Shifters and Warforged in regular campaigns

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Archived from groups: rec.games.frp.dnd (More info?)

capt_malachias@hotmail.com wrote:

> >> This is, I believe, the ONLY way you can have a weapon
> >> that is both Cold Iron AND Silvered at the same time.
> >
> > A good indication that this wasn't the intent.
>
> Nonsense. Sorry, but those abilities really are not that big of a deal. I
> can emulate them with a few gold pieces worth of equipment.

Really, considering the prices of silversheen and cold iron weapons, I
probably wouldn't ever take the feats except for flavour reasons, like a
warforged custom-built to be a demon and/or lycanthrope hunter for the
Church of the Silver Flame, or something like that.


--
Jasin Zujovic
jzujovic@inet.hr
 
Archived from groups: rec.games.frp.dnd (More info?)

Jasin Zujovic wrote:
> mhacdebhandia@yahoo.invalid wrote:
>
>> There's a prestige class for warforged who wish to become more "living"
>> than "construct" - the reforged. The reforged prestige class is
>> something like the flipside of the warforged juggernaut prestige class
>> in the Eberron Campaign Setting, which makes a warforged more
>> construct-like; for instance, at 1st level you gain a bonus equal to
>> your reforged class level on Bluff, Diplomacy, Gather Information, and
>> Sense Motive checks, as you become more involved in the lives of living
>> creatures and understand their social conventions better.
>
> Eh. I'm not sure I really like that. How many levels does the class
> have? Three? Five? Giving them a bonus to offset the Cha penalty is
> fine, but I don't think a warforged rogue/reforged should be a better
> socialite than a changeling rogue. Or even human rogue.

Three. The changeling rogue has . . . other . . . advantages, especially with
substitution levels.

>> You also
>> gain the ability to heal naturally, and benefit from bed rest and
>> proper care when healing. The 2nd level gives you the full benefit of
>> magical healing (instead of 50%),
>
> This is fine.
>
>> and bonuses on Wisdom checks and Wisdom-based skills.
>
> Same as for Cha...

Not the same; the Charisma bonuses are your class level, the Wisdom bonuses are
flat.

>> The 3rd level is the controversial one - because it involves undergoing
>> the Final Reforging, which causes you to lose every warforged feat you
>> have in exchange for any bonus feat you qualify for, plus Unarmoured
>> Body as an additional bonus feat. Basically, you lose your composite
>> plating, armour spikes, metal tracery, all of the most construct-like
>> elements of a warforged's physical form.
>
> Very interesting!

Most people don't see the point, but I do; it's a very definite roleplaying
concept, hang the mechanical benefits. Though, of course, with only two levels .
.. .

> What's Unarmoured Body like?

It's a 1st-level-only feat (like Adamantine Body, Mithral Body, and Ironwood
Body) which basically involves you not having the normal composite plating of a
warforged. So you lose the +2 armour bonus to AC and the fortification, but you
also lose the 5% arcane spell failure chance.

There's a picture of a sorcerer/reforged NPC described in the book; having taken
the third and final level of reforged, he basically looks like a thin, dried-out
human corpse, much like a mummy - presumably his body is mostly composed of
ironwood.

--
Christopher Adams - Sydney, Australia
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you
understand?
http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html

Perge, scelus, mihi diem perficias.

Asatoma sat gamaya, tamasoma jyotir gamaya, mrityorma anritam gamaya.
 
Archived from groups: rec.games.frp.dnd (More info?)

"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:0I-dnSQAON5sJ-_fRVn-oA@comcast.com...
>
> "Decaying Atheist" <harker@coxdot.net> wrote in message
> news:8txce.3760$RV5.3515@lakeread08...

>> So even at 50% effective both a party wizard and a cleric could
>> heal the Warforged.
>> Assuming the wizard had repair spells and the cleric used healing
>> magic on the
>> construct.
>
> Yes, assuming the Wizard has the spells to spare and wants to be a
> band-aid.

Learning the repair spells, and creating a wand of the repair spells
would be just as much of a benefit as a cleric creating a wand of cure
spells. No needed to keep the spell memorized but having it in a
spell book is always a plus.

