Rob,
I won't defend piracy in any form, and I fully agree that developers are hurt by it. I buy my games and do my best to support the developers that I feel are working hard to create a quality product for my enjoyment. However, to say that piracy killed this company seems off to me. No doubt it played some role in reducing revenues, but I think the companies failures in other respects were the root cause. Straws and camels and all that though, so who's to say.
if you were an independent game developer in this day and age, knowing what you know about PC game piracy, would you develop games for the PC or the consoles?
Console model of video games:
- Limited hardware platforms, therefore cheaper development costs
- Future support is more or less non-existant. A game at release is complete and your costs are finished.
- Huge buzz right now with anything HDTV. Free Marketing
- Brand new consoles are finally bringing current generation graphics to the consoles. More Free Marketing
- Better positioning in brick and mortar establishments. Yet again Free Marketing
- Less likely to be pirated. Less loss of revenue.
- Shorter lifespan per game. Less likely to have to compete with the classics and 5 years of character building.
PC model of video games:
- Expected audience is older. More mature content is accepted more readily.
- Lots of new venues for download sales on the way. Cheaper distribution.
- More powerful hardware. Better graphics more processing options.
- Game Longevity. Potential to sell a game over many years.
- The PC platform will be popular long into the future. Potential longevity.
- Aging consoles will become far inferior technologically to constantly improving PCs. Potential future-proofing.
So if you ask me where I'd make games right now it comes down to one of two driving reasons to make the game.
If I just want to make money quickly, then I'd slap some crappy game together and throw some kid show characters into it and drop it out on whatever console has the highest market penetration(PS2?). Development isn't going to cost much and you're almost guaranteed a certain number of sales to a customer base that more or less doesn't care about quality.
If I wanted to make games that were on the bleeding edge of technology, then I'd probably look towards the PC at the moment. Assuming a 3 year(Probably very short) timespan from start to release of a game the PS3 is going to be looking incredibly weak in processing power and isn't going to be capable of the type of processing that will be common place in that market.
Now if I rubbed my game genie and it granted me three blockbuster titles tomorrow, then I'd be releasing them on the consoles as at the moment there is simply more money being thrown out there with HDTVs and the new consoles getting so much hype and news coverage.