It isn't the same thing. Sony designates lifespan stages solely by sales volume. It does not give any indication of support cycle. For Sony, the latter stage of its life cycle means that sales of the console have begun to decline. That doesn't mean the console is about to get replaced.
Just to add to the discussion (I think?), the video starts out with Mark Cerny referencing their typical 7-year cadence and the Pro's place within it. He doesn't go so far as to confirm the PS6 will hold to this cadence, but his emphasis on the precedent being continued by the PS5 Pro seems like a tacit confirmation that they're still on a roughly 7-year product cycle.
The absolute soonest we would see a PS6 would be RDNA5.
As I mentioned in my longer post, above, the video really throws doubt on the idea that Sony will continue down the path of simply tweaking the latest AMD GPU. Not only did the PS5 Pro add heavy modifications into their RDNA2-derived GPU of the base PS5, but they also pointed out that moving to RDNA3 would break compatibility with all PS5 games. RDNA2 has backwards compatibility with GCN (via Wave64 mode), which is how PS4 games still work.
Furthermore, the video ends with Mark giving a look forward. He points out that raster performance has been optimized to the point that further improvements are only possible via more shaders and/or memory bandwidth. He's more hopeful about ray-tracing, where he thinks we should see some substantial optimizations in the coming decade. He's clearly most excited about AI, where he seems to think the greatest potential for improvement lies.
So, my takeaway is that it's not a given Sony won't just keep using the PS5's fork of RDNA2. The only reason to think otherwise is Project Amethyst, where they're collaborating with AMD on a deeper rethink about the best hardware architectures for the sorts of AI Sony thinks their Playstations need. Interestingly, this collaboration is bidirectional, where it could even influence coming AMD GPUs.
BTW, Micron recently released a slide with their roadmap of memory technologies and data rates through 2028:
It could give us an idea of what sort of memory bandwidth the PS6 will have, when it launches. For cost reasons, I'd be a little surprised if Sony goes beyond 256 bit. By 2027, they could use 24 Gbps GDDR7, which would take them from 448 GB/s (base PS5) to 768 GB/s (or maybe higher, since the slide says 24+ Gbps).
I don't think it'll be cost-effective for them to get enough bandwidth from on-package LPDDR6, since they'd need to implement at least 6 stacks of it. So, my bet is they'll still be looking at GDDR7, with
maybe a slow-path DDR5 pool (like the PS5 Pro added) mainly to free up a little more capacity and bandwidth in the GDDR7. While the secondary pool sounds expensive, it's something they could eliminate in cost-optimized respins, as GDDR7 of higher capacity and bandwidth become available.