPC cleric to bind their
>>>wounds. Geez, I would have thought that would be step one. One
> character
>>>per player, no NPC's to fill the holes. NOW you player characters can
> try
>>>to get around in the world...
>>
>>The token wizard is my PC (pout).
>
>
> But... if you're DMing, can't he just sit on the sidelines("I have research
> to do *slam door in face*")?

While I'm DMing, he does find 'other things' to do. The whole party has
only ever been together during 'downtime', party travel, and two forays
against the BBEG of the month.

<snip>

>>>Nah, let him do the all-orc thing, and have the party run into some
> rangers
>>>with a hate-on for orcs. Problem solved, new character please!
>>
>>Heh.
>
> It's cruel, it's unnecessary, but gosh, you know, sometimes it's just plain
> fun to kill off PC's... 😉

I know... it's a guilty pleasure. The biggest problem with it is not
being able to crow about it properly, when you set the situation up to
let it happen.

When it happens on its own, well, then, guilt-free fun for me!

DWS
 
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In article <U4udnR6vkPgr0NbfRVn-gQ@comcast.com>,
"Jeff Goslin" <autockr@comcast.net> wrote:

> "Kevin Lowe" <me@private.net> wrote in message
> news:me-571EBC.00260831032005@news01.comindico.com.au...
> > > > What, you think a big strong barbarian should wield a dagger?
> > >
> > > At least he'd have character. 😉
> >
> > You are an adherent of the "creativity equals random design choices"
> > school of roleplaying, I see.
>
> No, I'm just not interested in being a slave to the mechanics. If everyone
> in REALITY chose to wield the same weapon, we wouldn't need several options,
> now would we?

Of course we would. You need weapons for poor people, and for people
from other cultures, and for people who wield odd things for sensible
reasons (like having a magical battle rake or whatever), and for people
who for one reason or another don't have a choice about what they fight
with just this minute. All of these things need stats.

The fact that clubs exist, though, is not in any way justification for a
sane being with the money to afford better going into battle armed with
a club.

> In the world you imply that you live in, nobody would select a weapon to use
> that was generically good, but would opt for the specifically good.
> Everyone would choose the two handed sword over the eminently more versatile
> long sword.

WTF you get these straw men from I'll never know. Each is optimal for
different builds and different goals. Longswords are better for
medium-strength characters who want a shield, including fighters who
will later trade up to a bastard sword. Greatswords are better for
high-strength characters, particularly ones with Cleave, but they give
you lower AC.

> > Do these characters have sound, in-character reasons to want to die
> > screaming in the mud with their entrails in a steaming pile beside them?
>
> The biggest gun is always the best gun, is that the ticket?

No, the best gun is the best gun. How hard is that to understand?

> > If not, then playing a character who seeks out a combat career armed
> > with a suboptimal weapon is *rotten* roleplaying.
>
> Of course you'd have reasons for it! I'm not suggesting for example
> randomly assigning a TRIDENT to a nomadic tribesman of the northern desert
> or some such thing! Club for the seal hunting family, Spear for the family
> of proud spear carriers(or something), Axe for the guy who was a
> disillusioned lumberjack, etc etc.

There are good reasons why people IRL didn't carry clubs to war when
they had swords, and in 3e spears and axes are sometimes optimal.
Shortspears are simple weapons so sorcerors can use them, longspears
have reach and can be set against a charge, and axes are very
competitive with swords.

2e was a bit of an offender for having a very small number of clearly
superior weapons (mace, staff, longsword, two-handed sword) that almost
everyone sensible used. 3e has rearranged things so that sensible
characters will display a bit more variety of weapon choice, if that
matters to you.

> > I say almost, because you'd have to find a way to filter out the choices
> > that actually work well together. Because people whose characters use
> > the best weapons and tactics available, because they prefer to live
> > rather than die, are just being boring munchkins.
>
> Well, if I'm wrong, so be it, but it sure sounds to me like the original
> poster's problem stemmed NOT from a character, but from the min/maxing of
> the mechanics.

A half-orc barbarian with a greatsword isn't really min-maxing in any
negative sense. It's a logical, effective race/class/weapon
combination. It's not like he cherry-picked a combination of feats and
items from a variety of non-core sources to create an uber-character.