>> Double the healing power for your front line fighter.
>
> Not really. You get 150% of the healing for twice the number of
> spells. Hardly optimal.
>
> --
> ^v^v^Malachias Invictus^v^v^
>
> It matters not how strait the gate,
> How charged with punishment the scroll,
> I am the Master of my fate:
> I am the Captain of my soul.
>
> from _Invictus_, by William Ernest Henley

I think the system is a little more optimal when you have two possible
sources of
healing. I understand from a strict sense of things that two casters
who have to load
up on healing to keep one character healed isn't optimal but devices
at
higher levels that help keep that character alive, but don't require
daily preparation
are fine.
 
Archived from groups: rec.games.frp.dnd (More info?)

Jasin Zujovic wrote:
> m.blundenATntlworld.com@address.invalid wrote:
>
>> Spells like Charm Person have no effect on them, as they don't have
>> the Humanoid type. However, certain spells which target their
>> composite materials, such as Heat Metal, Warp Wood and Rusting Grasp
>> have full effect on them, and they take lethal damage from a Rust
>> Monster's attack.
>
> Note that this last is more of a benefit than a hindrance. I'd rather
> take 2d6 damage (Reflex half) than have my armour/weapon instantly
> destroyed (Reflex negates).

Very true (as a mid-level Cleric of mine who's now invested in dragonhide
fullplate would confirm).

>> Races of Eberron includes a feat called Unarmoured Body. It can be
>> taken only at 1st level, like all the Body feats, and removes both
>> their ASF penalty and armour bonus, and allows them to wear armour
>> or robes. I'm not too keen on the feat, as it seems to go against
>> the race's essential flavour, but I guess maybe these would be
>> labourer-model warforged not intended for frontline combat.
>
> Hm. Is that all the feat does? A feat for -2 to AC and -5% ASF doesn't
> seem like too good a deal, especially compared to other body feats...

One more thing it does: You lose light fortification.

It's not a path I'd consider optimum at all either, but lots of people seem
to want to play warforged sorcerers or wizards, and are really bothered by
that 5%.

--
Mark.
 
Archived from groups: rec.games.frp.dnd (More info?)

mhacdebhandia@yahoo.invalid wrote:

> >> There's a prestige class for warforged who wish to become more "living"
> >> than "construct" - the reforged. The reforged prestige class is
> >> something like the flipside of the warforged juggernaut prestige class
> >> in the Eberron Campaign Setting, which makes a warforged more
> >> construct-like; for instance, at 1st level you gain a bonus equal to
> >> your reforged class level on Bluff, Diplomacy, Gather Information, and
> >> Sense Motive checks, as you become more involved in the lives of living
> >> creatures and understand their social conventions better.
> >
> > Eh. I'm not sure I really like that. How many levels does the class
> > have? Three? Five? Giving them a bonus to offset the Cha penalty is
> > fine, but I don't think a warforged rogue/reforged should be a better
> > socialite than a changeling rogue. Or even human rogue.
>
> Three. The changeling rogue has . . . other . . . advantages, especially with
> substitution levels.

Ah, yes, I remember hearing about changeling rogue substitution levels
trading trapspringing abilities for social ones; a trade I'd be willing
to make for most rogues I'd ever play.

Still, I find it a bit jarring that a warforged who aspires to connect
more with living creatures ends up better at it than if he started out
as a living creature. OTOH, when you don't have to try so hard, you
don't try at all, and all that...

> >> The 3rd level is the controversial one - because it involves undergoing
> >> the Final Reforging, which causes you to lose every warforged feat you
> >> have in exchange for any bonus feat you qualify for, plus Unarmoured
> >> Body as an additional bonus feat. Basically, you lose your composite
> >> plating, armour spikes, metal tracery, all of the most construct-like
> >> elements of a warforged's physical form.
> >
> > Very interesting!
>
> Most people don't see the point, but I do;

The point of the reforged class, or this particular level benefit?

The class serves a clearer purpose, IMO, than the warforged juggernaut;
with a race of hulking semi-constructs built for war, I find a class
that makes them human more interesting than one that makes them hulking
constructs built for war.

> > What's Unarmoured Body like?
>
> It's a 1st-level-only feat (like Adamantine Body, Mithral Body, and Ironwood
> Body) which basically involves you not having the normal composite plating of a
> warforged. So you lose the +2 armour bonus to AC and the fortification, but you
> also lose the 5% arcane spell failure chance.

