Archived from groups: rec.games.frp.dnd (More info?)
The Penumbra Games module from 2002. Written by Keith Baker, later
creator of Eberron.
Simple premise: the PCs get drawn into a mirror world. Elves, dwarves
and gnomes are evil; orcs, goblins and ogres are good. Undead are
gentle, holy creatures glowing with positive energy. Naturally, the
climax comes when the PCs face the Evil Kirk reverse-aligned versions
of themselves...
I've read it, seen it run, always liked it. Now I'm about to run it
myself.
So, who here has run it? What problems did you have with it; what
really seemed to work?
A couple of things that struck me:
1) Magic is twisted in the mirror world. The module deliberately lobs
a (relatively) softball encounter at the PCs first, so they can try to
adjust to their new spells and items. How long did it take your
players to figure this out? (In fact, how long did it take for them to
figure out the whole mirror world thing?)
2) One key plot point: the PCs in the module get a chest of cursed
magic items. Since most of their own items are now useless -- the +3
sword just became a -3 sword -- they really need to figure out that the
stuff in the chest is now good for them. Did your PCs grasp this?
3) Healing is a big problem in the mirror world, since cures are now
inflicts. The module provides some help here (some good undead can
direct positive energy to cure injuries) but... maybe not enough.
Anyone have trouble with this?
4) The final encounter is a killer. The PCs face themselves; the only
difference is, the other side has no magic items. So the PCs can have
an edge, /if/ they've figured out the chest. Even so... On the other
hand, role-playing opportunities abound. Anyone run through this?
How'd it work?
5) Finally, the whole thing with the mirror sorceress and the chess
game. I like the way Baker set this up, but ISTM that most players
would pick one side to win rather than forcing a stalemate. No?
Will let y'all know next week how it went...
Waldo
The Penumbra Games module from 2002. Written by Keith Baker, later
creator of Eberron.
Simple premise: the PCs get drawn into a mirror world. Elves, dwarves
and gnomes are evil; orcs, goblins and ogres are good. Undead are
gentle, holy creatures glowing with positive energy. Naturally, the
climax comes when the PCs face the Evil Kirk reverse-aligned versions
of themselves...
I've read it, seen it run, always liked it. Now I'm about to run it
myself.
So, who here has run it? What problems did you have with it; what
really seemed to work?
A couple of things that struck me:
1) Magic is twisted in the mirror world. The module deliberately lobs
a (relatively) softball encounter at the PCs first, so they can try to
adjust to their new spells and items. How long did it take your
players to figure this out? (In fact, how long did it take for them to
figure out the whole mirror world thing?)
2) One key plot point: the PCs in the module get a chest of cursed
magic items. Since most of their own items are now useless -- the +3
sword just became a -3 sword -- they really need to figure out that the
stuff in the chest is now good for them. Did your PCs grasp this?
3) Healing is a big problem in the mirror world, since cures are now
inflicts. The module provides some help here (some good undead can
direct positive energy to cure injuries) but... maybe not enough.
Anyone have trouble with this?
4) The final encounter is a killer. The PCs face themselves; the only
difference is, the other side has no magic items. So the PCs can have
an edge, /if/ they've figured out the chest. Even so... On the other
hand, role-playing opportunities abound. Anyone run through this?
How'd it work?
5) Finally, the whole thing with the mirror sorceress and the chess
game. I like the way Baker set this up, but ISTM that most players
would pick one side to win rather than forcing a stalemate. No?
Will let y'all know next week how it went...
Waldo