Pets swapping weapons irrationally ?

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Archived from groups: rec.games.roguelike.nethack (More info?)

Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
!...Archaic drops the blessed rustproof Sunsword...GRRR
This can be corrected by applying the bullwhip, using a boulder corridor
to trap the pet (ordinary corridors are no use: too many digging pets
who destroy any walls nearby).
But why should it happen in the first place ? Shouldn't a lawful pet
prefer a lawful artifact to an unaligned and weedy one under all
circumstances.
Posibly a bug in Falcon's Eye ? Or can it happen in ASCII Nethack ?

Explanations please, engraved with Magicbane on one side of the alter
only...
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman wrote:
> Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
> picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
> !...Archaic drops the blessed rustproof Sunsword...GRRR

How would the Archon know about the amount of plusses?

(Remember, even the b/u/c status is unknown to the monsters; or why
would one unnecessarily quaff a cursed potion of gain level.)

> This can be corrected by applying the bullwhip, using a boulder corridor
> to trap the pet (ordinary corridors are no use: too many digging pets
> who destroy any walls nearby).
> But why should it happen in the first place ? Shouldn't a lawful pet
> prefer a lawful artifact to an unaligned and weedy one under all
> circumstances.

Same for lawful/neutral/chaotic alignment; why should they know about
that?

> Posibly a bug in Falcon's Eye ? Or can it happen in ASCII Nethack ?
>
> Explanations please, engraved with Magicbane on one side of the alter
> only...

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
> How would the Archon know about the amount of plusses?
>
> (Remember, even the b/u/c status is unknown to the monsters; or why
> would one unnecessarily quaff a cursed potion of gain level.)

They'll know (and care) about the enchantment of armor, I think
they could do that with weapons too.

>
> > This can be corrected by applying the bullwhip, using a boulder corridor
> > to trap the pet (ordinary corridors are no use: too many digging pets
> > who destroy any walls nearby).
> > But why should it happen in the first place ? Shouldn't a lawful pet
> > prefer a lawful artifact to an unaligned and weedy one under all
> > circumstances.
>
> Same for lawful/neutral/chaotic alignment; why should they know about
> that?

Guess what, they do know about alignment too. An 'A' won't pick up
Stormbringer, and a 'T' won't pick up Demonbane. (They're scared of
being blasted, I guess)
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
> Michal Brzozowski wrote:
> > Janis Papanagnou wrote:
> >
> >>How would the Archon know about the amount of plusses?
> >>
> >>(Remember, even the b/u/c status is unknown to the monsters; or why
> >>would one unnecessarily quaff a cursed potion of gain level.)
> >
> > They'll know (and care) about the enchantment of armor, I think
> > they could do that with weapons too.
>
> Then they would get a property that the player does not have. Worn armor
> immediately identifies it's +/- value, with weapons you don't see that,
> you have to identify them first.
>
> (Or do you mean creatures know it before they put it on? But then why do
> they change and not take the best from the pile?)

Creatures usually have all items identified. They wear whatever gives
them better AC (with some exceptions like speed boots)
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman <tom@elefire.com> writes:

> Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
> picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher

> But why should it happen in the first place ?

Up to now, pets are both smart and stupid. Smart in knowing
the standard weapon tables by heart, stupid in having no idea
that all this scroll--reading you did actually resulted in
an improved weapon.

I think it might be that the DevTeam fears exploits of pets
which could tell the boni of a weapon. Or maybe they simply
see it as non--realistic (remember, they don't need to know
what you know).

Best,
Jakob
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jakob Creutzig wrote:
> Tom Goodman <tom@elefire.com> writes:
>
>
>>Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
>>picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
>
>
>>But why should it happen in the first place ?
>
>
> Up to now, pets are both smart and stupid. Smart in knowing
> the standard weapon tables by heart, stupid in having no idea
> that all this scroll--reading you did actually resulted in
> an improved weapon.
>
> I think it might be that the DevTeam fears exploits of pets
> which could tell the boni of a weapon. Or maybe they simply
> see it as non--realistic (remember, they don't need to know
> what you know).
>
> Best,
> Jakob
Odd, I thought that someone had advised that monster pets would not
wield a weapon which was unaligned-they could wield a non-aligned one
though. It still doesn't seem right that the weedy +1 Ogresmasher should
replace e.g. the +1 Sunsword, a superior weapon, let alone the +7 Sunsword.
An Iron Golem was persuaded quickly to wield the +6 Vorpal Blade,
whereas neither Archona nor Aleaxes could be persuaded to wield it. They
merely kept picking it up and dropping it again.