As I said otherwhere, I'm not impressed. I don't think I'd end up taking
the feat even if I were playing a warforged wizard.

> There's a picture of a sorcerer/reforged NPC described in the book; having taken
> the third and final level of reforged, he basically looks like a thin, dried-out
> human corpse, much like a mummy - presumably his body is mostly composed of
> ironwood.

I've seen it on the link you posted, but I'd prefer to imagine the
reforged as having carefully sculpted wooden human-like (or demihuman-
like) faces, and such... after all, if they went through the trouble to
get pieces of themselves ripped off to become more like the living, why
not go that one extra step?

BTW, how good is the reforged for spellcasters? Does it continue any
spellcasting?


--
Jasin Zujovic
jzujovic@inet.hr
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
news:MPG.1ce03340a07a449c989a5b@news.iskon.hr...
> mhacdebhandia@yahoo.invalid wrote:
>
>> >> There's a prestige class for warforged who wish to become more
>> >> "living"
>> >> than "construct" - the reforged. The reforged prestige class is
>> >> something like the flipside of the warforged juggernaut prestige
>> >> class
>> >> in the Eberron Campaign Setting, which makes a warforged more
>> >> construct-like; for instance, at 1st level you gain a bonus
>> >> equal to
>> >> your reforged class level on Bluff, Diplomacy, Gather
>> >> Information, and
>> >> Sense Motive checks, as you become more involved in the lives of
>> >> living
>> >> creatures and understand their social conventions better.
>> >
>> > Eh. I'm not sure I really like that. How many levels does the
>> > class
>> > have? Three? Five? Giving them a bonus to offset the Cha penalty
>> > is
>> > fine, but I don't think a warforged rogue/reforged should be a
>> > better
>> > socialite than a changeling rogue. Or even human rogue.
>>
>> Three. The changeling rogue has . . . other . . . advantages,
>> especially with
>> substitution levels.
>
> Ah, yes, I remember hearing about changeling rogue substitution
> levels
> trading trapspringing abilities for social ones; a trade I'd be
> willing
> to make for most rogues I'd ever play.
>
> Still, I find it a bit jarring that a warforged who aspires to
> connect
> more with living creatures ends up better at it than if he started
> out
> as a living creature. OTOH, when you don't have to try so hard, you
> don't try at all, and all that...
> --
> Jasin Zujovic
> jzujovic@inet.hr

Perhaps this comes from the ability of a warforged to focus his mind
on tasks
in such a way as to avoid the nagging issues of a normal humaniod
race.
Warforged could spend days and nights practicing social skills,
logging
many more hours at those tasks due to their very nature.

I suppose that is what you're saying anyway.
 
Archived from groups: rec.games.frp.dnd (More info?)

"Jasin Zujovic" <jzujovic@inet.hr> wrote in message
news:MPG.1cdec09b2513ffc5989a55@news.iskon.hr...
> m.blundenATntlworld.com@address.invalid wrote:
>
> > Spells like Charm Person have no effect on them, as they don't have
> > the Humanoid type. However, certain spells which target their composite
> > materials, such as Heat Metal, Warp Wood and Rusting Grasp have full
effect
> > on them, and they take lethal damage from a Rust Monster's attack.
>
> Note that this last is more of a benefit than a hindrance. I'd rather
> take 2d6 damage (Reflex half) than have my armour/weapon instantly
> destroyed (Reflex negates).
>
> > >> They also have 5% Arcane Spell Failure, which can cut down their
> > >> usefulness
> > >> as wizards or sorcerers.
> > >
> > > Isn't there a feat, perhaps medium armor casting that would negate
> > > this penalty
> > > in some book? 5% doesn't look like much, but 5% can be devestating
> > > under
> > > the wrong situations.
> >
> > Races of Eberron includes a feat called Unarmoured Body. It can be taken
> > only at 1st level, like all the Body feats, and removes both their ASF
> > penalty and armour bonus, and allows them to wear armour or robes. I'm
not
> > too keen on the feat, as it seems to go against the race's essential
> > flavour, but I guess maybe these would be labourer-model warforged not
> > intended for frontline combat.
>
> Hm. Is that all the feat does? A feat for -2 to AC and -5% ASF doesn't
> seem like too good a deal, especially compared to other body feats...
>
It allows you to wear armour, so it isn't that bad, even for Fighter-types.

