Archived from groups: alt.games.civ3 (
More info?)
Canopus <BNRAGMAOKKXT@spammotel.com> wrote:
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> news:324bruF3hnbkkU1@individual.net...
>>
>> "Tomislav Grabic" <grabic@uni-duesseldorf.de> wrote in message
>> news:cpi78j$1cc$1@online.de...
>>> Persifor <persifor@pyramid.com> wrote:
>>>> Nicholas Byram <n.byram@comcast.net> wrote:
>>>>
>>>>> For Civ2, there was the possibility of starting on a "real world"
>>>>> map of the globe (at least as accurately as the program could make
>>>>> it), with the various rival Civilizations starting out in their
>>>>> respective areas.
>>>>>
>>>>> Is there such a map for Civ3? If so, where to download it?
>>>> Rhye's of Civilization Mod says it does just that.
>>>> Get it on
>>>>
http://forums.civfanatics.com/showthread.php?t=106207
>>>
>>> Is there one that starts in later eras with no special units, but
>>> realistic city positions? World2004 ist o.k., but the modpack is
>>> too big for non-broadband users...
>>
>> I think there is a Marla Maples world map somewhere that has
>> realistic start positions on it.
>>
>>
>
> The latest version of the DYP mod seems to have realistic start
> positions. I started a hot seat game with a friend the other night
> using DYP and chose the Turks, I found I was in Turkey around the
> Istanbul location. My Friend played India and was in India. The
> Greeks were in Greece and other AI players seem to be in the correct
> locations.
Original starting locations - great - but aside the capital having
already a world with cities, units etc. (but only original,
Vanilla/PTW/C3C stuff) is more or less what I´m looking for. In PBEM
games, it´s just tedious to wait the first 50 turns before any contact at
all happens.
Tomi