'Rise Of The Tomb Raider' Patch Adds Nvidia GameWorks VXAO, DX12 Support

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Ah the article was updated. I wouldn't be surprised if the increases will soon come to the AMD cards and not to the Nvidia cards (other DX12 benchmarks have shown Nvidia's 900 series and below to be terrible with DX 12).

Or maybe they'll throw everything and the sink on the drivers for upcoming DX12 games and perhaps make them work just as good as DX11 but with the bells and whistles of 12.
 
So additional resource heavy eye candy and peeps expect to see a fps increase because its DX12 based... geez! If it was a straight conversion (that is to say done right as well) it should would had been a fps increase but now that was put to use elsewhere (IF the coders done their work right).

Why the hate that the GFX is pushed towards realism? The vxao adds to that realism, even if its not complete smooth what game that pushes the envelope is?

Heck even old quake lagged like hell on any "descent" resolution (until the open gl and 3d accelerators)
 
http://www.techspot.com/review/1081-dx11-vs-dx12-ashes/

The most recent Nvidia architecture doesn't support hardware parallelism, which contrary to the marketing, is the only DX12 feature they don't support. AMD does support that feature on their most recent cards, but don't support other DX 12 features. In that respect, raw output is better on AMD. Nvidia might look prettier but it will take a hit on FPS until they release their new cards with a good implementation in hardware.
 
Wow, is this the first real DX12 game out that's not all in beta and all? Sounds like Toms needs to do a benchmarking article now!
http://www.techspot.com/review/1081-dx11-vs-dx12-ashes/

The most recent Nvidia architecture doesn't support hardware parallelism, which contrary to the marketing, is the only DX12 feature they don't support. AMD does support that feature on their most recent cards, but don't support other DX 12 features. In that respect, raw output is better on AMD. Nvidia might look prettier but it will take a hit on FPS until they release their new cards with a good implementation in hardware.

no hardware fully supports dx12 right now, but dx12 will run on most current hardware, with anything gcn getting performance improvements due to how they are built, fun thing is, nvidia's pascal may not have hardware async either due to how long chips take to make and how far along it was when the apis adopted it.
 
I have an I7 3770, evga 980ti SC, 16 GB Gskill OC DDR3 Ram, 500 GB Samsung EVO,

I saw about a 10 FPS IMPROVEMENT in my performance when switching to DX12 on average and same with min and max FPS.

Maybe bucause of my older CPU it is using my 8 logical cores better than dx11, but yay for me
 
Achoo2... 3D support was added in a prior patch. On my Rig 1440p, triple SLI 980 GTX with Gsync.. my FPS were half in DX12 compared to DX11. most certainly because of broken SLI in DX12.
 
i see your problem tom: you used an nvidia card for DX12 ... and you tested a new gameworks feature not using a 600+ $ card ... really, is that a way to behave?

here is an idea: try running the game in DX12 on an amd card, they tend to know what to do with DX12 and leave bloatworks off.

actually ... do us a favour and test it with and without VXAO ... just so we can see how much the next generation of nvidias favourite black box ruins gaming experience for everyone not on the most expensive latest gen nvidia card.
 
So as others have said here, Nvidia cards don't benefit as much at the moment compared to AMD with DX12? So the question I have to ask is will it be like this for the future of DX12 games as well or is Nvidia going to have async on the Pascal cards to counter AMD?
 
I would imagine that by the time games release that REALLY need that async compute to perform noticably better that Nvidia and AMD will both have their next gen cards out, so unless Nvidia stupidly ignored that for their next design, it will likely be resolved by then.

Remember, Ashes of the Singularity's AMD domination is still a specific ideal-case scenario right now---we dont know how much that lack of async compute will matter in real world gaming when the game releases fully (next month?)
 
So if dx12 increases percormance for amd. Isnt it a great strategy for nvidia to sync dx12 releases with their crap gameworks to make performance worse for amd and keep things about even for your self?
 
Wait, wait, isn't DX12 supposed to IMPROVE performance???
You don't see an improvement because this game was not built from the ground up for DX 12 and so it can not take advantage of it fully.
Wait, wait, isn't DX12 supposed to IMPROVE performance???
You don't see an improvement because this game was not built from the ground up for DX 12 and so it can not take advantage of it fully.
Not quite. The 960m they used is only FL 11_0 compliant. It's not a DX12 GPU. Try again Toms...
 


We had exactly the same experience on a desktop with SLI 980Tis.
Though that is a good catch. I didn't even realize that.

 
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