Shimmering and Flickering on Textures and Edges in all games!!Help me to not regert Upgrading my GPU

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asksajjad842

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Aug 24, 2018
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Hi guys!i bought a rx 580 4gb and a 580w power supply last week,there is a problem in my games...every games don't have AA or they have very low and bad Anti-Aliasing .when i move in games it gets so Horrible and i see Shimmering and Flickering on Textures and Edge!... before this i had a geaforce gt 730 4gb and a 380w power supply and there was no Shimmering and Flickering or bad AA..I saw this Shimmering in my Old TV before, but it was so old and it had low resolution but my monitor has 1440*900 resolution.

https://i.imgur.com/vQ8nNct.jpg
https://i.imgur.com/V3SKzYV.jpg
https://i.imgur.com/8eEgeif.jpg
https://i.imgur.com/5BokQoF.jpg
https://i.imgur.com/2o0HVgU.jpg

My spec:
VGA:Gigabyte rx580 4gb gaming
Cpu:i5 7400 3.00Ghz
Motherboard:Asus prime b250-pro
Ram :8 ddr4 2400mhz Geil
Hdd:WD blue 1tb
Monitor:LG 20MP38HB
Powe Supply:GreenPower580A-ES[if you don't know this brand...check this http://www.green-case.com]
 
Solution

Are you referring to the horizontal blurry white lines in the pictures in the first post? That's not GTA5, but Metal Gear Solid 5, and those lines are supposed to be there. You're playing as someone who recently woke up from a coma after years, who is heavily medicated, has an eye injury and pieces of shrapnel embedded in their brain, and who was getting strangled moments prior. So you have somewhat blurred vision and weird visual artifacts going on.

Now, the aliasing is obviously not an intended part of that, but I think that's more a result of the weak anti-aliasing methods this game uses more than anything. From the sound of it, the game uses post-process FXAA by default...
MERGED QUESTION
Question from asksajjad842 : "Can someone answer me?"





Before this i had a geaforce gt 730 and and i played all games without any AA problem.
 
BFG 9000 explained it pretty well in the thread we previously discussed in before you made your own thread.

The way games handle antialiasing varys and different again with different hardware and drivers.

If nothing is working for you then perhaps look into a higher resolution monitor so youre not so reliant on antialiasing.
 

I've tried reinstall my driver agian and again...but nothing worked for me. I'll try on another monitor tomorrow. let's see what happens tomorrow

 
MERGED QUESTION
Question from asksajjad842 : "Can someone help me?"



 
I went through your pictures again, all of them this time. Sorry about that, i saw the picture of you laying on the floor just in the door way and couldn't see anything out of the ordinary.

Your other pictures with white lines, thats not aliasing. This looks like a rendering problem. No amount of aa will fix that, all aa does is clean up edges like on tables or street poles etc. These white lines look like post effects or other visual processing like bloom effect, tessellation. Perhaps an antialiasing setting is causing these white lines but if so there's something else wrong there.

Try turn off every setting to do with effects and turn off all aa just for an experiment.

Radeon software left default settings.

Aliasing and shimmering or staircase problems is when textures don't line up properly or load too late. If you're getting this problem in other games it'll be aliasing. But your white lines in Gta5 is an entirely different issue.

 
Well people in that steam thread were saying to turn aa off and other stuff taa vs fxaa and taa + 100% render and sharpness but even this setting is disagreed with.

Wouldn't be surprised all your other games have similar render engine.

Perhaps amd cards are not for you.
 
I check the shimmering and flickernig in my games carefully and i see the white lines in them.
You said white line is a rendring problem,right?i want to know how to fix this rendring problem.Radeon Software setting doesn't work.
 

Are you referring to the horizontal blurry white lines in the pictures in the first post? That's not GTA5, but Metal Gear Solid 5, and those lines are supposed to be there. You're playing as someone who recently woke up from a coma after years, who is heavily medicated, has an eye injury and pieces of shrapnel embedded in their brain, and who was getting strangled moments prior. So you have somewhat blurred vision and weird visual artifacts going on.

Now, the aliasing is obviously not an intended part of that, but I think that's more a result of the weak anti-aliasing methods this game uses more than anything. From the sound of it, the game uses post-process FXAA by default, and while FXAA is light on performance, it can miss a lot of jagged edges. Many modern game engines use deferred rendering, which doesn't work well with MSAA, which had been the best option for years with a good mix of performance and quality. Now, with most games you have to choose between either super-sampling, which can look good but tends to cause a big performance hit, or post-process AA, which tends to not look great, but is light on performance and arguably better than nothing. You might try adjusting AA settings in the game, though I'm not sure whether that game even offers any suitable options.

Another option might be to enable supersampling, which effectively renders the scene at a higher resolution, then shrinks it to fit your monitor, reducing aliasing in the process. Again, this can be very demanding depending on the resolution you render the game at, but an RX 580 probably can run the game at a higher resolution like 1440p reasonably well at relatively high settings.

For an AMD card, I believe you would go into the card's control panel, enable VSR for your monitor, then after starting up the game, simply select a higher resolution in the game's options than what your monitor can display. The card should then handle scaling it down. I'm not sure what super-sampled resolutions will be available for your particular screen's resolution though. Here's a page from AMD describing the feature, anyway...

https://www.amd.com/en/support/kb/faq/dh-010
 
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