PC-World claims that Intel has approached AMD asking for access to the Mantle API.
Report: Intel Looking for Access to Mantle API : Read more
Report: Intel Looking for Access to Mantle API : Read more
The reduced overhead can be used for more draw calls, but it can also reduce the drag on the CPU. This frees up more CPU cycles for the game to use elsewhere. When you've got a slower/older system that is CPU-bound, switching to a Mantle rendering path (if the developers take advantage of it) typically gives a larger boost.Thank you mitch for clearing that up. I had always understood it to be (admittedly, didn't really look all that into it, as I use NVIDIA) a way of taking CPU processing weight and placing it onto the GPU. That basic 'understanding' was 'backed up' when seeing that Mantle had more effect on the lower end CPUs than the higher end when dealing with the same card.
At the time of the initial Mantle announcement, we were already investigating rendering overhead based on game developer feedback," an Intel spokesman said in an email. "Our hope was to build consensus on potential approaches to reduce overhead with additional data. We have publicly asked them to share the spec with us several times as part of examination of potential ways to improve APIs and increase efficiencies. At this point though we believe that DirectX 12 and ongoing work with other industry bodies and OS vendors will address the issues that game developers have noted