Samsung's Android 4.4 update for the Galaxy S4 introduces aggressive CPU throttling.
Samsung Galaxy S4 Slows Down Under Heavy Load in 4.4 : Read more
Samsung Galaxy S4 Slows Down Under Heavy Load in 4.4 : Read more
There are two versions of GS4: the I9500 with the octa-core Exynos (3G only) and the I9505 with the Snapdragon 600 and LTE.I never knew the Galaxy S4 had a Snapdragon inside. I always thought it was one of Samsung's own Exynos series chips.
The GS4 is the most stable smartphone on the market. The iPhone you referred to is the buggiest "high-end" phone anyone has bought in a long time.The 4yo iPhone 4 handles iOS7.1 just fine. Obviously it's not as fast as the 5s but I've used it and its pretty smooth. The 10 month old S4 can't run the latest Android OS? How pathetic is that?
Talk about a gross exaggeration. A 0.5% lower crash rate is so insignificant that a user would never even notice it. Furthermore, these are statistics from applications, not the OS, and I'm willing to bet it's due to lame Java programmers that know nothing about proper memory management. That's all fine in general applications (since Objective C has ARC), but when you develop games in OpenGS, that gets flushed out as you're using C on iOS. As as the article you referenced reads, "graphically-intensive games naturally crashed the most, while e-commerce apps crashed the least." You can have your outdated, abandoned phone. I'll take an iPhone any day of the week.The GS4 is the most stable smartphone on the market. The iPhone you referred to is the buggiest "high-end" phone anyone has bought in a long time.http://www.androidcentral.com/apps-crashed-most-gingerbread-things-have-improved-according-reportNice try, though.The 4yo iPhone 4 handles iOS7.1 just fine. Obviously it's not as fast as the 5s but I've used it and its pretty smooth. The 10 month old S4 can't run the latest Android OS? How pathetic is that?
Talk about a gross exaggeration. A 0.5% lower crash rate is so insignificant that a user would never even notice it. Furthermore, these are statistics from applications, not the OS, and I'm willing to bet it's due to lame Java programmers that know nothing about proper memory management. That's all fine in general applications (since Objective C has ARC), but when you develop games in OpenGS, that gets flushed out as you're using C on iOS. As as the article you referenced reads, "graphically-intensive games naturally crashed the most, while e-commerce apps crashed the least." You can have your outdated, abandoned phone. I'll take an iPhone any day of the week.The GS4 is the most stable smartphone on the market. The iPhone you referred to is the buggiest "high-end" phone anyone has bought in a long time.http://www.androidcentral.com/apps-crashed-most-gingerbread-things-have-improved-according-reportNice try, though.The 4yo iPhone 4 handles iOS7.1 just fine. Obviously it's not as fast as the 5s but I've used it and its pretty smooth. The 10 month old S4 can't run the latest Android OS? How pathetic is that?
LOL... Oh, you were serious?People should start exploring alternative called "Windows Phone 8". Super stable, well designed and very efficient.