Interesting... I do almost the exact same things that you do... I also do gaming, of course...

Just out of curiosity, what kind of scientific work do you work with? I'd like to know that! (I'm actually a physicist)...
I write software for x-ray diffraction crystallography with small molecules and proteins. All considered it's pretty amazing since I don't have any sort of a scientific backround ... well, other than a bunch of advanced programs in high school for college credit ... that I never recieved the credit for because I went into the military instead of going to the community college where I would have gotten the credits and so by now I'd have to take the classes over again. Heh heh.
But I basically got hired as a general programmer and GUI specialist when the company was pushing for a new software suite. Then when that was over I worked my way into coding more of the scientific parts of the software.
And I've always loved 3d rendering as a hobby. Too bad 3DSMAX is so expensive...
No flirking schiznit! Not only that, but the last time that I checked they don't even offer a trial version so that you can see if it even meets your needs yet.
🙁 Like I'm going to shell out loads of cash on software that I can't even try first.
I have an old version that a friend sold to me dirt cheap when his company upgraded to a new version. It's so old that it is kinda crappy though. General modelling works fine, but animation effects are a pain in the arse and I haven't gotten sound to tie in correctly at all yet. I pretty much gave up on it for those reasons. I do have some other softwares too, so I just really don't use 3DSM all that much anymore. Mostly right now I just make web graphics (like nifty buttons) so Asymetrix Web3D is what I use the most often.
Once I get the new hardware though I'm going to check out the open source community and see what's out there.

If they have 3D modeling software that's anywhere near as advanced as Gimp then I'll be happy. (Even if it probably means a painful user interface.)
Plus I'm writing my own 3D software.

It's just another OpenGL engine, but this one is for Python specifically and written completely in Python without using GLU or any other libraries, which makes portability easy as sin. It's also designed specifically around object modeling, not around game design. So at some point I'll just be able to use that software and code in my own models using the primatives from the engine.
All in all though what I <i>really</i> want to do is start work on a DX skin-morphing engine where you take a basic model (such as for a human) and you warp that model in specified areas. Then using the information on how you warped the model, you warp the skin for that simple model into a skin for your warped model. If it works it'll allow game programmers to spend less time making skins and greatly increase the visual differences between characters and monsters and such that would have normally looked exactly identical.
Oh, and I might be upgrading by the end of this year... And I do hope to get a system that looks at least as nice as the one you plan to get!
Cool. Now seems like a good time to upgrade. You can get a motherboard with a Northwood but can later upgrade to an early Prescott. You can give it a PATA hard drive but have support for a SATA upgrade later. A whole new batch of video cards will be out for Christmas and affordable a few months after that. **ROFL** Short of waiting another year or more, now is the time to buy an Intel-based system.
I might have a massive update on my system specs though. It's mostly a lot of subtle changes. I'll probably post a whole new thread on it when I finish working out the kinks in the budget part of it. **LOL**
"<i>Yeah, if you treat them like equals, it'll only encourage them to think they <b>ARE</b> your equals.</i>" - Thief from <A HREF="http://www.nuklearpower.com/daily.php?date=030603" target="_new">8-Bit Theater</A>