Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox,microsoft.public.xbox (
More info?)
"Jeremey" <fake@tc3net.com> wrote in
news:d723500199g@enews2.newsguy.com:
> That percentile is erelavent. Some people have no way of
> getting broadband. What I intended was that XBox Live is
> one of the most, if not THE most popular online gaming
> network. And amoungst console online gaming, certainly the
> dominating force. PS3 and Revolution may try, but Xbox
> certainly has the leg up on online console gaming.
What is relevant then ? That opinion has to be based on
something. Number of users ? Only makes sense if
you compare it to something. Take Blizzard for
instance, they have 1.5 million WoW subscribers add to that
Diablo 2, Warcraft 3 and Starcraft and you have more users than
that of XL. And don't get me wrong I'm not knocking the service.
I just don't think that a service that is used only by 10% of
people is a major advantage. After all it was MS that said they
didn't think it was important to add backward compatibility for
10% of people (their estimate of PS2 owners who wanted it).
BTW, do you believe that the rest of XB owners can't get
broadband ?
> "Zero" <zero@nowhere.com> wrote in message
> news:4294080a$0$1628$c3e8da3@news.astraweb.com...
>> "JMoney" <jn@tc3net.com> wrote in
>> news:d6tq680j9m@enews3.newsguy.com:
>>
>>> Your logic if flawed. The XBox 360 and the PS3 are
>>> basically the same. Sony claims 2 teraplops because they
>>> count different. I read an article on it a while back,
>>> but I don't remember the source. Anyway, from everything
>>> I have read, the systems will be about the same. Xbox's
>>> major advantage will of course be it's highly popular
>>> XBox Live service.
>>
>> Not to nitpick, but if less than 10% of XBox users have
>> signed up how is it highly popular ?
>>
>>
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