News Portal: Prelude RTX Loads 50% Faster Thanks to RTX IO GPU Decompression

HotHardware did their own test and wrote about it, and noted issues with the specially modified non-RTX IO edition which uses uncompressed assets as opposed to the regular edition's compressed. They also noted the games horrendous performance, with DLSS 3.0 frame generation being required.

Perhaps TomsHardware should do their own review instead of just watching a Youtube video and talking about it and see if the results can be duplicated?


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portal-prelude-with-rtx-io-load-time.png

framerate-chart-portal-prelude-rtx.png
 

Sleepy_Hollowed

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Oooof, with a GTX 4090, call me when they do tests with 4060 and 4070, as that card does not even need that, and that's what they've been marketing as a "benefit" for a bit now.

If this is only good on their top tier card, it's worthless.
 

ManDaddio

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Oooof, with a GTX 4090, call me when they do tests with 4060 and 4070, as that card does not even need that, and that's what they've been marketing as a "benefit" for a bit now.

If this is only good on their top tier card, it's worthless.
Does the graphics card matter? It should work the same on all GPUs that can run the respective resolution made for them.
 

ManDaddio

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Oct 23, 2019
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HotHardware did their own test and wrote about it, and noted issues with the specially modified non-RTX IO edition which uses uncompressed assets as opposed to the regular edition's compressed. They also noted the games horrendous performance, with DLSS 3.0 frame generation being required.

Perhaps TomsHardware should do their own review instead of just watching a Youtube video and talking about it and see if the results can be duplicated?


Resize


portal-prelude-with-rtx-io-load-time.png

framerate-chart-portal-prelude-rtx.png
Why would anyone test such low resolutions with a 4090? That alone makes the tests worthless. And why DLSS?
 

neojack

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Apr 4, 2019
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very impressive.
Also the fact that it's a 4090 does not change anything. The point is to benchmark hadware deceompression from the GPU, even on the cheapest GPU, it will be mile ahead of software decompression done by the CPU

This could help for openworld VR games, where loading assets can lead to stutter and then induce a dizzy feeling. (looking at you, No Man Sky !)
 

Kamen Rider Blade

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Why would anyone test such low resolutions with a 4090? That alone makes the tests worthless. And why DLSS?
It's more of a indictment against Path Tracing and how much of a resource hog it is on such a old game.

With a RTX 4090 Mobile @ 1K-class resolutions (1280x800), you are getting 57 FPS Average with DLSS3 in the Off mode.

Think about that carefully and what it implies for what caliber of hardware for RT hardware.

If a RTX 4090 Mobile is "BARELY" good enough for 1K-class resolution to reach just a bit short of 60 FPS, imagine how much more powerful hardware you will need to reach 60 FPS for 2K-class, 3K-class, much less 4K-class.
 
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evdjj3j

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Aug 4, 2017
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HotHardware did their own test and wrote about it, and noted issues with the specially modified non-RTX IO edition which uses uncompressed assets as opposed to the regular edition's compressed. They also noted the games horrendous performance, with DLSS 3.0 frame generation being required.

Perhaps TomsHardware should do their own review instead of just watching a Youtube video and talking about it and see if the results can be duplicated?


Resize


portal-prelude-with-rtx-io-load-time.png

framerate-chart-portal-prelude-rtx.png
That's what the Tomshardware of 15-20 years ago would do, but not today.
 

evdjj3j

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Aug 4, 2017
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Oooof, with a GTX 4090, call me when they do tests with 4060 and 4070, as that card does not even need that, and that's what they've been marketing as a "benefit" for a bit now.

If this is only good on their top tier card, it's worthless.
Consider yourself called because they tested a 2060 super too.