Does anyone here understand why the article would state TWICE that the digital edition is somehow going to run out of space faster than the disc edition?
All games are going to need to be installed to SSD whether from disc or download. I can't even recall any PS4 games that actually ran off the disc except to verify copy protection.
I think they may be referring to the ease of reinstallation. If you can reinstall a game without having to wait an hour or more for it to redownload before you can start playing, then you are more likely to do so, particularly for those on somewhat slower connections.
I haven't owned a console since PS2, so I'm not sure if they support Ultrawide. Most games do on PC, and considering most console games are released for PC anyway, I wouldn't see why not.
For PC games, you typically get a lot of graphics settings to configure the visuals and performance to your liking. With consoles, they have traditionally focused on optimizing games for a single, fixed set of graphics setting that the user has little to no control over. So the game would typically be rendered at the same internal resolution and settings, with the final output being scaled to whatever the screen resolution is. Ultrawide resolutions, if properly implemented, will display a larger horizontal field of view though, so developers would have to go through and optimize the game for a somewhat different set of performance characteristics. Recently, some console games have started implementing "performance" and "quality" settings for the user to choose between, for if one wants to target a 30fps or 60fps experience, for example, but ultrawide aspect ratios are uncommon enough in console setups that the developers likely don't consider them worth the development resources to optimize for.