Further elucidation will be welcomed.

I suppose that cursing a weapon and then giving it to a pet would
prevent the pet from swapping it, but would it pick up or wield the
thing ? Hostiles do sometimes pick up and wield cursed weapons as we see
from messages and corpse remainders.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:

> (Remember, even the b/u/c status is unknown to the monsters; or why
> would one unnecessarily quaff a cursed potion of gain level.)

Then again, as soon as they become your pet, they can pick out the
cursed items infallibly!

--
Boudewijn.

--
"I have hundreds of other quotes, just waiting to replace this one
as my signature..." - Me
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Sun, 24 Jul 2005, Jakob Creutzig wrote:

> Tom Goodman <tom@elefire.com> writes:
>
> > Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
> > picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
>
> > But why should it happen in the first place ?
>
> Up to now, pets are both smart and stupid. Smart in knowing
> the standard weapon tables by heart, stupid in having no idea
> that all this scroll--reading you did actually resulted in
> an improved weapon.
>
> I think it might be that the DevTeam fears exploits of pets
> which could tell the boni of a weapon. Or maybe they simply
> see it as non--realistic (remember, they don't need to know
> what you know).

So, the best way to be sure that your Archon will keep it +7 demonbane
would be to curse it first ?

--
Hypocoristiquement,
Jym.

Adresse mail plus valide à partir de septembre 2005.
Utiliser l'adresse de redirection permanente :
Jean-Yves.Moyen `at` ens-lyon.org
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
arfe just picked up and dropped: the mattock is picked up and wielded
almost at once.

Why ?
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <dc00o4$91m$1@news.freedom2surf.net>,
Tom Goodman <tovmas@hotmail.com> wrote:
>Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
>Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
>arfe just picked up and dropped: the mattock is picked up and wielded
>almost at once.

I think this can happen if the Aleax thinks it needs a digging tool.

Cheers,

Phil

--
Philip Kendall <pak21@srcf.ucam.org>
http://www.srcf.ucam.org/~pak21/
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Michal Brzozowski wrote:
> Janis Papanagnou wrote:
>
>>How would the Archon know about the amount of plusses?
>>
>>(Remember, even the b/u/c status is unknown to the monsters; or why
>>would one unnecessarily quaff a cursed potion of gain level.)
>
> They'll know (and care) about the enchantment of armor, I think
> they could do that with weapons too.

Then they would get a property that the player does not have. Worn armor
immediately identifies it's +/- value, with weapons you don't see that,
you have to identify them first.

(Or do you mean creatures know it before they put it on? But then why do
they change and not take the best from the pile?)

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman wrote:
> Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
> Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
> arfe just picked up and dropped: the mattock is picked up and wielded
> almost at once.
>
> Why ?

Larger damage done with the two-handed weapon?

Janis
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In news:<dc021p$760$1@kern.srcf.societies.cam.ac.uk>, Philip Kendall
<pak21@cam.ac.uk> says...
> In article <dc00o4$91m$1@news.freedom2surf.net>,
> Tom Goodman <tovmas@hotmail.com> wrote:
> >Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
> >Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
> >arfe just picked up and dropped: the mattock is picked up and wielded
> >almost at once.
> I think this can happen if the Aleax thinks it needs a digging tool.

That is not the reason. A dwarvish mattock is the most damaging weapon
in Nethack, excluding artifacts and enchantments. Monster weapon
selection is mostly based on pure unenchanted damage capability, so it
would drop almost any other weapon for a dwarvish mattock.

