gamerk316 :
TheGreatGrapeApe, you are totally missing the point. You do not drop support for something that would cause a drop in sales. Period. If your logic was true, we would be having Vista only DX10 games by now.
I'm not missing your point, I'm simply saying you're wrong, and you're missing the counterpoint which has be proven by every game out there over time.
Developers dropped GLide, DX6, DX7, DX8, SM2.0 as baselines. So what you say has not held true, and they WILL drop XP, and DX9, and then DX10 and eventually DX11 too, regardless of the tiny pockets of people who will never give it up. PERIOD.
gamerk316 :
XP has significant market share.
So did Win 98SE and SM2.0. And they got dropped even while they were the biggest single chunk compared to XP and SM3.0 install base. But it's not about just install base, it's about gamers, the type of gamers that spend $60 new on a game, not $6 9 months later. That $60 market is already moving, and is not about to be a barrier to sales if the features are compelling enough. And out of making the features compelling in DX10/11 versus making an XP codepath, a company's better use of resources is to optimize their DX10/11 features for their engine and future expansion packs, not to support old rigs for intel Extreme gamers.
gamerk316 :
All i'm saying, is as long as this is the case, you won't see a major adoption of any technology that won't run on XP DX9 and SM 3.0. You may see a DX9 game with DX10+ add-on features, but thats it.
And all I'm saying is you're wrong. Just like developers dropped suport for the PS2 and Xbox whih had a bigger install base, there's the very same reason to drop the XP install base especially when you need to make a Vista DX9, Vista DX10/10.1/11 codepath and then add a totally different XP DX9 codepath. Bo point to waste the effort on the last one unless you're a game like WOW that relies on low-end computers to push it's numbers. Games like Crysis, COD, FartCry, Oblivion, etc don't rely on the low-end install base, and there's no reason that those games that focus on the DX11 future would either, nor does it benefit the company to expend a ton more resources on the XP install base unless they're looking for that MMORPG or SIMS crowd that had never been cutting edge.
gamerk316 :
And trust me, no one will put much effort into three seperate coding paths for any game.
Doing so would only cause all the implementations of DX to be half-hearted at best...
Thank you for making my point for me again and showing you understand that making a 3rd or 4th codepath for the XP-DX9 market makes little sense, when the Vista DX9,10,11 market is where it's at.
gamerk316 :
Yes, Ubisoft upgraded to SM3.0 while a lot of people still had SM 2.0 cards. The diffrence is, that you could slap in a new card and be done with it, instead of having the upgrade the card AND install a new OS as a requirement.
So now you're saying a hardware install is no problem? So what was your point then about the resistance to DX10 & DX11? Your last statement seems to run counter to your whole argument and resistance to enewmen's points. Seriously, stop and read your own points, maybe you can get it across to yourself.
You pretend it's like we're all still on DOS 1.0 because change is to be feared. [:thegreatgrapeape:5]
gamerk316 :
As you said "XP won't hold DX11 back anymore than Win 98SE held SM3.0 & DX10 back, nor should it.". You forget, that 98SE did not have that large a market share, and was not a player in the gaming market at the time of Vista's launch.
You really don't know anything about gaming do you?
WIn98SE didn't have that large a market share? Not a player in the gaming market? On what Planet?
ME was a flop, and even those of us who were professionals or needed network and filesystem support dual-booted Win2K and Win98, specifically for gaming and other app support.
gamerk316 :
For XP, that statement is not true. XP will hold DX11 back as long as it holds market share, pure and simple.
No it doesn't. Pure and Simple. As I already showed you, XP has nothing to do with holding DX11 back, they are mutually exclusive. DX11 is Vista only, as every aspect that would benefit it, so it's development will be as separate from each other as Windows and Apple development.
gamerk316 :
Also note, due to MS's requirements for DX capable cards starting with Vista (every feature must be supported to be a compliant card), DX10 cards will have zero DX11 support period, and will run a strict DX10 codepath. The argument that DX11 is a supraset of DX10 is totally irrelevent in this discussion.
Strawman, I didn't say it was so don't go down that road unless you concede you're wrong on the other points. Remember the BASE Vista path for EVEYTHING is WDDM DX9, which means that regardless of superset features, having a DX11 and DX9 Vista path covers EVERYONE in-between. And you're wrong about DX11 down-level hardware support.
gamerk316 :
It comes down to sales, period.
No it doesn't, and perhaps you should take an economics course to help you with this. Sales is HALF the equation, the other half is production. Margin and ROI and profit maximization are king. So if the effort put into production doesn't not yield enough sales, then it won't be done even if it means less sales overall, because adding DX6, 7, 8 & Win 95/98/ME support might give you more sales than your scenario, I doubt you're under the silly impression that anyone would make a cutting edge game that would incorporate all that support only to increase the potential consumer base.
No one is saying that XP nor DX7,8,9 are going away, but your statement that DX10 & 11 aren't going anywhere because of the legacy systems is ignorant the install base that already exists in Vista & DX10+.