Archived from groups: comp.sys.ibm.pc.games.strategic (
More info?)
Raymond Martineau wrote:
> On Sun, 15 May 2005 15:44:45 -0400, javajeff <javajeff@NOSPAMadelphia.net>
> wrote:
>
>
>>Raymond Martineau wrote:
>>
>>>On 13 May 2005 17:56:17 -0700, "JHawk" <brycej@truman.edu> wrote:
>>>
>>>
>>>
>>>>I read a review of RoN in Gamespot. The review kept mentioning it was
>>>>a
>>>>kind of combination of both RTS and turn-based. Is that right?
>>>>I assumed it was RTS.
>>>
>>>
>>>It's an RTS. The "turn-based" thing that the reviewer was talking about
>>>was merely the campaign mission-selector.
>>>
>>
>>It is not that simple. The Conquer the World mode in RON is a risk like
>>turn based game. When you attack a country, then you fight the battle
>>in Real-time. Those battles are often in 1 epoch and you cannot
>>advance.
>
>
> Actually, there is one epoch advancement allowed in the individual battles
> - sort of a minor benefit that gives more powerful units to the player that
> can first research the tech.
>
>
>>The epoch advancement is done through the turn based game.
>
>
> This epoch advancement is at a fixed rate and applies equally. It's more
> like a time limit where the player is expected to complete the game in a
> reasonable amount of time.
>
> I would have liked to seen more of a strategic element to the turn-based
> control, as opposed to just expanding as much as possible.
>
Thrones & Patriots?