Geoff.
 
Archived from groups: rec.games.frp.dnd (More info?)

"Geoff Watson" <geoffwatson@pacific.net.au> wrote in message
news:b9ode.9652$Le2.61969@nasal.pacific.net.au...
>
> "Jasin Zujovic" <jzujovic@inet.hr> wrote in message
> news:MPG.1cdec09b2513ffc5989a55@news.iskon.hr...
>> m.blundenATntlworld.com@address.invalid wrote:
>>
>> > Spells like Charm Person have no effect on them, as they don't have
>> > the Humanoid type. However, certain spells which target their composite
>> > materials, such as Heat Metal, Warp Wood and Rusting Grasp have full
> effect
>> > on them, and they take lethal damage from a Rust Monster's attack.
>>
>> Note that this last is more of a benefit than a hindrance. I'd rather
>> take 2d6 damage (Reflex half) than have my armour/weapon instantly
>> destroyed (Reflex negates).
>>
>> > >> They also have 5% Arcane Spell Failure, which can cut down their
>> > >> usefulness
>> > >> as wizards or sorcerers.
>> > >
>> > > Isn't there a feat, perhaps medium armor casting that would negate
>> > > this penalty
>> > > in some book? 5% doesn't look like much, but 5% can be devestating
>> > > under
>> > > the wrong situations.
>> >
>> > Races of Eberron includes a feat called Unarmoured Body. It can be
>> > taken
>> > only at 1st level, like all the Body feats, and removes both their ASF
>> > penalty and armour bonus, and allows them to wear armour or robes. I'm
> not
>> > too keen on the feat, as it seems to go against the race's essential
>> > flavour, but I guess maybe these would be labourer-model warforged not
>> > intended for frontline combat.
>>
>> Hm. Is that all the feat does? A feat for -2 to AC and -5% ASF doesn't
>> seem like too good a deal, especially compared to other body feats...
>>
> It allows you to wear armour, so it isn't that bad, even for
> Fighter-types.

So, you can pay a feat to have a net negative racial stat modifier, no
ability to heal naturally, a 50% reduction on healing spell effectiveness,
and a vulnerability to spells and effects that normally do not affect living
creatures? SUBSCIRBE!

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
Archived from groups: rec.games.frp.dnd (More info?)

On Mon, 2 May 2005 14:05:46 +0200, Jasin Zujovic <jzujovic@inet.hr> scribed
into the ether:

>mhacdebhandia@yahoo.invalid wrote:

>> > Eh. I'm not sure I really like that. How many levels does the class
>> > have? Three? Five? Giving them a bonus to offset the Cha penalty is
>> > fine, but I don't think a warforged rogue/reforged should be a better
>> > socialite than a changeling rogue. Or even human rogue.
>>
>> Three. The changeling rogue has . . . other . . . advantages, especially with
>> substitution levels.
>
>Ah, yes, I remember hearing about changeling rogue substitution levels
>trading trapspringing abilities for social ones; a trade I'd be willing
>to make for most rogues I'd ever play.
>
>Still, I find it a bit jarring that a warforged who aspires to connect
>more with living creatures ends up better at it than if he started out
>as a living creature. OTOH, when you don't have to try so hard, you
>don't try at all, and all that...

It is a little disconcerting from a balance standpoint, but it does make
some sense. Think Data...wide ranging, tremendous, and marked advantages
over his crewmates, but he sincerely lacks in the people skills department.

Once he gets brought up to snuff in that area with the emotion chip, where
the hell is the drawback in being him? Not much.
 
Archived from groups: rec.games.frp.dnd (More info?)

Jasin Zujovic wrote:
>
> BTW, how good is the reforged for spellcasters? Does it continue any
> spellcasting?

Nope.

--
Christopher Adams - Sydney, Australia
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you
understand?
http://www.users.bigpond.net.au/mhacdebhandia/prestigeclasslist.html
http://www.users.bigpond.net.au/mhacdebhandia/templatelist.html

Perge, scelus, mihi diem perficias.

Asatoma sat gamaya, tamasoma jyotir gamaya, mrityorma anritam gamaya.