DragonClaw :
8 GB of Unified System Memory would mean memory available for processing + rendering is equal to 8 GB.
Or, it can also be 8GB GDDR5 of Graphics Memory + X GB DDRX of RAM.
Or, it uses the Memory used as RAM is nothing but the Graphics RAM it self. [:O. It's possible?]
But the word is, that the PlayStation 4 indeed uses GDDR5 Memory as the System RAM.
As for the Graphics Processing Power, the
GTX 580 has 1581.1 Gigaflops
GTX 590 has 2488.3 Gigaflops
GTX 660 has 1881.6 Gigaflops
GTX 670 has 2459.5 Gigaflops
GTX 680 has 3090.4 Gigaflops
PS 4 has 1843.2 Gigaflops
So again, a new gaming PC will beat the PS 4 in Graphics Processing [don't know about how PS4 will use the 8 GB Memory it has, but 680 has 4 GB GDDR5, and 690 has 2*4 GB GDDR5].
Even if the PS 4 has 8 GB DDR5 exclusive RAM, and considering the fact that GDDR 5 architecture is based on DDR3 SDRAM memory, 16 GB of DDR3 RAM on a PC will be pretty close [Not exactly perhaps, I do not know. GDDR5 is supposedly a huge boost].
Edit:
Just now found that 8GB of unified memory is being used. So, it's... "the Memory used as RAM is nothing but the Graphics RAM it self". Or may be the other-way round, which ever way you like to call it.
Thanks,
Rick
8GB of unified memory will be shared between GPU,CPU and OS.So probably OS with all this multi-tasking etc. would consume max of 2gb,gpu takes 2gb and they will have 4gb ram at disposal.Its a huge leap over current gen consoles. And its also developer-friendly(at least for PS4).
But still i dont think it will match the 2005/06 consoles when they were on par with highest most expensive pc hardware.PC-s have already minimum of 2-3gb gpu,8gb ram so like that has been told,launch game would be on par with crysis 3 graphics.
Although developers can develop games "hardware to the metal" for consoles and optimizing,also this would mean even a year after graphics would go from very high-high, few years low-medium.
Not impressed with games like killzone,destiny ,looks like pre-rendered sh*t.But still will be huge leap forward. It would be nice to know most important thing,if they manage to make analog sticks more precise...?is it even possible to do that?