I'm all for competition and more choice in order to drive innovation ad lower prices, but when you look at the hardware aspect of all these other "me too's" it is clear that they are simply just releasing something to have a presence in the market, and not advance it. A 1080p screen most definitely does not cut it. Oculus knows this, and have put off release until the hardware can meet their expectations. The very first thing noticed when using my DK2 was the screen door effect from too low of pixel density that 5" 1080p screens have when they sit an inch off your eyeball. There is no fine detail in textures, and the large pixels are a distraction. Being a dev kit, I don't knock it at all and their new prototype after DK2 does have a higher res screen. But all of these other companies seem to think users associate 1080p with high def and therefore it must look good. Perhaps its "good enough" for console users (such as the Morpheus) but for anyone that is accustom to viewing or playing on a PC monitor is going to be disappointed. And I guess that is my point, For a new emerging market, you have a company ,Oculus, that knows not only the importance, but the absolute necessity of making a great first impression to consumers in order for VR to thrive and have delayed release in order to do so. Now we are getting company after company releasing "good enough" hardware, that can use 1080p screens and some marketing fluff to be a "me too" which does nothing good for the consumer or the market.
I'm all for the software aspect though and creating open platforms.