Greetings!
Piracy has always existed in PC gaming, both the for-profit piracy and the freeloading.
The main difference from before is the costs involved in creating the games. Ten years ago a game might cost $M1 to develop, now it costs $M20 or more.
While, some years ago, piracy and freeloading were hurting the profit of gaming companies now its hurting the survival of the company, by not being able to recover the investments made, or not having enough resources to develop the next game.
It also doesnt help the developers that game prices have frozen, for PC games the price has been $50 for at least a decade.
Iscabis :
Does anyone remember when exactly piracy started getting blamed for things? I still say piracy is a problem, but surely piracy hasn't been used as an explanation forever?
The main difference from before is the costs involved in creating the games. Ten years ago a game might cost $M1 to develop, now it costs $M20 or more.
While, some years ago, piracy and freeloading were hurting the profit of gaming companies now its hurting the survival of the company, by not being able to recover the investments made, or not having enough resources to develop the next game.
It also doesnt help the developers that game prices have frozen, for PC games the price has been $50 for at least a decade.