SimCan & Matrixgames

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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Hi,

Robert Crandall (developer of Flashpoint Germany) tells how he stumbled
into designing FPG.

http://www.experiencegaming.com/content.php?contentID=2431

Talk about being in the right place at the right time ...

the other tidbit of info I gathered from this is that MatrixGames
apparantly made a deal with SimCan in 2001 allowing them to develop
games based on SimCan boardgame designs and computer games.

So, if you're a fan of one of their games (and can program a bit) you
might convince the powers that be at Matrixgames to let you have a go
at it :)

Greetz,

Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

James Gassaway wrote:

> Is there a reason you posted that four times?

To be *really* sure you'll read it ?

[The usual stuff, my regular newsserver dropping posts forcing me to go
web-based, and getting time-outs there <sigh>]

Hope this gets through the first time - not betting on it.
Greetz,

Eddy Sterckx
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

<eddysterckx@hotmail.com> wrote in message
news:1107251869.995053.81210@c13g2000cwb.googlegroups.com...
> Hi,
>
> Robert Crandall (developer of Flashpoint Germany) tells how he stumbled
> into designing FPG.
>
<snip>

Is there a reason you posted that four times?

--
Multiversal Mercenaries. You name it, we kill it. Any time, any reality.
 
Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

<eddysterckx@hotmail.com> wrote in message
news:1107288628.283686.163030@z14g2000cwz.googlegroups.com...
>
> James Gassaway wrote:
>
> > Is there a reason you posted that four times?
>
> To be *really* sure you'll read it ?
>
> [The usual stuff, my regular newsserver dropping posts forcing me to go
> web-based, and getting time-outs there <sigh>]
>
> Hope this gets through the first time - not betting on it.

Just making sure you know why you're going to get ragged on. :)

--
Multiversal Mercenaries. You name it, we kill it. Any time, any reality.