Second Take: Top 5 Games To Make Into MMOs

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Rise of Legends would be a great ip, or arcanium, for an mmorpg. Oh, and in the last Blizz podcast, their top creative mentioned doing WoW at the same time as Warcraft 3...I took that as a subtle hint as to what was coming next.
 


Dare I say, a StarCraft MMO has a "ghost" of a chance?
 
You will ruin fallout if you make it an mmo, you will ruin fallout if you let bethesda make it, you have ruined fallout.

You all ruin everything. Idiots.

You are taking a good concept and you are raping it. RAPE.

**** you.

Huxley is an fps mmo.

 
Well..

I suppose that a 40K-type game would be fun, but we're just talking about having big battles, right? We're not talking about any kind of persistent universe here are we? I mean, think about it, are you going to have a persistent character that is an eternal infantryman? I've been involved with 40K since waaaaaaay back (My forces were 100% Squat) and if every player in the MMO "advances" to the level of an ultra-powerful combatant, I feel that it would defeat the spirit of the game.

Same goes for Jedis in a Star Wars universe - it would be just too wierd if the entire population was Jedi or Sith.

And Aliens - would some people play the Aliens? Would they be anthropomorphized so that a player could relate to their avatar?

I guess I'm just a little stumped as to how it would work with some of these titles.

On the other hand, I can totally see how a gangster-type game would be a blast. There have been much more low-tech version of this tried in the past and I was involved with one that was pretty fun for a couple of months (can't remember the name). One suggestion that I might make would be to replace the modern gangster setting with a 20s or 40s setting. I feel that I'd prefer the flavor of the game a little more. The chief drawback would be the lack of diversity among the Gansters - we're just talking about Italians with a few Irish sprinkled in here and there in the older settings.

After thinking about the above for a minute, is there any concern that such a game might get ugly as far as race goes? Not to rain on anybody's parade, but race is a gigantic factor with gangs and gang warfare in the real world. I dunno, I've just seen some really bad behavior in MMOs.....
 
You cannot have a million jedi's running around unless your galaxy is ACTUALLY the size of a real galaxy. Good luck on that one. They handled the game the only way they could. I don't see a million wizards in lotr online and no one complains about that.
 


Why is everyone so down on Fallout these days? Especially Fallout 3? I'm puzzled...
 


Players could play aliens the same way as in Alien vs Predator 2. Actually, the only decent Alien MMOFPS/MMORPG I could imagine would have combat mechanics like in AvP 2 and everything else like in old FoM.
 
Sorry guys, but I'm betting a console-based (in this case, the Wii) Pokemon MMOG would sell like mad (and we know money matters). Still, I'd like to see Diablo as a MMORPG, but I agree that a new sci-fi MMOG is in order. I loved Anarchy Online, but it's time for something new like Aliens
 
Give me a Fallout, 40k, or Mechwarrior MMO and i'm there. For Mechwarrior I'd want the ability to be on foot or in a Mech at least. Adding tanks and areospace fighters would be awesome. It would be very ambitious though.
 
Let me talk about how awesome a Grand Theft Auto MMORPG would be.

As I was lying in my bed about a few years ago after i had played though San Andreas I thought of why no one has made it into an MMO. And I've come to a realization that processors don't have enough power yet to deal with a Grand Theft Auto MMO. Most MMO's I've seen in order to reduce lag and processor calculations, get rid of dynamic object collision detection. You can walk through other characters/enemies and most anything that isn't static. Now to have no dynamic object collision detection in a Grand Theft Auto MMO that will not fly. One you will have cars, and if you can just drive right through other characters cars it wouldn't be realistic or fun. Two car collisions require intensive processing. Don't you remember how the fps in gta3 would slow down if you created a pile up of cars? To realistically calculate collisions it takes a good processor. Now say you put 1000 people in a server and have them drive around. Not bad, but say there is a major road everyone uses and some dork parked 5 cars across it and anyone driving on it crashes and then no one can go anywhere. He lags the server not to mention ruins alot of peoples cars. Saving the game from dorks would be very hard.

Another issue is vehicle damage. So what if you are driving along in your newly pimped out ride that cost you like 100 grand, then some dork comes driving down the wrong side of the road and just smashes up your car. You're out 100 grand and the dork is driving a pinto and just runs away. These scenarios make this game very hard to have fun gameplay and to be somewhat realistic. So what if you had a game where people actually learned how to drive correctly (like real life). Say they were punished for doing things like running red lights or any other traffic violations. Say they lost money instantly or a cop (real person or npc) could pull them over and fine them or take them to jail. Then you lose alot of the fun of grand theft auto about being able to just be a jack@$$ to all the npcs(who now are real players).

