It depends on the game what bitrate is required. I like to compress 1 min test clips anytime I start capturing a new game. Then if you upload it to YouTube, you can count on their processing affecting the end quality, so waiting until it processes fully to the res you uploaded is advisable before judging quality.
It also makes sense to not exceed YouTube's recommended bitrate for each res, as their processing won't even make use of it. So it sounds to me like if you're uploading these to YouTube, you're using way more bitrate than you need to.
I upload primarily 1440p, but they are captured at 1080p. Their filters are much smarter now, you used to be able to trick YT into using 1440p processing rate just by barely resizing a 1080p...