Archived from groups: alt.games.quake,alt.games.quake2,alt.games.quake3 (
More info?)
"Inglo" <ioo@??.¿¿¿> wrote in message
news:X5YHe.1114$fJ1.445@newssvr13.news.prodigy.com
> On 8/2/2005 4:22 PM McGrandpa brightened our day with:
>
>> "Steve" <steve@nomail.sorry> wrote in message
>> news
qLHe.10271$6%2.769@fe10.lga
>>
>>
>>> Has anyone had any success in mapping a real face or body, from a
>>> photo, onto a Quake I, II, or III player? If so what tools did you
>>> use?
>>>
>>>
>>
>> Yeah, what Inglo said, that's it
Chip put that little tut
>> together a few years ago for anyone that wanted to try it. He did a
>> good job on himself in the Bitterman model in Q3.
>> Have fun with that. Also, if you want to play around with the MD3's
>> (model meshes) you can get an inexpensive 3D modelling program to
>> play with them. Milkshape 3D.
>> Get that one here:
>>
http://www.swissquake.ch/chumbalum-soft/ms3d/download.html
>>
>> McG.
>>
>>
>>
>>
> Kind of amazing the stuff that's stuffed in the old vault between my
> ears, ain't it? I have no idea how I remembered that stuff from Chip
> from years back.
Somethin triggered the ol ram
I didn't think of it at all! And Chip was the one suggested I try MS3D
the first time. I thought that little proggy was so much fun I bought 6
licenses and gave one to each of my kids
Hey, remember Nod? Nod tu
gud ? He put a model together for/OF me. McG "borg'ed" I use it
whenever I play Q3.