I troubleshot Tomb Raider myself - the stuttering was driving me crazy. I had a guess as to what was causing it and followed it to the end.
I loaded AMD's ramdisk utility, and gave it 16gb worth of system ram. I then moved the 11 gigs (or so) of the game on to that ramdrive.
The stuttering vanished completely - keep in mind I'm talking about actual game play and not the benchmark.
If the problem was the AMD cards, I couldn't fix it by loading it on a ramdrive. Also note, the primary drive was a 4xSSD raid 5 that delivered 800mB/s on a regular basis for both read and write, and that somehow still was not enough I/O for the game play smoothly at ultra with a big pixel count.
Running from memory, I was measuring I/O greater than 1.5gB/s.
I'm starting to think drive I/O cannot be ignored when talking about the greater pixel count of 4k. Granted most gamers aren't running 32gb systems today, but I wanted to get my results "out there" because I think it is being overlooked as a possiblity for the stuttering issue. Why? More and more games are trying to skip "loading screens" to keep the game immersive, and we're not always aware of where those break-points are in-game.
Granted, if all the cards contend with the same drive I/O there is some merit to the benchmark, but my tests show that a higher level of performance is available when drive I/O is greatly mitigated by loading the whole game into memory. Again, a video card should not speed up much due to drive I/O on a quad SSD system, but then again, my tests are conclusive as well.
Throwing that out there as a contribution to the community of knowledge.
Best,
Warlord Shea