If anything the problem is that the fighter *isn't* effectively
designed. At medium levels the fighter should by rights have some good
tricks that the barbarian just can't emulate.

> I'm not saying that EVERYONE who picks an optimal weapon is
> a munchkin, what I am saying is that if the mechanics drive the majority of
> character design decisions, then yes, such a player is a power gamer,
> without much doubt.

Here's a clue: throughout history, "mechanics" (physics) has indeed
driven the majority of training and armament decisions. Do you think
that the equipment ancient knights and modern infantrymen carry was
picked out at random? Do you think they picked training methods and
fighting doctrines out of a hat? Nope.

Those who fight and those who others fight for have always has a very
keen interest in winning, and their equipment and tactics have been
optimised for winning as much as the available knowledge and technology
allowed.

If I manufactured a bullet that had 1% better stopping power than
existing ammunition and was the same price, I'd be a rich man because
every police force and army in the world would want to buy it. Because
every sane person in the world *is* a power gamer in the sense you use
the term.

Kevin Lowe,
Tasmania.
 
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Bradd W. Szonye <bradd+news@szonye.com> wrote:
> David Serhienko <david.serhienko@ndsu.nodak.edu> wrote:
>> Bradd W. Szonye wrote:
>>> Keith Davies <keith.davies@kjdavies.org> wrote:
>>>
>>>>Hell, just trolls. Getting close to them buggers is *bad*. Instead of
>>>>a flaming sword, a flaming weapon with *reach* (trolls also get reach,
>>>>so this doesn't keep you completely safe, but it does prevent the AoO as
>>>>you close).
>>>
>>>
>>> Speaking of trolls: Last session, some poor planning ended up putting my
>>> wife's kineticist next to a troll. That's just ugly: troll versus
>>> fragile super-fire-blaster. Luckily, she managed to survive the
>>> encounter.
>>
>> How?
>
> Luckily! (The troll beat her up pretty badly, but it botched at least
> one claw attack each round, so the PCs had just enough time to knock it
> out. It also helped that one of the other PCs managed to draw its fire
> in the first round, before her psion proved to be the greater threat.)

Those botched claw attacks saved her. Troll rend == not fun.


Keith
--
Keith Davies "English is not a language. English is a
keith.davies@kjdavies.org bad habit shared between Norman invaders
keith.davies@gmail.com and Saxon barmaids!"
http://www.kjdavies.org/ -- Frog, IRC, 2005/01/13
 
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Terry Austin wrote:
>> Indeed. It's not powergaming for a character to make a choice that's
>> in his own self-interest, and obviously so. It can be good
>> roleplaying to not do so, depending on the character, but it's
>> usually just bad GMing.

Jeff Goslin wrote:
> Which is to say, in a somewhat modified way, that USUALLY, power
> gaming is the best way to play?

Your paraphrasing skills have not improved.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: rec.games.frp.dnd (More info?)

Bradd wrote:
>> Speaking of trolls: Last session, some poor planning ended up putting
>> my wife's kineticist next to a troll. That's just ugly: troll versus
>> fragile super-fire-blaster. Luckily, she managed to survive the
>> encounter .... (The troll beat her up pretty badly, but it botched at
>> least one claw attack each round, so the PCs had just enough time to
>> knock it out. It also helped that one of the other PCs managed to
>> draw its fire in the first round, before her psion proved to be the
>> greater threat.)

Keith Davies wrote:
> Those botched claw attacks saved her. Troll rend == not fun.

No kidding. In my last campaign, a troll killed two PCs. One of the PCs
was trying to go out in a blaze of glory (player moving out of town),
but the other one was a simple case of weak tactics + troll = dead PC.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:
> However, I would have a hard time believing that, mainly
> because if it's a unique character, why does it sound like every other
> min/max optimized power gaming character I've ever heard of?

Barbarian with Greatsword or Greataxe? Sounds like every Barbarian I've
ever heard of min-maxed or otherwise.

(Unless, of course, you count the one dwarf barbarian I had using a
dwarven waraxe instead.)

I think it makes perfect in-character sense. The barbarian is meant to
be trained in a fighting style that emphasizes raw strength. Therefore
they would choose weapons that use that raw strength to their best
advantage. Weapon choice based on preferred fighting style happens all
the time if I've remembered my History Channel lessons correctly.

