PS4 specs compared to PC

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As far as I can tell the only 100% official specs are
"The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.
The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
PS4 is equipped with 8 GB of unified system memory, easing game creation and...

sscultima

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dunno if anyone else actually watched the conference, but they did mention that they are using an APU not a seperate CPU and GPU, and that is why they can use a single type of ram being GDDR5 to output the "best" performance. also seeing as they are finally doing away with the cell processor and going with mainstream x86 maybe we will see better ports to PC and possibly over to the new xbox if they too decide to go the route of x86, which would not suprise me.

the leap in power compared to last gen's comparison is not as huge, but its still a big jump in resourses, im going to expect very good things in gaming this generation since it seems console developers are finally being thought of to simplify their development on more familiar architecture.
 

michaelmk86

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more info on the PS4 GPU, and comparison with other AMD GPUs

HD7850: 1.76 TFLOPS, Engine Clock 860Mhz, 16 Compute Units (1024 Stream Processors), 64 Texture Units , 2/4GB GDDR5 with 153.6GB/s memory bandwidth

PS4 GPU: 1.84 TFLOPS, Engine Clock 800Mhz, 18 Compute Units (1154 Stream Processors), 72 Texture Units , 8GB GDDR5 with 176.0GB/s memory bandwidth (shared with CPU)

HD7870: 2.56 TFLOPS, Engine Clock 1000Mhz, 20 Compute Units (1280 Stream Processors) , 80 Texture Units , 2/4GB GDDR5 with 153.6GB/s memory bandwidth

HD7950: 3.05 TFLOPS, Engine Clock 850Mhz, 28 Compute Units (1792 Stream Processors) , 112 Texture Units , 3GB GDDR5 with 240.0GB/s memory bandwidth

HD7970: 4.10 TFLOPS, Engine Clock 1000Mhz, 32 Compute Units (2048 Stream Processors) , 128 Texture Units , 3/6GB GDDR5 with 288.0GB/s memory bandwidth
 
Until someone does a full test on the thing we are pretty much just guessing.
The PS4 will be very optimized and as such that means that it will outperform its bare specs.
What we need to know is what high-end GPU features will it be capable of and which of these features will actually be made use of by game developers.

Its going to look nice and run smooth but can it do teh high res textures that a true gaming PC can ?

Mactronix :)
 


hahaha the 8 GB GDDR5 is the RAM... ^^
 

DotxxDotx

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LOL it has already been said that Killzone was real time, ANd it looks like Pre-renderd shit to U. You bet your ass you should be impressed now.
 

casualcolors

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It was cool when Ubisoft said that the gameplay demo of Far Cry 3 was actual game footage, and it was even cooler when Aliens: Colonial Marines advertised target renders as real-time gameplay.

Perhaps you'll forgive us mere mortals for not being able to suspend our disbelief. You bet your ass that you're welcome to think and buy whatever you like though. No one could or should try to stop you.
 

iplikator3333

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Consoles don't have an OS like PCs
 
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