/Kristoffer

--
This cookie has a scrap of paper inside. It reads:
Zbafgref fyrrc orpnhfr lbh ner obevat, abg orpnhfr gurl rire trg gverq.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In news:<dbuhif$qse$1@news.freedom2surf.net>, Tom Goodman
<tom@elefire.com> says...
> Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
> picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
> !...Archaic drops the blessed rustproof Sunsword...GRRR

Monster weapon selection is mostly based on the pure (unenchanted)
damage capability of a weapon. They do not understand +n enchantments,
and have very little understanding of artifacts. There are some special
cases, notably cockatrice corpses.

See news:<hugo-ya02408000R1506981604300001@news.doit.wisc.edu> for a
preference list and more details.
You can compare Kevin Hugo's list to the weapon spoiler list, or use
this nifty page to get a 'effective damage' list (out of a player's
perspective):
http://hea-www.harvard.edu/~fine/cgi/nhweapons.cgi

> This can be corrected by applying the bullwhip, using a boulder corridor
> to trap the pet (ordinary corridors are no use: too many digging pets
> who destroy any walls nearby).

Pets also use bullwhips to grab weapons from you, annoying isn't it? :)

> But why should it happen in the first place ? Shouldn't a lawful pet
> prefer a lawful artifact to an unaligned and weedy one under all
> circumstances.

The reason is above.

> Posibly a bug in Falcon's Eye ? Or can it happen in ASCII Nethack ?

Not a bug. It is the standard behaviour.

Dwarvish mattocks should not be underestimated.

/Kristoffer

--
This cookie has a scrap of paper inside. It reads:
Zbfg bs gur ohtf va ArgUnpx ner ba gur sybbe.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Sun, 24 Jul 2005, Tom Goodman wrote:

> Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
> Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
> arfe just picked up and dropped: the mattock is picked up and wielded
> almost at once.
>
> Why ?

IIRC, monsters prefer to wield mattock than long swords (see the "early
weapon choice" section of Dylan's spoiler on weapons).
So, that would mean that the pet don't know the bonuses. Did you try with
cockatrice corpse ? Or negatively enchanted but high priority weapons ?


--
Hypocoristiquement,
Jym.

Adresse mail plus valide à partir de septembre 2005.
Utiliser l'adresse de redirection permanente :
Jean-Yves.Moyen `at` ens-lyon.org
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jakob Creutzig wrote:
> Tom Goodman <tom@elefire.com> writes:
>
>
>>Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
>>picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
>
>
>>But why should it happen in the first place ?
>
>
> Up to now, pets are both smart and stupid. Smart in knowing
> the standard weapon tables by heart, stupid in having no idea
> that all this scroll--reading you did actually resulted in
> an improved weapon.
>
But still, a +0 long sword does more damage than a +0 war hammer. So
what gives?
 
Archived from groups: rec.games.roguelike.nethack (More info?)

=?iso-8859-15?Q?Kristoffer_Bj=F6rkman?=
<kristoffer.bjorkman@frontnet.org> wrote:

>
> In news:<dc021p$760$1@kern.srcf.societies.cam.ac.uk>, Philip Kendall
> <pak21@cam.ac.uk> says...
> > In article <dc00o4$91m$1@news.freedom2surf.net>,
> > Tom Goodman <tovmas@hotmail.com> wrote:
> > >Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
> > >Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
> > >arfe just picked up and dropped: the mattock is picked up and wielded
> > >almost at once.
> > I think this can happen if the Aleax thinks it needs a digging tool.
>
> That is not the reason. A dwarvish mattock is the most damaging weapon
> in Nethack, excluding artifacts and enchantments.

That explains why it prefered the mattock to the normal long sword, but
not why it prefered it to the Vorpal Blade. If a monster wants a weapon,
artifacts it can wield are always prefered over ordinary weapons.

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Just to clarify:

1. Given a choice of the +6 VB or a +3 B LS, an UNARMED Aleax refuses to
weild either, just picking up and dropping them aimlessly.

2. If a +1 Mattock is included in the choice it is picked up and wielded
almost at once.

2 above would be explained by the helpful comments provided by various
posters.

I think 1 still requires explanation.