-Tialan
 
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David Serhienko <david.serhienko@ndsu.nodak.edu> wrote in
news:114mtfv8h1li8e7@corp.supernews.com:


> You sir, are evil =-) This is in response to BOTH your posts. I've
> jotted those things down in my growing list of 'DeCentralizing the
> Barbarian in Combat' tips.

At the moment no I do not though I will give it some thought throughout the
day and post something else this evening for you to consider.
 
Archived from groups: rec.games.frp.dnd (More info?)

The barbarian will outshine the fighter. My experience so far has been
the barbarians always flatten the fighters when it comes to melee impact
against monsters. Fighters need to get all the useful feats they can.
If they don't have a plan, it will show. Weapon focus and weapon
specialization are a must. At your fighter's level I think he can start
thinking about greater focus and then greater specialization. Having
more AB and damage is good. Then go for wider crit ranges. All those
damage bonuses will double/triple/quadruple.

What equipment does the fighter have? The barb at least has an 8,300gp
weapon. Since typical 5th level characters have 9,000gp of gear, the
barb shouldn't have anything else. How does the fighter's gear compare.
Maybe there is an imbalance in equipment.

Use tactics to hit the barb after his rage subsides. Either multiple
waves of foes or delaying tactics (ie, web the party and wait for them
to tear their way to the edge). The enemy may not know the party's
abilities exactly, but they will always know that barbs are the most
dangerous at close range and will work to keep them at a distance.

Alex
 
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Jeff Goslin <autockr@comcast.net> wrote:
> ??? That must be a change from 2E. There's a "great axe" now, isn't
> there? That must be the two handed version. In 2E there's hand axe
> and battle axe, 1 and 2 handed respectively.

Incorrect. In AD&D2, the hand axe is a small weapon, and the battle axe
is a medium weapon. A human can wield either one-handed. RTFM.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
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Jeff Goslin <autockr@comcast.net> wrote:
> Maybe I'm just not thinking of another way, but to me, if one
> character of the same level as another vastly outstrips all the other
> characters of that level, the only instance I've ever seen that have
> been in the case of an over-magicked character or a super-game-
> mechanics-optimized character. I'm pleased to learn if
> there are other things that can cause that ....

If you play AD&D, and you've never noticed a character vastly outstrip
another character of the same level, then you:

1. Have never seen a fighter and a magic-user in the same party, or
2. You're even stupider than I previously believed.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: rec.games.frp.dnd (More info?)

On Wed, 30 Mar 2005 20:23:41 -0500, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Nikolas Landauer" <dacileva.flea@hotmail.com.tick> wrote in message
>news:i7fm41ddfuggj5dth7uuugl3sn9qfjka5p@4ax.com...
>> You mentioned that they use the rage berries on fights with people who
>> look like "nonmooks".
>>
>> Solution: Put some effort into making the mooks seem like nonmooks.
>> To some degree, this is similar to a kobold-bravado scenario Goslin
>> suggested elsewhere. Put real detail into their descriptions, have
>> separate character sheets for them (that the players can see exist,
>> but can't read)... Despite them being War1s, etc. Then write a
>> nonmook up with no more than a short statblock to remind you of his
>> abilities (this works best if you're very familiar with the nonmook),
>> among other stat blocks of mooks and nonmooks, and describe the
>> nonmook in a seemingly bored fashion.
>
>Oooh, I like that. Especially with my players, they use metagame
>information almost at will.

The same players you describe as good roleplayers?
 
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On Wed, 30 Mar 2005 20:26:29 -0500, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:eigm411g4ca7m4vcr7kb3vouq0q1s9nqp8@4ax.com...
>> >> > > I am tempted to consider this a munchkin problem, but then again,
>the
>> >> > > only thing the player has done is go for the Great Sword, and,
>really,
>> >> > > wouldn't any self-respecting barbarian? Maybe a Great Axe.
>> >> >
>> >> > It sure sounds like pure & distilled power gaming to me.
>> >>
>> >> What? Because he's playing a barbarian that took a good weapon? You're
>> >> sounding like Cope.
>> >
>> >I suppose it's just a co-ink-ee-dink that he's a maxed out fighter type,
>> >huh? Sure.
>>
>> Not knowing his feats, you can't begin to make that assumption. A high
>
>It's not an assumption. The problem, as described by the original poster,
>stems directly from an extremely powerful character in comparison to the
>others. The only way to accomplish this is either through munchkinism or
>min/maxing, and the original poster admitted to as much.

