I been having a lot of problems with OpenGL lately (since I built my new computer), and I am going to give a pretty detailed rundown of them, so that I can get the most useful response. Not for the faint of heart or short of attention span. Here goes: my computer is an Abit KG7-raid based system (via 133 chipset) with an AMD 1700+ CPU. Originally, I had an ATI ALL IN WONDER 7500 graphics card, but after a few months, I started getting back into 3D games and noticed that OpenGL didn't work. Games using it crash intermittently or refuse to run at all--tribes 2 just loops a "Close Program" dialog box informing me of an error in kernel32.dll. A bad sign, to say the least. After making sure that there were no IRQ conflicts, I discovered that my board--and I was stupid for not noticing this--doesn't support openGL hardware acceleration. So I returned it in favor of a PNY GeForce 3 (not titanium) card. This, too, causes the same sort of OpenGL crashes, despite the fact that it states on the box that it supports OpenGL. This website also did some testing on a PNY board using OpenGL, which worked fine. SO! My question, finally, is this: what's going on here? Did the ATI board leave some weird system settings on my comp? Is it a system incompatibility? Could it be the BIOS? I have the latest Nvidia drivers, the latest chipset drivers, and the latest sound card drivers, and windows 98SE. Any help is appreciated. Greatly.
-Vincent
-Vincent