Researchers Use Phase-Functioned Neural Networks For Character Control

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cwolf78

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Jul 8, 2009
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Man, that sure will be a huge boon for MMO type games. I always found character animations in MMO's to be pretty rigid and robotic-looking which I'm assuming that it's computationally expensive to realistically animate tons of characters on screen at the same time, especially when including terrain interaction. It would be really impressive to see this tech used to realistically animate a ton of on-screen characters at the same time.
 
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