Rules

G

Guest

Guest
Archived from groups: uk.games.mornington-crescent (More info?)

Hello all,

Firstly, I'd like to state that I'm fully aware of my naivete in making
this post.

No prizes for guessing then, that I'm asking about the rules. I know
that the aim is to reach Mornington Crescent first, but I'd like to
know what it is that determines which stations are valid moves from any
given station. Can somebody give me a list of the general requirements
for a valid move?

TIA,
- QS Computing.
 
Archived from groups: uk.games.mornington-crescent (More info?)

Hmm...

I take it that the stations are not linked geographically, so then: is
it by their name? I notice that some valid connections include rhymes,
and cases where the last word of one station is the first word of the
next. Am I right?
 
Archived from groups: uk.games.mornington-crescent (More info?)

According to <qscomputing@gmail.com>:
>I take it that the stations are not linked geographically, so then: is
>it by their name? I notice that some valid connections include rhymes,
>and cases where the last word of one station is the first word of the
>next. Am I right?

It would all depend on what version of the rules you were playing
at the time. Establishing your rule base (and where the rule book
is currently hiding) is the important first step before embarking
on a game.


--
UK Competitions and slogans: http://sig.comps.org/
 
Archived from groups: uk.games.mornington-crescent (More info?)

> It would all depend on what version of the rules you were playing
> at the time. Establishing your rule base (and where the rule book
> is currently hiding) is the important first step before embarking
> on a game.
OK, let's assume the "standard rules", as these seem to be the most
common on this ng. So what would the answer to my question be with this
ruleset?
 
Archived from groups: uk.games.mornington-crescent (More info?)

> I'm not sure there is such a thing as 'standard' rules in this game.
Well, whatever people mean when they refer to the "standard" rules when
starting new games, then.
 
Archived from groups: uk.games.mornington-crescent (More info?)

Observing games is all very well, but I don't have any idea what
constitutes a legal move - and I can't seem to decipher it. Could you
give me some examples of legal moves and explain to me _why_ they are
legal?
 
Archived from groups: uk.games.mornington-crescent (More info?)

According to <qscomputing@gmail.com>:
>> It would all depend on what version of the rules you were playing
>> at the time. Establishing your rule base (and where the rule book
>> is currently hiding) is the important first step before embarking
>> on a game.
>OK, let's assume the "standard rules", as these seem to be the most
>common on this ng. So what would the answer to my question be with this
>ruleset?

I'm not sure there is such a thing as 'standard' rules in this game.


--
UK Competitions and slogans: http://sig.comps.org/
 
Archived from groups: uk.games.mornington-crescent (More info?)

comps@riffraff.plig.net (Vicky Conlan) wrote:

>According to <qscomputing@gmail.com>:
>>> It would all depend on what version of the rules you were playing
>>> at the time. Establishing your rule base (and where the rule book
>>> is currently hiding) is the important first step before embarking
>>> on a game.
>>OK, let's assume the "standard rules", as these seem to be the most
>>common on this ng. So what would the answer to my question be with this
>>ruleset?
>
>I'm not sure there is such a thing as 'standard' rules in this game.

....and certainly not in this newsgroup. We usually play different
variations, and you can learn an awful lot more observing others
playing different variations than just playing the standard rules
yourself. It seriously shortens the learning curve.

That's one reason they do this on ISIHAC, so that people can pick up
the game more quickly by appreciating the different variations.

--
HTML-to-text and markup removal with Detagger
http://www.jafsoft.com/detagger/
 
Archived from groups: uk.games.mornington-crescent (More info?)

According to <qscomputing@gmail.com>:
>Observing games is all very well, but I don't have any idea what
>constitutes a legal move - and I can't seem to decipher it. Could you
>give me some examples of legal moves and explain to me _why_ they are
>legal?

Perhaps someone should just start a game, you can join in, and we'll
all jump on you and call you names if you get it wrong?
--
UK Competitions and slogans: http://sig.comps.org/
 
Archived from groups: uk.games.mornington-crescent (More info?)

On Fri, 29 Jul 2005 14:46:08 +0000 (UTC), comps@riffraff.plig.net
(Vicky Conlan) wrote:

>According to <qscomputing@gmail.com>:
>>Observing games is all very well, but I don't have any idea what
>>constitutes a legal move - and I can't seem to decipher it. Could you
>>give me some examples of legal moves and explain to me _why_ they are
>>legal?
>
>Perhaps someone should just start a game, you can join in, and we'll
>all jump on you and call you names if you get it wrong?



Yes, good idea, I'll start



King's Cross (avoiding the terriers)




--
How can I meet Kylie Minogue?
 
Archived from groups: uk.games.mornington-crescent (More info?)

According to <misterlister169@gmail.com>:
>>Perhaps someone should just start a game, you can join in, and we'll
>>all jump on you and call you names if you get it wrong?
>
>Yes, good idea, I'll start
>
>King's Cross (avoiding the terriers)

Be careful which way you go from there, as I think the Picadilly
line is still closed. Oh, and the circle line.

