RUST ram usage and ssd help

T1M0N6

Honorable
Jan 20, 2014
125
0
10,690
Hello Tommers, whenever i play rust for 2+ hours, and I exit the game, my pc lags like no tomorrow. Ive checked, and the ram usage is at 7.8/8 gb. Ive also heard somewhere that if I have and ssd, then that will stop taking up so much memory or taking forever to exit out of. Is this true, and how? Thanks
 
Solution
I would expect the game to be less than optimized at this point since it's Early Access. One work around to a possible memory leak is the exit / restart the game before you start experiencing the lagging. I don't play this game, but I do play Fishing Planet (awesome by the way if you like fishing in real life) and it has a similar issue. At about the three hour mark or so, my frame rate drops when I am casting or have my line in the water. As long as I'm not attempting to cast and my line is in, my frame rate stays at a constant 60fps. Beyond the frame rate, there is a huge input lag, so if I turn, it doesn't respond immediately and then all of a sudden it catches up. The odd thing is, Rust and Fishing Planet both use the Unity 3D...
Is that total usage or just for Rust? If that's just for Rust, that seems excessive and points to a memory leak. Though I don't know much about the game itself since I don't have it.

As for the Samsung 850 EVO, the reviews have been very positive. Due to the reviews I advised my son to get one and it is as good (or better) than my Samsung 840 EVO. It's built around their new 3D V-NAND cell tech which shouldn't have the issues the NAND tech in the 840 EVO's had.
 
I would expect the game to be less than optimized at this point since it's Early Access. One work around to a possible memory leak is the exit / restart the game before you start experiencing the lagging. I don't play this game, but I do play Fishing Planet (awesome by the way if you like fishing in real life) and it has a similar issue. At about the three hour mark or so, my frame rate drops when I am casting or have my line in the water. As long as I'm not attempting to cast and my line is in, my frame rate stays at a constant 60fps. Beyond the frame rate, there is a huge input lag, so if I turn, it doesn't respond immediately and then all of a sudden it catches up. The odd thing is, Rust and Fishing Planet both use the Unity 3D engine, and both games are Early Access. The work around I mentioned is what I do with Fishing Planet.

As for whether the SSD would hide this, I'm not sure. Maybe slightly if the SSD was the OS drive and you had your pagefile on the SSD. That way anything that was paged out to the pagefile could be accessed quicker via an SSD rather than an HDD. It takes Windows awhile to sort out memory usage after a program is closed. Part of it is that Windows keeps the application cached in RAM for a short while so that if you relaunch it, it launches quicker. If you watch the Resource Monitor in Windows you'll see recently closed programs are showing as still using RAM, but the information is greyed out indicating the application is no longer running. After some time, Windows determines that you're not likely to restart the program and clears the program out of memory. Launching other programs might accelerate this Windows behaviour.
 
Solution