PS4 Outsold the Xbox One by Almost Double Last Month

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I would like to know who exactly is buying either of these things. I know a lot of people with a lot of different backgrounds, but only 3 of them have bought a next gen console (and all 3 PS4). In the real world people simply don't care about either. You have everyone with cell phones, and then more serious gamers are just playing on their PC because even a PC (or mac) with integrated GPUs can game decently, and can be upgraded very easily down the road with the addition of a GPU.Mark my words; within 3 yers tablets and laptops will have more gaming power than either console. Buying into 8-10 year locked hardware is simply a bad investment, and it is a market that will dry up very quickly unless they reduce the refresh cycle.@antylicusGaming rigs do not need 16 GB of ram. I game at the high (but not extreme) end of the PC spectrum and while my system has 8GB of ram, it is rare that I use more than 5GB... and that is while running a game, several browser tabs, office, skype, and whatever else I happen to forget to close at the time. People get maxed out hardware because they want to, not because it is necessary. A quad core CPU with 4GB of ram, and a decent GPU will give any console a run for the money. The difference is that on the PC you are not stuck there. If you have the money or talent then you can push well beyond the restrictions of current gen gaming, and if you want the console experence then you can have it for much the same price... but without silly membership fees for things as silly as watching Netflix. At the end of the day those membership fees will cost you much more than a proper gaming rig.
 
I'd rather stick with the Sony because of their IPs.. last time i jumped on the Microsoft's boat almost all games are bought 3rd party games and generified guns and blazing games. and thats it.. i prefer shooters on PC any day. and every corner you move on the X live is you have to pay. atleast thats what i felt.
 
I think this has to do more with supply rather than demand. Xbox is sold out at every retailer just as the PS4 is. Sony just had the upper hand with being able to supply retailers.
 


True the pay to use XB Live sucks but in reality it has its benefits such as dedicated servers and support.

Before Sony had a pay for service with PS+, their service was considered way worse than MS.

it is what it is. I play PC games so I only have to pay for my connection and the game but I can see the value in the XB1 for a all in one hub.
 
Most people I have talked to said they've been holding off on purchasing a Xbox One until at least one revision has been done due to all the problems they had with the 360 and the red ring of death....
 
Not that surprising really; the PS4 is not only a good bit cheaper, but is (probably) better at playing games, though we're still a bit too early to know for sure as developers still need time to master the two sets of hardware.Bundling the Kinect with the XBox One was foolish; it gives them a difference sure, but it just doesn't seem to be one that anyone wants enough to pay the extra money. Considering there's no compatibility with a 360, or any kind of incentive to remain loyal whatsoever, then a switch is just too obvious for most. Your average gamer is going to care more about the price anyway.I think Microsoft shot themselves in the foot a bit; what they should have done is lined up a form of downloadable backwards compatibility with 360 games, just pop the disk in, download a ported version of the game but using data files on your disk, and you could have instant backwards compatibility. Of course it would require developers to port titles, but for more recent games it should have been relatively easy, and would have given the XBox One potentially a whole heap of extra launch titles, albeit old ones, that new console owners could have paid for.Instead the total lack of backwards compatibility, as understandable as it is from a technical perspective, plus an inflated cost for a bundled extra no-one wants, all with hardware that has various disadvantages compared to the PS4 (external PSU, bigger unit, can't be mounted vertically, slower GPU etc.), it was simply inevitable this would happen.
 
The XB1 is unlikely to keep up with the PS4 this gen for sales, but everyone screaming bloody murder about the system's respective power being a deciding factor is pretty ignorant of console history, when the last two generations' top sellers were the weakest consoles of the three major ones available.
The last 3 generations! Don't forget N64 vs PS1.
 