Euston.

--
UK Competitions and slogans: http://sig.comps.org/
 
Archived from groups: uk.games.mornington-crescent (More info?)

Hi, QS Computing.

As none of the rugulars is going to give you a simple answer, you can
learn more about the many rules variations at:
http://www.isihac.co.uk/games/mcvariations/index.html which should give
you some idea.

It's vital to know about the variations, because MC itself is just a
complex variation of a very much simpler game called Finchley Central.
See http://www.geocities.com/j_r_partington/quintics.html or
http://www.urticator.net/essay/4/466.html for details of that game,
which should help you understand MC a bit better.

Hope that helps.
 
Archived from groups: uk.games.mornington-crescent (More info?)

"Vicky Conlan" <comps@riffraff.plig.net> wrote in message
news:dcgnkd$22ph$1@magenta.plig.net...
> According to <misterlister169@gmail.com>:
>>>Perhaps someone should just start a game, you can join in, and we'll
>>>all jump on you and call you names if you get it wrong?
>>
>>Yes, good idea, I'll start
>>
>>King's Cross (avoiding the terriers)
>
> Be careful which way you go from there, as I think the Picadilly
> line is still closed. Oh, and the circle line.
>
> Euston.
>
lol! Vicky has demonstrated a perfect parallel. In normal play this would,
of course, be suicidal, but for the purposes of demonstration, I'll take it
a stage further by playing:

Marylebone
 
Archived from groups: uk.games.mornington-crescent (More info?)

Chris Cooper wrote:
> "Vicky Conlan" <comps@riffraff.plig.net> wrote in message
> news:dcgnkd$22ph$1@magenta.plig.net...
> > According to <misterlister169@gmail.com>:
> >>>Perhaps someone should just start a game, you can join in, and we'll
> >>>all jump on you and call you names if you get it wrong?
> >>
> >>Yes, good idea, I'll start
> >>
> >>King's Cross (avoiding the terriers)
> >
> > Be careful which way you go from there, as I think the Picadilly
> > line is still closed. Oh, and the circle line.
> >
> > Euston.
> >
> lol! Vicky has demonstrated a perfect parallel. In normal play this would,
> of course, be suicidal, but for the purposes of demonstration, I'll take it
> a stage further by playing:
>
> Marylebone

Liverpool Street
 
Archived from groups: uk.games.mornington-crescent (More info?)

<stephenallcroft@lycos.co.uk> wrote in message
news:1122994383.890136.186670@g49g2000cwa.googlegroups.com...


>> >>King's Cross (avoiding the terriers)
>> > Euston.
>>
>> Marylebone
>
> Liverpool Street


And, just to demonstrate the extensive variety of potential moves available
in this situation...

Dollis Hill ;-)

.... Of course, I don't really want to play DH here, obviously. That's just a
demonstration of what can happen if you don't think carefully enough before
taking your turn.

My real move is

Plaistow

BTN
 
Archived from groups: uk.games.mornington-crescent (More info?)

"Sir Benjamin Nunn" <bennunn@depro.co.uk> wrote in message
news:3l9il7F11n7v6U1@individual.net...

>>> >>King's Cross (avoiding the terriers)
>>> > Euston.
>>>
>>> Marylebone
>>
>> Liverpool Street
>
> Plaistow
>
Sir Benjamin is teasing you here, QS Computing! He has very deliberately
played a cross-double by taking such a blatant easterly spline. This is, of
course, a foul, but we won't enforce a penalty in a demonstration game like
this. I'll commit another faux pas and leave it to others to explain what I
have done wrong:

Cockfosters

(is that blatant enough!) lol Chris
 
Archived from groups: uk.games.mornington-crescent (More info?)

Chris Cooper wrote:
> "Sir Benjamin Nunn" <bennunn@depro.co.uk> wrote in message
> news:3l9il7F11n7v6U1@individual.net...
>
> >>> >>King's Cross (avoiding the terriers)
> >>> > Euston.
> >>>
> >>> Marylebone
> >>
> >> Liverpool Street
> >
> > Plaistow
> >
> Sir Benjamin is teasing you here, QS Computing! He has very deliberately
> played a cross-double by taking such a blatant easterly spline. This is, of
> course, a foul, but we won't enforce a penalty in a demonstration game like
> this. I'll commit another faux pas and leave it to others to explain what I
> have done wrong:
>
> Cockfosters
>
> (is that blatant enough!) lol Chris

Ah, yes. Very clever. All to do with timing.

You played that move on Wednesday, when the Piccadilly line was still
closed between Hyde Park Corner and Arnos Grove because of last month's
bombs.

If you'd waited until the line re-opened today, it would've been OK.
But on Wednesday you couldn't get to Cockfosters without taking the
replacement bus service, and that would've cost an extra turn.

Burnt Oak.
 
Archived from groups: uk.games.mornington-crescent (More info?)