Thinking about the many interesting advices posted about pets and
conducts leads me to suggest that there is a conduct already in
existence which could be made explicit. In this conduct maximum use is
made of pets and it is broken if anything is done by the player which
COULD have been done alternatively by a suitable pet . In this conduct
maximum use will be made of the special abilities of all monsters
available for taming. Less stringently would be to do nothing which
could have been done by a pet IF available. (eating is permitted in both
variants), since this would make difficulties if a starting pet died
early on. Curiously , Tourists starting with a camera might be able to
survive long enough to acquire a replacement pet.

This conduct could be denoted the "Lion Tamer" and would be more
interesting and varied if pets were able to distinguish weapons as
player monsters are: hence a request for that facility to be provided.

I have long felt that the abilities of domestic pets, when fully
trained, should be better recognised: large dogs ought to respond to
"stay", "bit him!" (enemy denoted by a subsequent click ?), "roll over"
(meaning pretend to be dead-a cunning ploy- the enemy is given a bite in
the backside if he passes. But it won't always work...the Troll kicks
the dog en passant muttering "that'll teach you, you mangy cur). In this
respect it would be reasonable to adorn a favourite hound or hellhound
with a surplus amulet. Penalty: a collar thus providedwould transform
into a magical dog collar and would be unwearable by the player monster
without certain undesirable effects (see; Bulgakov-Heart of a Dog
e.g.)... or perhaps not wearable at all in human form.

Incidentaly, it would be a nice touch to have female and male domestic
animals. They could then breed and add variety and amusement. Puppies
have various naughty ways, whilst tomcats tend to fight amongst
themselves-no doubt at the most inconvenient times. The properties of
dogs could also vary with sub-species: Greyhounds would have super speed
like or better than air elementals, but break legs easily requiring the
services of a veterinary clinic, a kind of shop whose obvious need but
present lack is evident in a game with so many different creatures. Vets
might be magical and non-magical according to the pet type and its
requirements...would hellhounds tend to suffer from infestations of baby
worms which transform into purple worms if untreated by a magical
shopkeeper with a "Doc Martens" tablet ? Clearly dogs, cats, ponies etc
would attend a white-magical veterinary clinic, whilst hellhound pups,
Balrogs etc, would require a black-magical surgeon: "Oh dear me, you
HAVE been neglecting this poor little Balrog, no wonder he has slowed
down. Look at his claws-they are terribly long and in-grown. These magic
clippers (0:15) will keep the claws trimmed, just apply them as and when
needed. You will need an enhanced stethoscope of course, that will be
5,000 ZKM thank YOU sir." Etc etc.
And don't forget we shall need a pet grave-yard. Dead pets must now be
buried promptly or penalties ensue-public health you see. There is of
course already one grave-yard for Hellhounds and the like.

Maltreated or neglected or unburied dead (or alive un-dead ? what are we
getting into now?) pets would attract the attention of the RSPCAIA
(Rogue-like Society for the Prevention of Cruelty to Animals and
In-Animates) who would appear, Keystone-like and pursue the offender
with various horrid penalties.

ZZZZ...wakes up...where AM I ? Who has been scribbling on my terminal...
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman wrote:
> ... much snippage...
>whilst hellhound pups, Balrogs etc, would require a black-magical >surgeon: "Oh dear me, you HAVE been neglecting this poor little Balrog,
> ... much more snippage...

Heh... nethack "Animal Hospital". Be worth it to see Rolf Harris
attempt to refer to a Balrog as a "cute little fella" and then
subsequently get eaten by a tame Black Dragon named 'HellBastard the
Eviscerator.'
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman wrote:
>
> >>Archaic (level 28 Archon wielding the blessed +7 rustproof Sunsword)
> >>picks up the +1 Ogresmasher. Archaic wields the +1 Ogresmasher
>
> >>But why should it happen in the first place ?
....
> Odd, I thought that someone had advised that monster pets would not
> wield a weapon which was unaligned-they could wield a non-aligned one
> though. It still doesn't seem right that the weedy +1 Ogresmasher should
> replace e.g. the +1 Sunsword, a superior weapon, let alone the +7 Sunsword.
> An Iron Golem was persuaded quickly to wield the +6 Vorpal Blade,
> whereas neither Archona nor Aleaxes could be persuaded to wield it. They
> merely kept picking it up and dropping it again.
>
> Further elucidation will be welcomed.