Personally i would like the latter, where cops could be npcs or real people and have powers associated with them. Then normally you would follow the laws and be good, but when you wanted to rob a bank or kill someone you could but real people would be trying to track you down. Would be fun to daily see car chases and such just so long as they dont crash into my new Lamborghini.

On another note, what about a spore MMORPG rather than MMOSPRPG(single player rpg). Spore looks like a great game but without interaction with real people(not through npcs that take on the real players creations) it loses alot of its lasting appeal. I think Will Wright will sell alot of copies of the game, but it won't be acclaimed as one of the best games in this decade, which is has the possibility for. I know it would be hard to deal with high up civilizations destroying your planet all the time, but you could remedy this with some nice thought out plan. My friend was saying it would be awesome if you could stay as a virus spore thing and take out a full civilization by giving a certain player's creature aids. That way there is always a balance so say you have a space ship and are flying through the galaxy, if you don't watch your home planet it could get blown up by someone else and you'll have to repopulate another planet or your entire home planet could be infected and die from disease. I mean the possibilities are endless its just requires some hard work balancing it.
 
I've been wishing for mmo's based on a couple of existing franchises the last 5 years, one of them is at least comming true.
First of, I totally agree with the Fallout as mmo concept, it's overdue, and could potentially be big sucess, but that's only if they actually sell the rights to a fallout mmo to another company.

Secondly, I've been having hopes for a conan mmo, seems some fairy godmother was listening to my late night chanting on that subject quite a few years ago.

Third, and last, on my wishlist, which I came up with just about the time Everquest left it's beta, is definetly something based of Call of Cthulhu, the horror dice and paper roleplaying game, based on H.P. Lovecraft's litterature.



On to the subject of fps mmo's, which quite a few have commented on, I'd like to point out at least one fps mmo's which seem to have been ignored.

Necron, Neocron 2. These games gave me alot of fps shooter action last time I tried them, when I wasn't francticly trying to shoot some creepy mutants in the wild with my gimpy guns, I was occupied by random players engaging me in fps action in backalleys, giving me andrenaline rushes on the same level i got when I started playing quake alot of years back. This isn't a game where you push "1" for autoshoot and wait for the enemy to die, You'll have to be able to move, aim, and think at the same time, to make it in fights here. So if you long for combat experiences comparing to those of the good old multiplayer fps games, whilest having a vast futuristic universe to play in, this is one to try. Though, I'm not playing it myself, I mostly beta all mmo's in the endless search for the perfect "drug", and I'm not saying it's the best mmo ever. But, it IS a pretty nice take of the mmo and fps mix, that's for sure.
 
A FPS MMO was already created. It’s called Planeside. I played it for more than 3 years and it was 1000s of people fighting in the same space using different types of weapons and vehicles.

A Star Wars MMO was also created. it was call Star Wars Galaxies.

Both games were produced by SOE and that was the main reason they failed.
 


You could get your wish. CCP bought out Whitewolf, and there was already talk about a World of Darkness MMO possible in the next couple of years at the time of the merger. I haven't heard anything since, but that would be interesting.


I am going to defy logic now :lol: . I will *never* play another Star Wars MMO again. Nothing could make up for Star Wars Galaxies. SOE (and Lucas himself with the last 3 movies) have soured me on the Star Wars universe, I believe permanently. Be a Jedi? 😴

Fallout would be a great world for an MMO.

How did you guys skip over Bioshock? That world is amazing, and creepy, and if set just before the end, you would have a thriving economy, the first signs of the Slicers going mad, an organized crime syndicate faction, a government faction, level ups in the form of more Plasmids. It would that be an awesome game if done correctly. If I were to pick an FPS to try to make into an MMO, this would be it.
 
While I had no intention of necro posting, this needed to be added.

1. ShadowRun

I believe microsoft has the publishing rights now(FASA originally). So much potential for MMO/FPS. I think MS even made an xbox version of the game which I hear was horrible(never played it) but, I bet the Sega Genesis and SNES versions were better. My experience with this game comes from the book versions.
Deckers/Riggers/Wage Mages/Trolls/Orks/Elves/Paranormals/Samurai/Yakuza/Vehicles & Cyberware Implants in an age were corporations have taken over and information is the most valuable resource available and lets not forget....the Matrix, before before Neo and Morpheus existed.

So much potential here
 

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