Barbarians do more damage than fighters. It really is pretty independant of
build. It is not until *much* later when the fighter starts racking up the
major AC and has piled on a bunch of feats that they start to compete in
terms of raw damage. They still tank better.

A barbarian with a greatsword is -not- powergaming.
 
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On Thu, 31 Mar 2005 08:31:27 GMT, Kevin Lowe <me@private.net> scribed into
the ether:

>In article <U4udnR6vkPgr0NbfRVn-gQ@comcast.com>,
> "Jeff Goslin" <autockr@comcast.net> wrote:
>
>> "Kevin Lowe" <me@private.net> wrote in message
>> news:me-571EBC.00260831032005@news01.comindico.com.au...
>> > > > What, you think a big strong barbarian should wield a dagger?
>> > >
>> > > At least he'd have character. 😉
>> >
>> > You are an adherent of the "creativity equals random design choices"
>> > school of roleplaying, I see.
>>
>> No, I'm just not interested in being a slave to the mechanics. If everyone
>> in REALITY chose to wield the same weapon, we wouldn't need several options,
>> now would we?
>
>Of course we would. You need weapons for poor people, and for people
>from other cultures, and for people who wield odd things for sensible
>reasons (like having a magical battle rake or whatever),

Hoe of Destruction for the win! U7 was such a great game...well, still is,
come to that.
 
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On Thu, 31 Mar 2005 02:08:30 -0500, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"David Serhienko" <david.serhienko@ndsu.nodak.edu> wrote in message
>news:114mnaqom9jam35@corp.supernews.com...
>> GOOD IDEA. The Orc Barbarian is currently unsupervised, hanging out in
>> the Player's rented townhouse. I bet he gets himself into some trouble
>> in town and gets arrested. He is, after all, not, in any sense of the
>> word, civilized... he's been out of the forests for all of a week.
>
>*raises hand* How, exactly, would he get arrested? He can wipe the floor
>with a vast assortment of nasty critters already, you think the town guard
>is going to be able to reign him in?? Just thought you'd like to mull over
>that little crink in the plan before you try to arrest him. 😉

The 6th level commander of the city watch, a wizard with a scroll or two of
Hold Person would be quite ample. Barbarians have awful will saves, and
their wisdom is none too great either.
 
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Jeff Goslin wrote:
> In my game, magic is VERY limited ....
>
> For reference, the wizard in our party has one wand of magic missile
> (3 charges), 2 scrolls (spells too high for him to cast or transfer to
> spell book), 2 potions (healing and fire resistance), a ring
> (protection +1) and bracers of defense. He's 6th level.

In D&D3, that would cost:

wand 15 gp
scrolls 1,400 gp or more
potions 350 gp
ring 3,500 gp
bracers 4,000 to 64,000 gp

The exact total depends on the level of the scrolls and the AC of the
bracers. If they're 4th-level spells and AC 8 bracers, that's worth
8,265 gp. If the bracers are AC 6, the total jumps to at least 20,265 gp.
In D&D3, a 6th-level character should have about 13,000 gp worth of
gear. Unless those bracers are AC 8, your wizard actually has more
magical gear than a typical D&D3 character.

> He's got the most magic in the party. The fighter that hangs around
> with the party (my character for when I play instead of DM), has 20
> magical arrows +1, a ring (safety) and a potion of extra healing, at
> 6th level.

I'm not sure what a ring of safety is; I can't find it in my AD&D2
books. I did find a couple of folks who converted it to D&D3 terms, one
as a ring of protection +2 and the other as a ring of spell turning &
freedom of movement. The latter would cost about 160,000 gp, which
sounds unreasonable, so I'll go with the other interpretation.

arrows 920 gp
ring 8,000 gp
potion 750 gp

The total is 9,670 gp, a little more than a 5th-level PC would have in
D&D3. It's about right for a character played from 1st level, since
treasure awards easily fall below the recommendations unless you're
careful.