If a monster has an artifact, it will try to wield it. If the
monster has none it will pick from list based on the "strength"
of non-artifact weapons.

Here's the fun stuff about wielding artifacts:

1) It will try to "touch" the artifact first and reject a cross
aligned artifact. Lawfull monsters will wield lawfull or unaligned
but not neutral or chaotic. And so on for the other two
alignments. This is wht the Archon would not wield Vorpy -
Archons are lawfull and Vorpy is neutral.

2) If there are several artifacts in its inventory, the monster
will wield the "first" one that matches the above alignment test.
It doesn't matter in the least if there's a better artifact in
its inventory. Maybe the assumption is no player will give a
monster several artifacts. Maybe the assumption is monster's
aren't as smart at artifact selection as players. Here's the
section of "weapon.c" that does it:

select_hwep(mtmp) /* select a hand to hand weapon for the monster
*/
....
/* prefer artifacts to everything else */
for(otmp=mtmp->minvent; otmp; otmp = otmp->nobj) {
if (otmp->oclass == WEAPON_CLASS
&& otmp->oartifact && touch_artifact(otmp,mtmp)
&& ((strong && !wearing_shield)
|| !objects[otmp->otyp].oc_bimanual))
return otmp;
}
....

The items in a monster's inventory are stored in a queue.
The queue is a list that has its order defined by the code
in a way that isn't obvious.

Say the monster used to carry a knife, a polearm and Sunsword.
It used to wield Sunsword. It advances and throws the knife at
you. That opens a slot in its queue. It picks up Ogresmasher
into that early slot but it still has Sunsword wielded. It is
then 2 squares away from you so it wields the polearm and
applies it to try to hit you. Then you step forward hand to
hand. It goes through its list trying to find what HTH weapon
to wield. Orgesmasher is earlier in the list than Sunsword,
so it wields Ogresmasher and exits the loop above.

> I suppose that cursing a weapon and then giving it to a pet would
> prevent the pet from swapping it, but would it pick up or wield the
> thing ? Hostiles do sometimes pick up and wield cursed weapons as we see
> from messages and corpse remainders.

Monsters do pick up and wield cursed weapons. My best guess
is you should apply a bullwhip to disarm it, pick up all visible
weapons but the cursed one, and get it to pick it up. If it is
the only weapon around, it will pick it up and wield it.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

rlb@hoekstra-uitgeverij.nl (Richard Bos) writes:
> =?iso-8859-15?Q?Kristoffer_Bj=F6rkman?=
> <kristoffer.bjorkman@frontnet.org> wrote:
> > In news:<dc021p$760$1@kern.srcf.societies.cam.ac.uk>, Philip Kendall
> > <pak21@cam.ac.uk> says...
> > > In article <dc00o4$91m$1@news.freedom2surf.net>,
> > > Tom Goodman <tovmas@hotmail.com> wrote:
> > > >Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
> > > >Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
> > > >arfe just picked up and dropped: the mattock is picked up and wielded
> > > >almost at once.
> > > I think this can happen if the Aleax thinks it needs a digging tool.
> >
> > That is not the reason. A dwarvish mattock is the most damaging weapon
> > in Nethack, excluding artifacts and enchantments.
>
> That explains why it prefered the mattock to the normal long sword, but
> not why it prefered it to the Vorpal Blade. If a monster wants a weapon,
> artifacts it can wield are always prefered over ordinary weapons.

