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POWDER 062 Victory post, score 6361
[shield]16[heart]145/20[wizard's hat]83/11
Klaskov 3000
Belweir 150
Quizar -500
Xom -300
others ~0
iron helm
amulet of reflection
warhammer Baroma +2 [shock resistance, walk on water, melee
2d7+3(fire), 2d4+3 (phys)]
holy tower shield +4
leather tunic Klaywerebrask -1[invisibility]
ring of light named light
ring of fire resistance
+1 speed boots named speed
Skills: dodge, search, evade traps, helmet, shield, body armour,
boots, clothes, leather, iron, exotic, small, medium, large, ranged,
edged, blunt, pointed
Spells: sticky flames, chilling touch, spark, flame strike,
regenerate, slow poison, heal, cure poison, major heal, resurrect,
blink, teleport, controlled teleport, raise undead
Intrinsics: fast, fire resistance, shock resistance, poison
resistance(?), position fixed, reflective, vulnerable to silver(?),
invisible, walk on water
This healer-fighter started out with a tome of healing and went on
berserking. Switched to necromancy to raise some trolls, which was
unneeded. Their bodies lost their form after some whacking. Then I
needed healing, so stuck with being a normal fighter while casting
enough to please Belweir. Belweir helped me get enough mana to heal a
lot, and try some of the attack spells. Attack spells weren't worth
the mana. Mana was better saved for emergency curing.
Resurrected followers didn't help much when running around targets,
and they weren't needed because of the low general threat.
Beeblop fell easily. His heart rose, body eaten.
The various fighter-monsters should get some special abilities.
How about: turtloids covering in their shell at low health, stone
golems flinging stones and losing health, earth elementals trapping
one of your surrounding tiles at random, kobold warriors(champions?)
get fast at low health, flesh golems get a counter attack.
The threat levels are now too high for all of the above.
Yellow dragons show as too weak. Para-trice-kin should not show as
incredibly easy. ...maybe not worth the bother.
Also, I remember the daemon description says it is a mediocre form.
Where are the major daemons!
POWDER 062 Victory post, score 6361
[shield]16[heart]145/20[wizard's hat]83/11
Klaskov 3000
Belweir 150
Quizar -500
Xom -300
others ~0
iron helm
amulet of reflection
warhammer Baroma +2 [shock resistance, walk on water, melee
2d7+3(fire), 2d4+3 (phys)]
holy tower shield +4
leather tunic Klaywerebrask -1[invisibility]
ring of light named light
ring of fire resistance
+1 speed boots named speed
Skills: dodge, search, evade traps, helmet, shield, body armour,
boots, clothes, leather, iron, exotic, small, medium, large, ranged,
edged, blunt, pointed
Spells: sticky flames, chilling touch, spark, flame strike,
regenerate, slow poison, heal, cure poison, major heal, resurrect,
blink, teleport, controlled teleport, raise undead
Intrinsics: fast, fire resistance, shock resistance, poison
resistance(?), position fixed, reflective, vulnerable to silver(?),
invisible, walk on water
This healer-fighter started out with a tome of healing and went on
berserking. Switched to necromancy to raise some trolls, which was
unneeded. Their bodies lost their form after some whacking. Then I
needed healing, so stuck with being a normal fighter while casting
enough to please Belweir. Belweir helped me get enough mana to heal a
lot, and try some of the attack spells. Attack spells weren't worth
the mana. Mana was better saved for emergency curing.
Resurrected followers didn't help much when running around targets,
and they weren't needed because of the low general threat.
Beeblop fell easily. His heart rose, body eaten.
The various fighter-monsters should get some special abilities.
How about: turtloids covering in their shell at low health, stone
golems flinging stones and losing health, earth elementals trapping
one of your surrounding tiles at random, kobold warriors(champions?)
get fast at low health, flesh golems get a counter attack.
The threat levels are now too high for all of the above.
Yellow dragons show as too weak. Para-trice-kin should not show as
incredibly easy. ...maybe not worth the bother.
Also, I remember the daemon description says it is a mediocre form.
Where are the major daemons!