You can't expect much more than you got with GPU accelerated PhysX games until further in the future. For now, there isn't many GPU's which can support it in any form, and the ones that do, still are very limited in performance. The tech is in its infancy for gaming.
Waiting mostly for Atomic Heart.
When is that full game coming out though ?
There is no ETA yet...But, it might come out end of this year, hopefully, since the DEV team still needs to do a lot more polishing/tweaking:
https://store.steampowered.com/app/668580/Atomic_Heart/
https://mundfish.com/en/
Thank you! I will jump on that. Oh, and yes, I just bought a RTX 2070 hoping it would allow max settings at 1080p on the few RT games out so far. Waiting mostly for Atomic Heart.
That's cool. Quake 2 is a pretty good old school shooter.....But why implement ray tracing in such an old game ? Less graphic demanding ?![]()
It's all about Nostalgia, is you ask me. That's one of the best old-school FPS of all time. And NO, ray tracing is still demanding on the hardware, despite QUAKE 2 using an older Game engine. Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base).
That's why it has been made official now....
Graphics: NVIDIA GeForce RTX 2060, or higher required....
Going by videos, Quake II RTX gets around 20fps at 4K resolution on a 2080 Ti, while still looking like a game from 1997, only with some improved lighting effects that don't look much different from what games had well over a decade ago using other techniques.
And with the system requirements being so high and the performance impact so large, I can't see many publishers considering it worth the investment, at least until faster raytracing hardware becomes readily available.
I agree with this. Ray tracing isn't that impressive, given the performance drop, even on high-end GPUs. I'm not impressed with QUAKE 2's implementation either. There is too much hype surrounding RTX these days.
I think some level areas and corners do look much better with reflections.
Yeah but still, it's not worth the performance drop, just for some extra eye candy stuff, which most of us are going to ignore, IMO. Ray tracing is still very demanding on current Hardware, though in future things might change.