mitch074 :
@photonboy : Active Sync actually already works : in laptops, for video playback. Thus, it already has live use - but not in gaming. AFAIK, Adaptive Sync/FreeSync required research and consensus (i.e. what goes into establishing a strong standard) while Nvidia favoured the proprietary solution - G-sync is basically Nvidia telling display makers "here's our clock generator, include it in your screen, add branding - and raise the price. Here's the bill for our clock generator."
So, while Nvidia's solution was the fist solution to the Desktop Gaming market, AMD's is the first standard-compliant implementation. As for Intel not caring, they don't - it's probably already supported in their hardware, but since they don't have graphics powerful enough to game with, the basic implementation (video playback) is enough for them.
This is incorrect. Nvidia asked scaler makers to MAKE their chips capable of this, and they said no. So Nvidia did the R&D and made it themselves. This is stated in many articles regarding the two technologies and even direct from Nvidia on why they did it (they even had their doubts about AMD getting them on board since they admitted they failed at this part). Nvidia didn't do this because there was another way and they just wanted to screw users, they did it because there WAS NO OTHER WAY, and they wanted their users to have the tech. I'm sure they want to make money on it (or at least get back the R&D spent) but they didn't set out to do that in the beginning. They were merely calling on scaler makers/monitor makers to help resolve a LONG problem in gaming (3 problems actually). Of course once NV's solution was in the market, well then scaler makers have to either add something like it or risk losing tons of sales a few years later as NV starts selling scalers to everyone under the sun (assuming it catches on if nobody else does anything to resolve the issues Gsync tackles). You really should be thanking NV for forcing scaler makers to make a move this time when AMD asked for the same thing. I really hope they get the R&D back at least, as they did drive the market forward here and considering it came out on a SINGLE monitor and they are slowly adding models, it's clearly a pretty tough set of problems to tackle in the way NV did it. It remains to be seen if it's just easier AMD's way, or a putz way that's just good enough for some people but not a true solution.
You could call them evil if the scaler makers were willing to help but NV said, nah we just want to charge people money so screw you guys. But that wasn't how it went down. NV seems to have to re-work some aspects of this tech for each monitor, so I'm really starting to wonder how good AMD's blanket solution will be. We'd be seeing them rolling out gsync everywhere on tons of models if it was a simple fix to get this truly done RIGHT. Something tells me AMD's will be good enough (for some anyway), and NV will still have a reason for a premium charge here (even after they get the R&D back). Having said that, we won't know squat until we see the first monitor tested with AMD's fix.
This really isn't about video playback, it's about the gaming for the majority of us. The basic implementation means nothing to me. I want to know if it fixes the GAMES and not one at a time as drivers get updates etc. I don't want to wait for 300 AMD game updates to get it working etc (I really hope this won't be the case, and that it just works).