Running physX natively on the CPU with an ATI card

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gameranew22

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Jun 13, 2011
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I'm curious about how to run physX on my Intel i5-2500k CPU if I have an ATI card with the latest drivers. I have read that ATI drivers will disable physX if they find it on your system, but how is that possible? I've SEEN people running physX-based games with full physX effects from their CPUs before on contemporary major releases where physX was written into the programming in the likes of Metro 2033 and Starcraft. I just want to know, if it is possible, how to do it with an ATI card.

I've also read that Nvidia critically hobbles a multi-threaded cpu's ability to run physX as they purposely write the code for single-threaded applications, like the majority of games, and that multi-threaded support on the CPU does not scale well at all.

If someone could precisely tell me if and how I could run physX on my i5-2500k cpu, I would be really grateful as it would really impact my decision as to what GPU to purchase in the next couple of days, especially with the 560 Ti 448 Core coming out on Tuesday, supposedly.
 
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ATI chose to stick with the open software support using OpenCL, which can do the same stuff that PhysX does. The only thing lacking is that there isn't a large development kit put together yet. If/when this happens, PhysX will likely die as both cards support OpenCL.

Actually, there is probably already is some support for OpenCL now, and if there isn't, you won't likely...
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