Your characters actually only have a little less than a D&D3 PC (more,
if the wizard has good bracers). Sure, your PCs have fewer items than a
typical D&D3 PC, but what they do have is better.

> I'm sure this is just a style difference, but my game would probably
> frustrate every single 3E player here ....

No doubt, but not for the reasons you offer.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: rec.games.frp.dnd (More info?)

David Serhienko wrote:
>> the party finds itself fighting a horde of automatons built by a mad
>> wizard. but the automatons are rejects, each has a tag around its neck
>> describing its particular flaw. if a PC can read the tag in combat
>> (spot DC 15), he knows just where to strike it and deals +2d6 damage
>> against that automaton.
>
>
> Advantage: Spot Class Skill (Ranger).

Unless the Barbarian spent 2 skill points for Literacy, the advantage is
to anyone in the party EXCEPT the barbarian. ;-)

Alex
 
Archived from groups: rec.games.frp.dnd (More info?)

One more thing I wanted to mention, but forgot in my reply (buried
somewhere in the thread) is that the barbarian will gain hp when raging.
He's 5th level. That's +10hp from raised Con. When his rage ends,
his Con drops and he loses 10hp from where-ever he is. If you can
manage to get him to or close to 0hp, he should start thinking about the
risk of raging. If you knock him out, his rage will end (at least we
play that a barbarian can't keep himself worked up in a rage if he can't
keep himself conscious), and he'll instantly die. From -1hp to
-11hp...dead.

I'm not saying you have to kill him, but maybe you can start getting him
close to 0 and point out the risks. As he gains levels higher than 5th,
he can drop from "fine, i'm over 0 hp" to "dead" with no warning at the
end of the rage. That's why my barbarian reigned in his fury and only
rages in emergencies where the party is in imminent danger of
obliteration if he falls.

Another thought. The fighter has good AC from armor. The barbarian has
not-as-good AC. When he rages it gets even worse. Powerful monsters
will probably be more aware of this fact and you can power attack more.
That means the monster that can hit the fighter once in a while doing
X damage can power attack against the barbarian to do X+5 or X+10 PER
HIT. That will add up quickly and even the extra barbarian hit points
won't matter.

Alex
 
Archived from groups: rec.games.frp.dnd (More info?)

In article <4dkn41l9t1ufpupfffg0dkpmikj60t6o8p@4ax.com>,
Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:

> On Thu, 31 Mar 2005 08:31:27 GMT, Kevin Lowe <me@private.net> scribed into
> the ether:
>
> >In article <U4udnR6vkPgr0NbfRVn-gQ@comcast.com>,
> > "Jeff Goslin" <autockr@comcast.net> wrote:
> >
> >> "Kevin Lowe" <me@private.net> wrote in message
> >> news:me-571EBC.00260831032005@news01.comindico.com.au...
> >> > > > What, you think a big strong barbarian should wield a dagger?
> >> > >
> >> > > At least he'd have character. 😉
> >> >
> >> > You are an adherent of the "creativity equals random design choices"
> >> > school of roleplaying, I see.
> >>
> >> No, I'm just not interested in being a slave to the mechanics. If
> >> everyone
> >> in REALITY chose to wield the same weapon, we wouldn't need several
> >> options,
> >> now would we?
> >
> >Of course we would. You need weapons for poor people, and for people
> >from other cultures, and for people who wield odd things for sensible
> >reasons (like having a magical battle rake or whatever),
>
> Hoe of Destruction for the win! U7 was such a great game...well, still is,
> come to that.

I was thinking more of Pigsy from Monkey, but a Hoe of Destruction is
pretty wacky.

Kevin Lowe,
Tasmania.
 
Archived from groups: rec.games.frp.dnd (More info?)

On 30 Mar 2005 19:18:58 GMT, dalamb@qucis.queensu.ca (David Alex Lamb)
carved upon a tablet of ether:

> It seems to me it would make sense for a follower of Moradin to use the god's
> favourite weapon. Even if it is numerically suboptimal.

Only if Moradin was the sort who would approve (or through inaction
allowed his followers to think that). If Moradin has the practical
streak that dwarves are generally portrayed as having, he could well
think you were an idiot.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."