as for the 1080 thing again, load of crap. all games properly coded for the xbox one run perfectly at 1080p, That's]http://au.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates
That's a load of crap and if you can't see the differences just in those numbers alone then I don't know what to tell you. The difference from that little list alone is quite clear, not withstanding daily reports of titles coming to the XBONE dropping further and further in resolution. There have already been a ton of stuttering/FPS issues that only moderately get improved by GB's of patches, and I assume Microsoft bumping the GPU clock speed prior to launch and about to unleash 8% more of the GPU has nothing to do with its inferior performance?I'm an X-Box fanboy since the beginning, so don't try and play these games with a straight face as if there is no difference between the two platforms at a hardware level. All the coding in the world isn't going to make up the physical differences without tradeoffs that we'll eventually see as more mature games come out.Need I point out yet another disappointment that Titanfall, a XBONE Exclusive, is only capable of 729p at the moment? Doubtful it'll climb higher than that just for the sake of maintaining 60FPS, something the PS4's hardware might be able to achieve if Microsoft's focus wasn't on a Home Entertainment System and instead a console like it should have been. Finally, on some of those quirky odd 900p and what not numbers, they're irrelevant without mentioning the first part. When it comes to gaming resolution matters and a few hundred thousand pixels cannot be dismissed when it comes to screens that are bigger than a monitor.
 
Do you guys still remember how Nintendo Wii out sold PS3 and Xbox360? How are Nintendo doing now?? These sales numbers mean shit now... specially when both system don't have games to sell... Also, just reading sales numbers for console units and physical game titles are so out of date... A new generation console can make $$ in many ways. DLC, digital version games, music, movie, netflix...
 
And maybe because the ps4 is faster by ~30%? Meaning it runs games at 1080p where xbone is at 720/900p? (Not all the time, but some of the time)Or how about that not everyone wants to rely on their internet for rendering frames/lighting in microsoft's big releases? Or that microsoft scared off a bunch of customers with DRM?
And maybe because the ps4 is faster by ~30%? Meaning it runs games at 1080p where xbone is at 720/900p? (Not all the time, but some of the time)Or how about that not everyone wants to rely on their internet for rendering frames/lighting in microsoft's big releases? Or that microsoft scared off a bunch of customers with DRM?
Or maybe some people need to understand the difference between "shipped" and "sold".
 
Even if (when) the XBone get to $400... I would never EVER *E-V-E-R* buy the huge ugly microsoft product. Even when its a $200 fire sale... nope. Don't care what titles comes out for it.And keep in mind, the PS4 has not even started selling in Japan / Korean markets!And when Nintendo throws in the hat for the Wii-U and decided to SELL software (rather than spending hundreds of millions on hardware - Really, MS spent $100m for a controller redesign) - You can bet that Nintendo will make their Mario games exclusive for Playstations.Nintendo should see the writing on the wall: Maybe sell 3-4 million copies of a Mario game or 12+ million copies for the PS3 and 2-3million on the PS4. Wii-U = fail, money loss.
 


Because you're wrong, Halo and Gears are awesome. For single player games I much, much prefer playing on my PC. For multipayer I much prefer my Xbox 360. Live is better than the equivalent experience on PC by absolutely miles. 5 player Gears of War Hoard mode is awesome. Split screen. How many PC games offer split screen? Been playing Boderlands 2 player splitscreen + 2 players online on the Xbox. It's great.

I love my PC, it gets played way, way more than my 360. But owning both gives me experiences I couldn;t get with just one or the other.
 


Wrong: SNES. Yep, showing my age there, I remember SNES Vs Mega Drive flame wars well!

 
ALso for also those non coders out there, XB1 is based on Microsofts unifiying architecture, which is reather naive of MS. The WIN XP > WIN 8.1 kernels are just too outdated these days. Memeory management on a WINDOWS kernel (and a Mac kernel too FYI) are simply just bad. Systems that need 16GB of RAM!? get real. Direct3D (the API of choice on XBOX) has run it's day. Today developers and customers want something that's not going to anchor them to a certain system. It's why Android is doing better than Apple. Apple's (and now MS's) mindset is "if you buy everything Apple, we've got you covered"...while customer demand is just the other way around. If Apple sold at prices of WINTEL box's and Android phones, you'd find out they aren't as great as their general perception is.Linux kernels (not from a fanboy perspective) just seem to make the most logical sense. Memory management, thread management, Open GL, Open CL, Open AL...you write the "core" code for 1 product and you have it across many (except the XBOX divison that doesn't support OpenGL calls via thei GPU's).It's interesting to see how this will all turn out...in the big picture these sales numbers are based on many factors of supply and demand.
You understand that Apple iPhone is a product that runs iOS and that Android is just an operating system, correct?
 
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