The key being "artifacts it can wield"; a monster won't wield a
cross-aligned artifact (with the exception of covetous monsters).
Vorpy is neutral, Aleaxes are lawful.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard :
: them eating endives there, that's very cheap at this time of the year. :
: [...] But now we're going to talk about shirts." -- Bonzo Dog Band :
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Dylan O'Donnell wrote:
> rlb@hoekstra-uitgeverij.nl (Richard Bos) writes:
>
>>=?iso-8859-15?Q?Kristoffer_Bj=F6rkman?=
>><kristoffer.bjorkman@frontnet.org> wrote:
>>
>>>In news:<dc021p$760$1@kern.srcf.societies.cam.ac.uk>, Philip Kendall
>>><pak21@cam.ac.uk> says...
>>>
>>>>In article <dc00o4$91m$1@news.freedom2surf.net>,
>>>>Tom Goodman <tovmas@hotmail.com> wrote:
>>>>
>>>>>Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
>>>>>Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
>>>>>arfe just picked up and dropped: the mattock is picked up and wielded
>>>>>almost at once.
>>>>
>>>>I think this can happen if the Aleax thinks it needs a digging tool.
>>>
>>>That is not the reason. A dwarvish mattock is the most damaging weapon
>>>in Nethack, excluding artifacts and enchantments.
>>
>>That explains why it prefered the mattock to the normal long sword, but
>>not why it prefered it to the Vorpal Blade. If a monster wants a weapon,
>>artifacts it can wield are always prefered over ordinary weapons.
>
>
> The key being "artifacts it can wield"; a monster won't wield a
> cross-aligned artifact (with the exception of covetous monsters).
> Vorpy is neutral, Aleaxes are lawful.
>
That would fit in with the observed behaviour.
Q? Can one swindle the game by providing a Helm of Opposite Alignment,
enchanted a bit, to a pet ?
If so, one could then up-arm it as desired.
How then would such a helm operate on the Lawful, chaotic or Neutral
status of a pet ?

Any chance of permitting pets to recognise weapon enchantment
intelligently ?
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Tom Goodman <tovmas@hotmail.com> writes:
> Q? Can one swindle the game by providing a Helm of Opposite Alignment,
> enchanted a bit, to a pet ?
> If so, one could then up-arm it as desired.
> How then would such a helm operate on the Lawful, chaotic or Neutral
> status of a pet ?

Helms of opposite alignment have no effect on monsters (other than
their AC benefit).

> Any chance of permitting pets to recognise weapon enchantment
> intelligently ?

You'll be wanting them to read scrolls of identify next...

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard :
: them eating endives there, that's very cheap at this time of the year. :
: [...] But now we're going to talk about shirts." -- Bonzo Dog Band :
 
Archived from groups: rec.games.roguelike.nethack (More info?)

psmithnews@spod-central.org (Dylan O'Donnell) wrote:

> rlb@hoekstra-uitgeverij.nl (Richard Bos) writes:
> > =?iso-8859-15?Q?Kristoffer_Bj=F6rkman?=
> > <kristoffer.bjorkman@frontnet.org> wrote:
> > > In news:<dc021p$760$1@kern.srcf.societies.cam.ac.uk>, Philip Kendall
> > > <pak21@cam.ac.uk> says...
> > > > In article <dc00o4$91m$1@news.freedom2surf.net>,
> > > > Tom Goodman <tovmas@hotmail.com> wrote:
> > > > >Finished trialling my pet Aleax: it will NOT wield the +6 Blessed Vorpal
> > > > >Blade, and prefers a +1 Mattock to a +3 Blessed Longsword. The swords
> > > > >arfe just picked up and dropped: the mattock is picked up and wielded
> > > > >almost at once.
> > > > I think this can happen if the Aleax thinks it needs a digging tool.
> > >
> > > That is not the reason. A dwarvish mattock is the most damaging weapon
> > > in Nethack, excluding artifacts and enchantments.
> >
> > That explains why it prefered the mattock to the normal long sword, but
> > not why it prefered it to the Vorpal Blade. If a monster wants a weapon,
> > artifacts it can wield are always prefered over ordinary weapons.
>
> The key being "artifacts it can wield"; a monster won't wield a
> cross-aligned artifact (with the exception of covetous monsters).
> Vorpy is neutral, Aleaxes are lawful.

To be precise, they can't wield cross-aligned artifacts which have
SPFX_RESTR set. Only Sting and Orcrist don't, though, and Vorpy does, so
you're still correct that an Aleax can't wield it.

Richard
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On Sun, 24 Jul 2005, Tom Goodman wrote:

> Incidentaly, it would be a nice touch to have female and male domestic
> animals. They could then breed and add variety and amusement. Puppies

Maybe we could try and plug in the code of "Creatures" into nethack and
spend time breeding our Tamagoshis instead of searching for the Amulet.

--
Hypocoristiquement,
Jym.

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