According to radio 3 today "The Circle line is closed but all stations
can be reached by other lines."
 
Archived from groups: uk.games.mornington-crescent (More info?)

According to <pippa.moran@gmail.com>:
>You played that move on Wednesday, when the Piccadilly line was still
>closed between Hyde Park Corner and Arnos Grove because of last month's
>bombs.
>
>If you'd waited until the line re-opened today, it would've been OK.
>But on Wednesday you couldn't get to Cockfosters without taking the
>replacement bus service, and that would've cost an extra turn.

I'm not entirely sure how the Circle line only being open during
peak hours today is going to affect things.

>Burnt Oak.

Embankment


--
UK Competitions and slogans: http://sig.comps.org/
 
Archived from groups: uk.games.mornington-crescent (More info?)

Vicky Conlan wrote:
>>Burnt Oak.
>
>
> Embankment
>

Nice move.

Fairlop.

--
Chris
 
Archived from groups: uk.games.mornington-crescent (More info?)

Chris Lawson wrote:
> Vicky Conlan wrote:
> >>Burnt Oak.
> > Embankment
> Nice move.
> Fairlop.


Totteridge & Whetstone (keeping things simple)
--
stephen allcroft
 
Archived from groups: uk.games.mornington-crescent (More info?)

stephenallcroft@lycos.co.uk wrote:
> Chris Lawson wrote:
> > Vicky Conlan wrote:
> > >>Burnt Oak.
> > > Embankment
> > Nice move.
> > Fairlop.
>
>
> Totteridge & Whetstone (keeping things simple)

Since this is a demonstration game for for QS Computing, maybe we
should explain that if we WEREN'T keeping things simple, Stephen
could've played Totteridge OR Whetstone, which could cause all sorts of
lovely complications later. But Stephen didn't, so it won't.

I'll play Tottenham Hale. If you look at the map you'll see that this
is slightly south and east of Totteridge & Whetstone, for obvious
reasons.
 
Archived from groups: uk.games.mornington-crescent (More info?)

<pippa.moran@gmail.com> wrote in message
news:1123345177.305111.48730@g47g2000cwa.googlegroups.com...
>
>>
>> Totteridge & Whetstone (keeping things simple)
>
> Since this is a demonstration game for for QS Computing, maybe we
> should explain that if we WEREN'T keeping things simple, Stephen
> could've played Totteridge OR Whetstone, which could cause all sorts of
> lovely complications later. But Stephen didn't, so it won't.
>
> I'll play Tottenham Hale. If you look at the map you'll see that this
> is slightly south and east of Totteridge & Whetstone, for obvious
> reasons.


Are you still paying attention, QS Computing?

See how this move not only opens up almost all of the Victoria line, but
also a large number of stations on the Bakerloo and Northern lines.

Lots of possibilities now, but I'll keep it sensible here, and play...

Warren Street.

BTN
 
Archived from groups: uk.games.mornington-crescent (More info?)

"Sir Benjamin Nunn" <bennunn@depro.co.uk> wrote in message
news:3lp7u2F13g69iU1@individual.net...

> Are you still paying attention, QS Computing?
>
> See how this move not only opens up almost all of the Victoria line, but
> also a large number of stations on the Bakerloo and Northern lines.
>
> Lots of possibilities now, but I'll keep it sensible here, and play...
>
> Warren Street.
>
> BTN
>
Simple?? You have only succeeded in raising the controversial and highly
complex matter of circular tokens. If you think I'm starting to explain that
lot you're mistaken! You are certainly making things difficult for us, QS
Computing! (By the way, don't hesitate to reply if there is anything you
don't understand. Why not have a stab at a play yourself, using the
knowledge you have already gained? We won't mind!) The best way out of BTN's
vicious play is (in my view, though I'm open to correction):

Acton Town

This leaves almost everything on the Piccadilly Line (except Rayner's Lane,
of course) open with or without tokens.

Chris
 
Archived from groups: uk.games.mornington-crescent (More info?)

Hi there,

It's my first post in this newsgroup, so I hope nobody minds if I join in.
What ruleset are you playing? From the looks of it I'd guess you're
allowing double-crossbacks, which would make it a relatively recent set.

I'll wait until I find a good place to make my first move, if that's okay
with everyone. :)

- Ciaran.

On Mon, 08 Aug 2005 23:25:03 +0100, Chris Cooper wrote:
> Simple?? You have only succeeded in raising the controversial and highly
> complex matter of circular tokens. If you think I'm starting to explain
> that lot you're mistaken! You are certainly making things difficult for
> us, QS Computing! (By the way, don't hesitate to reply if there is
> anything you don't understand. Why not have a stab at a play yourself,
> using the knowledge you have already gained? We won't mind!) The best
> way out of BTN's vicious play is (in my view, though I'm open to
> correction):
>
> Acton Town
>
> This leaves almost everything on the Piccadilly Line (except Rayner's
> Lane, of course) open with or without tokens.
>
> Chris