Daglesj, even if that's true, that doesn't completely explain 1.6Ghz.
We passed that 13 years ago. This seems like a step backwards to me for a gaming platform even IF it's more optimized. Not to mention the current generation all use CPU's at 3Ghz+, and every desktop as well.
How would going backwards be helpful without that core architecture being the best ever invented. (And for the next 10 years) Something which i highly doubt was done for a console. Plus it doesn't have any L3 cache, aren't there several instruction sets used in AMD and intels chips that highly benefit from L3 and speed up performance?
Even if they did it to keep heat down, which is unlikely, modern CPU's don't put out half as much heat as they used to, it's the GPU you have to worry about, and consoles use active cooling after all, this isn't a tablet or phone with no room.
And if any of those cores are dedicated to other functions like kinect, it's going to reduce the power of the chip even further, regardless of how optimized consoles are compared to PC's, esp when you add on top that developers likely won't be able to code the games very well for a few years until they master multi-threading and get comfortable with the new hardware, lets not get into trying to make a 1.6ghz system perform like a 3+ghz one.
And I have this feeling at least 1 core will be dedicated to some function we'd rather not have in the system reducing the overall power and effectiveness.