[citation][nom]Moshu78[/nom]3 GB of RAM, more than 3 GB. You can't access 4 GB on a 32 bit OS (...) Add some home-made video processing and gaming and the 3 GB will not suffice.[/citation]
Nonsense. It depends much on your motherboard and the integrated graphics (if you use it). I've seen reported amounts between 3.0 and 3.75Gb on 32 bit systems with 4Gb installed, the latter being functionally no different from 4.0Gb (>93%) unless you've got the system under quite incredible stress. And I still quite happily manage to plug through video and audio processing on a 1Gb, 32bit, sub-2Ghz solution. For hi-rez stuff I have to leave renders to run in the background for a few hours, but the actual interactive part of the work is fine, and the heavy processing doesn't stop me from doing other stuff as multitask. The memory load of even a very complex Avisynth script (manually chopping together a 120+ cut, 40 minute, 3 camera production with several effects) didn't go over 480mb. For plain transcoding I'd be surprised at it peaking at 1/10th of that - you're never looking at more than a few ~1mb (for SD, ~5mb for HD) frames at a time or holding more than ~12 seconds of encoded stuff (300 frames of MPG4) in memory. CPU/RAM SPEED and DISK is what those applications need, and even so, 2Tb (and 64bit) is massive overkill if you're only doing one project at once - a 120Gb disk is usually sufficient (and a 32bit CPU will get there - and at very high speed if you have a high Ghz multicore. They still use 64/128 bit memory access and SIMD after all). Did it comfortably on a 850mhz (overnight encodes 😉, 256mb system back in the days of Win98 and SVCD...
Gaming, you have a point, but I gave up on PC gaming as a needlessly expensive, running-to-stand-still hobby covering a depressingly small spread of genres many years ago. The only vaguely contemporary PC game I've had any interest in is Live For Speed, and that runs nicely on the aforementioned sub-2Ghz system (with Intel integrated graphics no less). When I can pick up a PS3 for the cost of a typical "good" PC graphics card, let alone the memory, the power-hungry multicore CPU (which itself may eat up half its purchase cost in energy bills per year), etc, all of which will be hopelessly out of date in half the time of the console, I really don't see the point.
For everything else, including playing back HD video (ok, admittedly only 720p, but it would require trivial spec increase to reach 1080p or even 3D) off disk or online, 32-bit XP Pro and a reasonably modest hardware does JUST fine. We're not in the days of hurridly rushing from a lowly 486 through Pentium MMXs to Athlons then Cores, and Win 3.1 thru 9x to 2000 and XP any more. We've reached a level where even a rather cheap, nasty, and somewhat old PC is effortlessly powerful enough for most needs. So I don't see why I need to run out and spend money I can ill afford on bringing it up to the latest, typically power-hungry system (my example system is in fact a laptop, too - peaks at 70w and typically uses less than 30 when on AC, under test) to cope with the latest memory/disk-hungry OS (64bit instructions being 2x as big after all) just because some geek decides that as we haven't chased the cutting edge as hard as he, we're hopelessly obsolete. No, we're not, no more than a 10 year old economy car is.
It's a bit of a shame I won't be able to use disks bigger than 2Tb with my current setup, but by the time 3 or 4s become properly affordable, it really WILL be time to upgrade anyway. For now, a not particularly sprawling pair of 2s is EASILY enough for all the data I can currently hope to try filling them with. The increase won't be necessary until we're routinely storing scads of full-HD alt-frame 3D material.