Archived from groups: rec.games.frp.dnd (
More info?)
On Fri, 15 Apr 2005 17:51:49 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:
>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:m36061pr3rvi5krokk265n67p5tiek2aiu@4ax.com...
>> >The cause is in game, so you have to do SOMETHING in game.
>>
>> That's the underlying problem with your "solution", that you feel
>something
>> must be done about it in-game. The simple truth is that you don't. Fixing
>> the problem in-game is certainly a possible solution, but hardly the only
>> one, and does nothing to solve the REAL problem, which is player jealousy.
>
>I take it you have the perfect solution to the problem of jealousy, a
>problem that plagues humanity since from before time was time?
There's a difference between jealousy and unfounded jealousy. An
intelligent person, when it is explained to them how they are not as
disadvantaged at they might think they are, lets go.
>You want to solve the unsolvable problem, and that's fine, go ahead, bash
>your head against a wall, by all means, knock yourself out. Me, I go the
>easier, more expedient and ultimately more achievable route of solving the
>problem by actually finding and removing the source of it.
Because pissing off someone by arbitrarily stripping him of something that
you think is a mistake is *so* much better, yes? Instead of unfounded
jealousy on the part of the other players, we have well-founded
"F-The-DM"itis on the part of the guy who got boned.
>> >PRECISELY my point. This is a METAGAME problem, that has an INGAME
>cause.
>> >Thank you for agreeing with me.
>>
>> All metagame problems have in-game causes, you moron.
>
>Not so much. Many metagame problems stem from players not getting along
>with each other, from players who are sick or tired or having personal
>problems, from players who didn't get the last slice of pizza, from
>whatever. It can have literally NOTHING to do with the game.
Those are not metagame problems. Those are real life problems. You can have
all of those exact same problems with any social gathering.
You still don't understand what a metagame is, it's no surprise that you
can't deal with solving problems there.
Answer this one, Jeff: If there is no game, how can there be a metagame?
>> >I guess that's the problem, then. You don't see how something that isn't
>> >used can be a problem.
>>
>> I tried to lay it out as clearly as possible, but you still don't get it.
>> Not that I ever thought you would, but it is sad to see it come to
>> fruition.
>
>I understand what you were trying to say. You don't see how something that
>isn't used can be a problem. It's sad that you don't see how it could be an
>issue.
Metagame issue, not in-game issue. The crux of your misunderstanding.
>> >This is, of course, ignoring the fact that this particular problem has
>> >nothing to do with reason and logic, but rather emotion and perception.
>>
>> Change the perception, and the emotion is changed along with it.
>
>In a perfect world, that MIGHT be true. However, we do not live in a
>perfect world, nor do we interact with rational people all the time. Change
>the perception and the emotions are automatically changed, huh? Wow, it
>must be nice to live in YOUR fantasy world.
It must be pretty terrible to live in your world where people aren't
receptive to different ideas.
>> You've never once in your life been happy or upset about something based
>on
>> partial information, and when you found out more, your mood changed? Talk
>> about not being human...
>
>Of course I have, but that's not what we're talking about, now is it?
Yes, it is.
> We're talking about people who are percieving things based on COMPLETE
>information.
Incorrect. The other players believe the rageberries are unbalancing when
they are not. Therefore the players are basing their opinion on incomplete
or false information. Fix that, and the problem gets fixed along with it.
>> >It's great that your players are this paragon of reason, but the bottom
>line
>> >is that this is NOT a reason-based issue. It's envy, jealousy, it's
>hardly
>> >reasonable.
>>
>> Correction: It is UNFOUNDED envy/jealousy. Which is a big difference.
>
>The sad thing is that you don't recognize that envy and jealousy need not
>have a basis in reality to be a factor.
The sad thing is that you don't know how real jealousy and unfounded
jealousy might be dealt with differently.